PoorOldSpike wrote: ↑Wed Oct 29, 2025 8:47 pm
Do units retreat in random directions and random distances?
For example (below) my infantry unit was at position '1', but after being clobbered by the AI units from the white arrows, he retreated three hexes along the green arrow to position '2'.
Is there any reason why he didn't retreat in another direction for a shorter distance?
Quoting the manual:
Units will attempt to retreat in a direction away from the attacker, and may retreat multiple hexes to reach safety.. If you observe the situation on your screenshot you will notice that two other possible hexes, the one on the left of the starting one and the one top-right, were all within enemy zone of control. Thus, your unit took the only route that did not lead into enemy ZOC and was not blocked by enemy units. Distance is also not random. The unit only traveled so far as other options were blocked.
There was even a topic in the past where we tried to explore this mechanic:
viewtopic.php?t=108506 and in the end did not manage to figure out what decides the chosen hex if there are two equally viable ones. The observation was that there is no randomness in that case, the unit will always choose the same hex based on some sort of pre-determined rule.