I was a massive Close Combat 2 player. I have waited decades for there to be a worth successor and this has the potential to be it. Ignore the negative reviews on steam by twitch monkeys this is a what a real time WW2 game should play like. I should have time to make strategical and tactical decisions without rushing and paying for just trying to keep up. Please leave the speed settings as they are and please carry them over to multiplayer this allows people to play the game at the speed they wish. I personally dont want to play faster than .5 but I understand others do. Things I would like:
1. Realistic tank and infantry combat
2 . Multiplayer with:
a. head to head with total point buy of individual ala cart units
b. Same speed settings as offered in Single Player
c. Large Campaign where players fight for control of towns and araes of larger strategical map
3. Battle/Map maker
4. Mod Maker
5. Western Theater of War 1944 45 or offered as dlc.
I will proably buy two copies of this.
Would love to take part in beta and/or Early access
Love what i see so far well done guys!
Also any idea on Release date or Beta Early Access dates? Dying to get my hands on this
Finally a potentaial Successor to CC2
Platoon Commander is a Real-Time Strategy game focused on the German advance toward Moscow in the fall and winter of 1941. It combines real-time tactical battles with a turn-based campaign map.
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SS_PanzerLeader
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Wed Feb 11, 2015 10:45 am
-
SS_PanzerLeader
- Private First Class - Wehrmacht Inf

- Posts: 7
- Joined: Wed Feb 11, 2015 10:45 am
Re: Finally a potentaial Successor to CC2
Post by SS_PanzerLeader »
Have played a bit more and I am definitely enjoying it. One thing I think in addition I would like to see is a bit more depth instead of or in addition to power health etc. I would like to see armor thickness, penetration, ammo qty/types morale etc more like CC was. This really has great potential. If this cannot be done at this stage for whatever reason please give us access to mod it. Hopefully tho since it is early dev this can be addressed. We already have lots of games using health bars and generic stats this really has a chance to be a fantastic wargame. Going the healthbar only route tends to get things flagged as more of a beer and pretzels game rather than a serious endeavour.
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