kronenblatt wrote: ↑Tue Oct 28, 2025 7:28 am
Some questions
- Which historical eras are of most (and least) interest in campaigns?
- Would armies tailor-made for the campaign increase or reduce appeal?
- What parts of rules are the most interesting and off-putting, respectively?
- Thoughts on handicap systems anyone? I’m toying with the idea of giving players winning FoG2 games in a campaign fewer FP’s along the way. But that goes against the idea of success making a faction stronger, not weaker…
Regarding your questions:
Based on TDC sign-ups, the classical era is the overwhelming winner with double the number of most of the other periods.
While some players like customizing lists, I suspect the majority are happier with just using lists they are already familiar with.
I'm not sure there's really a simple answer on rules. You are never going to make everyone happy. Some players like more detailed strategic and diplomatic options, whereas others are simply looking for a bit of connection between battles.
While I'm not all that keen on setting up a handicap system, clearly, some players are better than others, and to provide a balanced and happier experience, some sort of adjustment is probably a good idea. The question naturally arises, what do you base it on? Practically speaking, the Slitherine ELO rating is probably the one more players are rated under, but not everyone plays ranked games or participates in Slitherine events, so some would have to be given a default rating. The same would be true for TDC ratings. One simple option would be to award a FP advantage based on the differences between ELOs. That amount would need to considered vs the size battles you were expecting. This could be combined with using generals of various levels.
Some other thoughts in response to comments posted.
Campaign speed. I think you need to allow at least 3 weeks for players to fight battles if you want them to not time out. The average time required for TDC VIII BA Div 1 was 18 days, so 21 days should be sufficient IMHO. If you add in another week for admin stuff, you're looking at a about a month per turn.
Campaign Length. I think most strategic level games would play for a minimum 6-8 turns, so that translates into a minimum time commitment of six months. I suppose if you set up a single campaign season game, you could cut it to 3 or 4, but given the amount of time to organize and set up, that seems like a bit of a waste to me, unless the strategic game is very simple.
Participation. One option you might consider is to have different roles available. Some players might not want to deal with the strategic level stuff much and just focus on battles. Thus, you might have some players as rulers and some who just participate as generals. You might opt to have a generals assigned to fix sides, or be randomly drawn from a pool to fill spots not taken by the ruler.
Campaign Scope. Some campaigns might include diplomatic and economic management options. These would normally run for a longer period of time representing years, or even decades. Others might simply be recreating a particular war using set sides and armies with minimal logistic considerations beyond resupply and recreate just one or two seasons of fighting.
Tools. There are some tools which can be used to help organize and run campaigns beyond your usual graphics programs. Tides of Conquest is a program designed to generate battles for FOG2, which has a number of historical scenarios. Cyberboard is a PBEM gaming aid which can be used to construct and share maps and pieces between players. Bethiers is an older windows program which can used to create and run fairly complex campaigns. Links for these can be found in the forums.
Campaigns can be a lot of fun and promote the game if well organized and run. I played in campaign at a local gaming shop when in HS which had over 20 players and run by a pair of refs. It drew in a lot of new players over the two years that it lasted. I ran several campaigns in HS and uni and they attracted new players to WRG each time.
Regards,
Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.