Battlefield: Europe MOD v2.4

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

eskuche
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 241
Joined: Fri Mar 24, 2017 3:32 am

Re: Battlefield: Europe MOD v2.4

Post by eskuche »

Still looking for more opponents! Standing open games online with password "1".
eskuche
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 241
Joined: Fri Mar 24, 2017 3:32 am

Re: Battlefield: Europe MOD v2.4

Post by eskuche »

More thoughts on balance for MP:
The Allies don't have much to spend prestige on up to 1943. Any Soviet fights that you try to train up experience-wise can be picked off immediately, and upgrades being limited to the far east and 4 trains only, with only a few models worth considering, has been a sad experience. I have 3000-5000 prestige saved up in several games. Maybe I am not looking at it from the right angle, but upgrading a T34/41 to a /42 for 400 prestige, for example, does not make sense at all. Can Soviets only have very limited core slots open for purchase to reward managing prestige well? Say 3-5.

Triggers could use some tidying up or documentation. I wasn't clear when all of Tunis was officially conquered (seemed to require all Africa flags). Soviets up by Murmansk randomly unfroze at some point. Can I have far east units unfrozen if Germans don't control, for example, Tobruk by mid-1943; Voronezh by mid-1943. In conjunction with this, would like to have some no-fly zones for paras (none of my opponents have used this tactic yet but I can imagine I am tempted by it) deep in Russian territory if key Soviet cities are not claimed.

Soviet logistics is also quite cumbersome. In the snow with only 3 trains, I spend about half my turn moving units forward step by step by step. I understand the spawn points have to be this way because the Germans may be pushed forward in varying amounts. Suggestion: expand number of trains by 1-3, perhaps over time, expand upgrade cities' upgrade and train hexes by 1-2 each, e.g., have 3 city hex tiles with railroads in the spawn points.

Unit balance: I am not sure at what point soviets will get better planes, but the VVS and even heavy anti-air are quite poor performers, perhaps somewhat historically, but unrewarding from a gameplay perspective. I have turns where my entire AA battery of 5-6 units around Moscow get 0 casualties. Perhaps time will tell, but there is basically no competing in the air whatsoever (even with heavily banked air forces). Not to mention the weather with 80% accuracy extremely favors the Axis. One turn of snow that is actually cloudy will lead to all the VVS demolished.

Still having fun however!
wiscoleeds
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Thu Jan 19, 2012 11:18 pm

Re: Battlefield: Europe MOD v2.4

Post by wiscoleeds »

eskuche wrote: Sun Jul 27, 2025 12:53 am Still looking for another MP opponent, pref playing Allies for multiple reasons :)
I'm ready for the challenge you posted on 8/28.
Cheers
Wiscoleeds
eskuche
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 241
Joined: Fri Mar 24, 2017 3:32 am

Re: Battlefield: Europe MOD v2.4

Post by eskuche »

wiscoleeds wrote: Mon Sep 15, 2025 8:02 pm
eskuche wrote: Sun Jul 27, 2025 12:53 am Still looking for another MP opponent, pref playing Allies for multiple reasons :)
I'm ready for the challenge you posted on 8/28.
Cheers
Wiscoleeds
Hope I selected all the options correctly. First time as Axis in MP. Good luck! Let me know if there are any issues.
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