Ideas for Panzer Corps 2
Moderator: Panzer Corps 2 Moderators
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
Appeasement: The 10 Steps to World War Two
https://www.msn.com/en-ca/health/wellne ... e0d&ei=198
The outbreak of World War Two has been blamed on the policy of 'appeasement' - with the Great Powers of Europe failing to stand up to German leader Adolf Hitler's aggressive foreign policy until it was too late.
https://www.msn.com/en-ca/health/wellne ... e0d&ei=198
The outbreak of World War Two has been blamed on the policy of 'appeasement' - with the Great Powers of Europe failing to stand up to German leader Adolf Hitler's aggressive foreign policy until it was too late.
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
Britain’s Tank Failures: From Matilda to Desert Defeat
https://www.msn.com/en-ca/video/news/br ... 2541&ei=25
Though Britain pioneered the tank in World War I, its armored forces faltered in World War II. Burdened with weak guns, unreliable designs, and flawed doctrine, British crews struggled to match German firepower. From the early promise of the Matilda to the breakdowns of the Crusader, this is the story of how Britain’s tanks stumbled in France and the North African desert.
https://www.msn.com/en-ca/video/news/br ... 2541&ei=25
Though Britain pioneered the tank in World War I, its armored forces faltered in World War II. Burdened with weak guns, unreliable designs, and flawed doctrine, British crews struggled to match German firepower. From the early promise of the Matilda to the breakdowns of the Crusader, this is the story of how Britain’s tanks stumbled in France and the North African desert.
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
Why Italian Tanks Failed in WWII
https://www.msn.com/en-ca/video/news/wh ... 576&ei=118
Italian tank crews fought with courage—but their machines were slow, under-armed, and outclassed. Poor design and worse leadership sealed their fate
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https://www.msn.com/en-ca/video/news/wh ... 576&ei=118
Italian tank crews fought with courage—but their machines were slow, under-armed, and outclassed. Poor design and worse leadership sealed their fate
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 675
- Joined: Fri Aug 27, 2021 8:29 am
Re: Ideas for Panzer Corps 2
Ideas for Panzer Corps 2 ?!
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
The Rise of the T-34: Germany’s Worst Nightmare
https://www.msn.com/en-ca/video/news/th ... 5380&ei=39
When the T-34 rolled onto the battlefield, it shocked the world. Faster, tougher, and deadlier than anything the Wehrmacht had, this Soviet machine forced the Germans to rethink tank design entirely. From its sloped armor to its rugged engine, discover how the T-34 became the most feared tank of its time and the backbone of the Red Army’s counteroffensive.
https://www.msn.com/en-ca/video/news/th ... 5380&ei=39
When the T-34 rolled onto the battlefield, it shocked the world. Faster, tougher, and deadlier than anything the Wehrmacht had, this Soviet machine forced the Germans to rethink tank design entirely. From its sloped armor to its rugged engine, discover how the T-34 became the most feared tank of its time and the backbone of the Red Army’s counteroffensive.
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
How Japan Planned to Bomb the U.S. With a Super Plane
In secret blueprints and bold sketches, Japan imagined the Fugaku G10N - a giant bomber built to cross the Pacific and strike America. This video walks through the daring plan, the wild engineering ideas behind the plane, and why the project collapsed before it ever took off
https://www.msn.com/en-ca/video/news/ho ... f328&ei=12
In secret blueprints and bold sketches, Japan imagined the Fugaku G10N - a giant bomber built to cross the Pacific and strike America. This video walks through the daring plan, the wild engineering ideas behind the plane, and why the project collapsed before it ever took off
https://www.msn.com/en-ca/video/news/ho ... f328&ei=12
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terminator
- Field Marshal - Gustav

- Posts: 6103
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Ideas for Panzer Corps 2
Why 70% of the T-34 crews diedRetributarr wrote: ↑Wed Oct 08, 2025 12:19 pm The Rise of the T-34: Germany’s Worst Nightmare
https://www.msn.com/en-ca/video/news/th ... 5380&ei=39
When the T-34 rolled onto the battlefield, it shocked the world. Faster, tougher, and deadlier than anything the Wehrmacht had, this Soviet machine forced the Germans to rethink tank design entirely. From its sloped armor to its rugged engine, discover how the T-34 became the most feared tank of its time and the backbone of the Red Army’s counteroffensive.
https://youtu.be/2BX8mFyDIMk
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 675
- Joined: Fri Aug 27, 2021 8:29 am
Re: Ideas for Panzer Corps 2
I am asking again, what is the idea for panzer corps 2 behind this?
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
Not Particularly for PzC2-European & North Africa Theatre's... perhap's for PzC3???. Some of this information could possibly be used for PzC2 or 3 Pacific Theatre?. Or... none of it could be used at all for anything!... ot'her than for filling in the Blanks on WW2 Past-History!... Does it "Really-Matter-That-Much???...Is it So-Crucially-Important???.DefiantXYX wrote: ↑Thu Oct 09, 2025 1:30 pm I am asking again, what is the idea for panzer corps 2 behind this?
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 675
- Joined: Fri Aug 27, 2021 8:29 am
Re: Ideas for Panzer Corps 2
Probaply not, because PzC2 is done and none of the Devs is checking in here...but if someone does, maybe while thinking about PzC3, it would be nice if he finds some useful feedback that has to do with the game.Retributarr wrote: ↑Thu Oct 09, 2025 3:06 pm
Does it "Really-Matter-That-Much???...Is it So-Crucially-Important???.[/b]
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
~~~Obviously this is Not! UseFul Feedback To You!, But that is just your Personal-Opinion. My Personal-Opinionl... is that It-Is-Useful-Feedback.~~DefiantXYX wrote: ↑Fri Oct 10, 2025 12:04 pmProbaply not, because PzC2 is done and none of the Devs is checking in here...but if someone does, maybe while thinking about PzC3, it would be nice if he finds some useful feedback that has to do with the game.Retributarr wrote: ↑Thu Oct 09, 2025 3:06 pm
Does it "Really-Matter-That-Much???...Is it So-Crucially-Important???.[/b]
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
The Tank That Could Have Turned the Tide But America Said No
The British had the Sherman Firefly, a tank powerful enough to take down German Panthers. But despite repeated warnings, U.S. commanders dismissed it, leaving their own crews exposed. This is the story of the tank America refused and the consequences that followed.
https://www.msn.com/en-ca/video/news/th ... 7cf0&ei=80
The British had the Sherman Firefly, a tank powerful enough to take down German Panthers. But despite repeated warnings, U.S. commanders dismissed it, leaving their own crews exposed. This is the story of the tank America refused and the consequences that followed.
https://www.msn.com/en-ca/video/news/th ... 7cf0&ei=80
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PoorOldSpike
- Sr. Colonel - Battleship

- Posts: 1660
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Ideas for Panzer Corps 2
Firefly gunner Joe Ekins knocks out 3 Tigers in quick succession-Retributarr wrote: ↑Tue Oct 21, 2025 7:25 pm The Tank That Could Have Turned the Tide But America Said No
The British had the Sherman Firefly, a tank powerful enough to take down German Panthers. But despite repeated warnings, U.S. commanders dismissed it, leaving their own crews exposed.
https://youtu.be/LhdE2vBxkcM
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PoorOldSpike
- Sr. Colonel - Battleship

- Posts: 1660
- Joined: Sun Aug 08, 2010 6:06 pm
- Location: Plymouth, England
Re: Ideas for Panzer Corps 2
A Pacific War DLC would make an ideal addition to PC, I don't mean sea battles, I mean land battles such as Tarawa, Saipan, Iwo Jima, Okinawa, Philippines etc.
There are already the units below in the Editor and Random Mission Generator, but sadly no Japanese units for them to fight..
US MARINES

PHILIPPINE ARMY

PLANES



THERE SHE GOES-
https://youtu.be/-2Ym1rmWr3s?si=L3lpSwRz69VHmGxZ
There are already the units below in the Editor and Random Mission Generator, but sadly no Japanese units for them to fight..
US MARINES

PHILIPPINE ARMY

PLANES



THERE SHE GOES-
https://youtu.be/-2Ym1rmWr3s?si=L3lpSwRz69VHmGxZ
Last edited by PoorOldSpike on Tue Nov 04, 2025 12:27 am, edited 1 time in total.
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Retributarr
- Colonel - Fallschirmjäger

- Posts: 1416
- Joined: Wed Jun 04, 2014 7:44 pm
Re: Ideas for Panzer Corps 2
AGREED!!!... "Sea Battles" can be Historically included or mentioned without having to conduct them yourself!. "Sea Battles" could be included at the Players Discretion... for... Say?... an "AHistorical" or User Directed Game!> where the Game's Unfolding and consequences would depend on what the (User) Player does or does Not accomplish!.PoorOldSpike wrote: ↑Sun Nov 02, 2025 11:25 am A Pacific War DLC would make an ideal addition to PC, I don't mean sea battles, I mean land battles such as Tarawa, Saipan, Iwo Jima, Okinawa, Philippines etc.
There are already the units below in the Editor and Random Mission Generator, but sadly no Japanese units for them to fight..
US MARINES
![]()
I'm sure that the Developers Game Development Teams can configure all the required Graphics Images for the various concerned participants involved in this massive-conflict!. "I-Too!"... would like to see this "Pacific Conflict" become a partner in this Game-Series!.
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BarbarianHunter
- Senior Corporal - Ju 87G

- Posts: 96
- Joined: Tue May 04, 2021 8:40 pm
Re: Ideas for Panzer Corps 2
Proposal: Panzer Corps 3 Hero Overhaul (A 5000 hour Veteran’s Perspective)
*Assumes dev knowledge of mod mechanics mentioned below.
Introduction: First, a massive shout-out to the creators of PanzerCorp1-Grandcampaign, AO Redone and Storm Over Europe for modding a new system of hero management, enabling players to purchase heroes with prestige at the start of each scenario. I’d like to propose a system for Panzer Corps 3—that merges the random heroes of PC2 and the purchasing system found in the aforementioned PC2 mods, to a system allowing players more agency in forming their elite hero cores.
Problem with hero system as it presently exists in the mods: While I enjoy the mods, I find myself obsessing on making 5000 prestige in each-and-every scenario to “purchase” a top-tier hero. This does 2 things: 1. Turns the first few campaigns into a micro-intensive kleptokrieg on steroids, and 2. Leads to the purchase of a top-tier hero in every scenario (Rapidfire, Double Attack, Camouflage, etc…), ultimately unbalancing the game in the player’s favor before much time passes.
1. The Yearly Draft
Instead of a "Hero Shop" available after every mission, elite hero acquisition is restricted to the start of a campaign year. This represents the arrival of new graduates or transfers from other fronts. As the campaign years progress, the heroes taken at the start could cost a sum of prestige based on difficulty scaling, perhaps.
Diminishing Returns: As the war progresses, the "pool" of elite talent dries up.
SCW: Any 6 heroes of the player’s choice taken at the start of the campaign (Building the core).
1939: 4 of any type
1940: 3 choices
1941: 2 choices
1942: 1 choice
Balancing, of course, based on this.
The Random Factor: Outside of this yearly draft, players only receive the standard Random Hero at the start of a scenario (simulating battlefield promotions), and as players can pick and choose @ campaign start, the scenarios might be balanced to a 50% recommond hero spawn per scenario or whatnot.
2. The Exponential Prestige "Tax"
To prevent the 200K+ prestige hoard from making the game trivial, these picks could carry a scaling prestige cost based on difficulty. This simulates the political and logistical capital required to requisition "Aces."
Summary: With many hours (5000+) in Panzer Corps 2, it seems to me that this proposed change for Panzer Corps 3 could simultaneously add to player agency as well as limit hero spam (50% recommended spawn rate).
*Assumes dev knowledge of mod mechanics mentioned below.
Introduction: First, a massive shout-out to the creators of PanzerCorp1-Grandcampaign, AO Redone and Storm Over Europe for modding a new system of hero management, enabling players to purchase heroes with prestige at the start of each scenario. I’d like to propose a system for Panzer Corps 3—that merges the random heroes of PC2 and the purchasing system found in the aforementioned PC2 mods, to a system allowing players more agency in forming their elite hero cores.
Problem with hero system as it presently exists in the mods: While I enjoy the mods, I find myself obsessing on making 5000 prestige in each-and-every scenario to “purchase” a top-tier hero. This does 2 things: 1. Turns the first few campaigns into a micro-intensive kleptokrieg on steroids, and 2. Leads to the purchase of a top-tier hero in every scenario (Rapidfire, Double Attack, Camouflage, etc…), ultimately unbalancing the game in the player’s favor before much time passes.
1. The Yearly Draft
Instead of a "Hero Shop" available after every mission, elite hero acquisition is restricted to the start of a campaign year. This represents the arrival of new graduates or transfers from other fronts. As the campaign years progress, the heroes taken at the start could cost a sum of prestige based on difficulty scaling, perhaps.
Diminishing Returns: As the war progresses, the "pool" of elite talent dries up.
SCW: Any 6 heroes of the player’s choice taken at the start of the campaign (Building the core).
1939: 4 of any type
1940: 3 choices
1941: 2 choices
1942: 1 choice
Balancing, of course, based on this.
The Random Factor: Outside of this yearly draft, players only receive the standard Random Hero at the start of a scenario (simulating battlefield promotions), and as players can pick and choose @ campaign start, the scenarios might be balanced to a 50% recommond hero spawn per scenario or whatnot.
2. The Exponential Prestige "Tax"
To prevent the 200K+ prestige hoard from making the game trivial, these picks could carry a scaling prestige cost based on difficulty. This simulates the political and logistical capital required to requisition "Aces."
Summary: With many hours (5000+) in Panzer Corps 2, it seems to me that this proposed change for Panzer Corps 3 could simultaneously add to player agency as well as limit hero spam (50% recommended spawn rate).
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DefiantXYX
- 2nd Lieutenant - Panzer IVF/2

- Posts: 675
- Joined: Fri Aug 27, 2021 8:29 am
Re: Ideas for Panzer Corps 2
Yes indeed, but...for me this led to a core that is even more overpowered. Instead of heaving a lot of useless heroes I only got hier tier stuff. Right now in 1944 half of my core can double attack and the other half is a combination of scavengers units, each shot forces an enemy to surrender. That leads to even more prestige and even more heroes...BarbarianHunter wrote: ↑Sun Mar 01, 2026 8:05 pm
Introduction: First, a massive shout-out to the creators of PanzerCorp1-Grandcampaign, AO Redone and Storm Over Europe for modding a new system of hero management, enabling players to purchase heroes with prestige at the start of each scenario.
Imo the hero system should be completly reworked. Super heroes are fine. Galland, Rudel...they are even good for the story. I would remove all the other heroes are turn it into a feature that requires some more micromanagenet, but is less effective.
You have to micro your crews by getting some rewards during the campaign. You dont get rapit fire 1,5 just by luck, but you can get a little bonuses. Your tank crew, consisting of 5 soliders, can get little bonuses. Upgrade the driver to get a little speed bonus...upgrade the gunner to do more damage.
That also requires an even better fighting system. Right now its not working during the years. There is a IS-2, you have a Pz IV. You cant even damage it. You have 10 Pz IV ==> you still cant damage it. Combined with the "upgrade" to the units you should be able to beat even far stronger units.