goose_2 youtube playthrough GC Napoleon difficulty
GC 1944e2 start upgrade recommendations
7846 prestige, after elite replacements to full strength for all understrength units and selling excess captured units.
New randomly received bonus SE/Std T-34 unit already sold
red marker for a) no or 1 hero, b) <800 kills, c) <350 experience
blue marker for a) 3 heroes, b) >=1500 kills, c) >= 450 experience
UnitType ....... transport ... Hero ... SubscriberName ... KillCounter ... Experience with elite replacements
45 Ground units
8 non-hero bonus SE units
.Std Nimrod+ r11 ............... a3s1 ... Brodrick ............. 1440 ... 354
.Std Blue Division 43 ........... d1d2 ... PatrickLee .......... 1028 ... 355
.Std P26/40(i) ................... i1d2 ... Dimitri ................ 872 ... 363
.Std Marder III M ..................
m1 ... PaulWilde ............
722 ...
324
.Std Flakpanzer I r12 .......
m1a3a3 ... Makorin .............. 1308 ... 412
.7.5 FK 16 nA r11 ... Horse .......
?? ... Eskuche ...............
168 ...
318
plus 2 random non-hero bonus SE units for the 44 &45 grand campaign years
5 Infantry
.Grenadiere 43 ..... Sd250/1+ ...
d2 ... RichardMartin ....... 893 ...
328 ... ==> Gigiduru switcheroo after 2nd hero
.Kradschützen 43 ...................
a1 ... PeteMitchell ......... 850 ...
341
.Sahariana 43 .......................
a2 ... Kostia ................. 837 ...
322
Once Richard Martin gets his second hero, he can switch equipment with Gigiduru, via the "8 GrWerfer 34 r11".
Artemis can take 10.5 leG 43 towed arty, which frees up the "Kz 8 GrWerfer r11" path for Pullig to get the 10.5 GebH arty.
PeteMitchell also waits for his second hero.
Together with PatrickLee (Std Blue Division), this leaves 4 actual infantry for 44e2 (Artemis and Pulling becoming arties).
Perhaps one more Std unit could take a Std Infantry, to bring your infantry count to 5 for the moment.
0 Towed AT
2 Recon
.Panzer II 44 r9 ......................
i1 ... Blast ...................
795 ... 406
.SdKfz 233+ r9 .................... s1s1 ... DanielS ................ 809 ... 381
10 Tanks
.Panther A dg .......................
a2 ... Kapl .....................
523 ...
325
.Tiger I E .......................... d2a3 ... Temis .................... 949 ... 430 ... ==> Tiger I 44
.StuG IV ........................... s1a2 ... Rimski .................. 1085 ...
321
.SU-85(r) .......................... a3a3 ... 7Bowls .................. 1000 ...
318 ... ==> SU-122 for experience training
.KV-85(r) .......................... d2d2 ... Paramecium ........... 1054 ...
322
11 Mobile Arty
.StuH 44 ........................... m1a2 ... NightPhoenix ........ 1068 ... 365
.Hummel 44 r8 .......................
s1 ... Soren ...................
656 ...
300
.Grille r8 .............................
m1 ... PanzerVorwärts .......
769 ... 371
(↑ inefficient training, wasted deployment slot)
.Wespe ............................ m1d2 ... Goose .................. 961 ... 376
.Lorraine GW r8 ....................
m1 ... Reoguru ................
590 ... 364
(↑ inefficient training, wasted deployment slot)
.10.5 leFH auf B2(f) ............. m1a2 ... Pierre ..................
752 ... 421
.Semovente 105/25 .................
d2 ... RightSide ..............
713 ... 433
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 891 ...
452
NightPhoenix, Locarnus and Goose should always be deployed, to reach 4 stars asap.
So that StuH, Wespe and Brummbär are always in use, since they are best for training experience.
6 Towed Arty
.12 cm GrWerfer .... Blitz+ ..... m1a3 ... Soljaism .............. 891 ...
328 ... ==> 15cm Nblwf r11 ? or keep 12cm GrWerfer
.7.62 FK 288(r) r11 . Sd251/1+ . m1a2 ... Gigiduru ..............
773 ... 403 ... ==> future switcheroo withRichardMartin
.10.5cm Polish arty . Blitz ....... s1a3 ... MichalGolaszewski ... 867 ...
458
.10.5cm leFH 18M ... Horse .......
m1 ... Raunosavolainen .....
778 ...
474
.15 sFH range3 r8 .... Sd7 ..........
r1 ... Raduku .................
576 ... 441
.21cm Mrs 18 r5 ...... Sd8 .........
m1 ... Kei ...................... 847 ... 414
3 Anti-Air
.Cannone 90/53 r8 ... TP40 .......
a2 ... Zyavoo .................. 809 ...
330
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson ... 861 ... 361
15 Airforce
8 Single engine Fighters & Fighter Bomber
.Bf 109 G-6+ .........................
d3 ... vonThüringen .......
687 ... 377 ... ==> Bf 109 G-6/U2
.Bf 109 F-4+ .........................
d3 ... CouchOffiziell .......
548 ...
342
(↑ inefficient training, wasted deployment slot)
.Fw 190 F-3 .........................
d2 ... Alvarez ................
469 ...
337 ... ==> Ju 88 A-4+
(↑ inefficient training, wasted deployment slot)
.Re.2005 .......................... a3a3 ... Noxush ................ 810 ... 405 ... ==> Re.2005+
.G.55 Centauro .....................
a2 ... BlackVulture .........
683 ... 379
1 Multi engine Fighter / Tac Bomber
.Me 410 A-1/U2 .....................
d1 ... FighterAce ............
758 ...
346 ... ==> Me 410 A-1/U4
2 Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ............. 1061 ... 381
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............... 1011 ... 377
(↑ would leave at home, FighterAce needs 2nd hero)
1 Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... i1i1 ... Slender1870 ........... 826 ... 422
2 Dedicated Strat Bomber
.Do 217 M .............................
d1 ... Richard .................
405 ...
459
Imho you need to deploy 4 strat bomber each scenario, or you won't be able to bring your airforce up to experience before end of 44 and then 45 hits hard.
5 stars make all the difference for fighters. If the enemy has that, but you do not, you have a major problem.
If your 5 star units do good in their multi engine fighter bombers, then they will do great as Fw 190.
And you now have the ~2300 prestige to make those switcheroos, spending it now will reduce your losses in the air and thus might pay for itself.
goose_2 wrote: ↑Fri Sep 26, 2025 9:44 pm
In taking a look at where stuff is, I see myself bringing these 37 units to next scenario, but may change based on setting up and execution. I need suggestions for last 2 units. I will not be using more than 3 strats in any scenario, I am thinking 2 is more than enough in the next scenario, as the weather is not good in that scenarioe I still need to bring the correct units to win the scenario. I have so many units that need building up, that some will fall through the cracks. My Fighter strats can stay Fighter Strats until I get others trained up.
5 starred FW-'s are not needed til 45 so time for playtime and just a quick note before I walk away for the weekend
will discuss more Sunday
Something went wrong with the formating. I tried to bring it in order, but now there are 36 instead of 33 normal units (plus 6 bonus SE/Std ones). Commented in green under some units.
A thing I don't understand is the training to arbitrary thresholds.
393 experience = 300 experience for combat.
Locarnus unit has 393 experience with Brummbär (a good unit for experience training). If that unit gets to 400 experience, it would be well suited to become something else (like Möbelwagen SPAA in the future). Just shy of that magic 400 mark, it does not get deployed anymore, thus will not have completed its experience training to the next level, thus is not ready to take on another role.
Thats like dropping out of school just a few days before the end. All tests completed, all exams written, and then failing on attendence hours due to just not showing up the last few days.
And then the good for training and fighting Brummbär is blocked indefinitely, while old, bad for training anf fighting units like the Grille and Lorraine GW are deployed instead.
Result is, that you currently have no fitting unit to take the Jagdpanzer IV, but a whole bunch of units somewhere in the 300 experience range.
But then again you have two strats that have completed their experience training to 5 stars and are ready to become fighters for kill farming, but are simply not made into those fighters.
Really have trouble understanding why you are still attempting unit trainings/deployments that did not work for 5 years already.
Two Panzer IV resulted in those two units having the worst experience and kills of your ground units (except very late additions).
Two Bf 109 resulted in both your Bf 109 to lag behind even your italian fighters.
Your two Fw 190 are also not exactly your best fighters, due to Fw 190 seemingly needing experience levels to work well.
After 5 years of grand campaign, it seems well established that your fighters can not attain proper experience levels without being trained as strat bombers for some time (on double FM difficulty).
Now you have strat bombers at 5 stars that need kills and can easily be converted to Fw 190, while also having Fw 190 that primarily need experience, that can easily be converted to strat bombers.
Having one 5 star Fw 190 right now could drastically reduce your losses in the air and thus your prestige cost for every 44 and 45 scenario.
So making one switcheroo costs about 1150 presige, but saves prestige every turn and leads to more effective and efficient training. Making the switcheroo in 45 costs the same, but only saves prestige from then on. I don't understand

.
So school is all completed, you have passed everything, but the school is not handing out your diploma because you have an outstanding debt of 5 USD late fees regarding the school library. You have nearly 80 USD in your bank, but just refuse to pay up those 5 USD. Saying something like "I don't need my diploma right now. I'm fine with getting paid much less every paycheck simply due to not being able to show this diploma to my employer. I wait till next year to get that piece of paper it, in order to save me 5 USD right now."
edit: An Fw 190 F-3 with 5 stars would be by far your best fighter aircraft at the moment. And would be very close to the Ju 87 as a tac bomber (only 1 less soft attack than your 3 star Ju 87 D-5), but much more defensible.