Battlefield: Europe MOD v2.4
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Battlefield: Europe MOD v2.4
Still looking for more opponents! Standing open games online with password "1".
Re: Battlefield: Europe MOD v2.4
More thoughts on balance for MP:
The Allies don't have much to spend prestige on up to 1943. Any Soviet fights that you try to train up experience-wise can be picked off immediately, and upgrades being limited to the far east and 4 trains only, with only a few models worth considering, has been a sad experience. I have 3000-5000 prestige saved up in several games. Maybe I am not looking at it from the right angle, but upgrading a T34/41 to a /42 for 400 prestige, for example, does not make sense at all. Can Soviets only have very limited core slots open for purchase to reward managing prestige well? Say 3-5.
Triggers could use some tidying up or documentation. I wasn't clear when all of Tunis was officially conquered (seemed to require all Africa flags). Soviets up by Murmansk randomly unfroze at some point. Can I have far east units unfrozen if Germans don't control, for example, Tobruk by mid-1943; Voronezh by mid-1943. In conjunction with this, would like to have some no-fly zones for paras (none of my opponents have used this tactic yet but I can imagine I am tempted by it) deep in Russian territory if key Soviet cities are not claimed.
Soviet logistics is also quite cumbersome. In the snow with only 3 trains, I spend about half my turn moving units forward step by step by step. I understand the spawn points have to be this way because the Germans may be pushed forward in varying amounts. Suggestion: expand number of trains by 1-3, perhaps over time, expand upgrade cities' upgrade and train hexes by 1-2 each, e.g., have 3 city hex tiles with railroads in the spawn points.
Unit balance: I am not sure at what point soviets will get better planes, but the VVS and even heavy anti-air are quite poor performers, perhaps somewhat historically, but unrewarding from a gameplay perspective. I have turns where my entire AA battery of 5-6 units around Moscow get 0 casualties. Perhaps time will tell, but there is basically no competing in the air whatsoever (even with heavily banked air forces). Not to mention the weather with 80% accuracy extremely favors the Axis. One turn of snow that is actually cloudy will lead to all the VVS demolished.
Still having fun however!
The Allies don't have much to spend prestige on up to 1943. Any Soviet fights that you try to train up experience-wise can be picked off immediately, and upgrades being limited to the far east and 4 trains only, with only a few models worth considering, has been a sad experience. I have 3000-5000 prestige saved up in several games. Maybe I am not looking at it from the right angle, but upgrading a T34/41 to a /42 for 400 prestige, for example, does not make sense at all. Can Soviets only have very limited core slots open for purchase to reward managing prestige well? Say 3-5.
Triggers could use some tidying up or documentation. I wasn't clear when all of Tunis was officially conquered (seemed to require all Africa flags). Soviets up by Murmansk randomly unfroze at some point. Can I have far east units unfrozen if Germans don't control, for example, Tobruk by mid-1943; Voronezh by mid-1943. In conjunction with this, would like to have some no-fly zones for paras (none of my opponents have used this tactic yet but I can imagine I am tempted by it) deep in Russian territory if key Soviet cities are not claimed.
Soviet logistics is also quite cumbersome. In the snow with only 3 trains, I spend about half my turn moving units forward step by step by step. I understand the spawn points have to be this way because the Germans may be pushed forward in varying amounts. Suggestion: expand number of trains by 1-3, perhaps over time, expand upgrade cities' upgrade and train hexes by 1-2 each, e.g., have 3 city hex tiles with railroads in the spawn points.
Unit balance: I am not sure at what point soviets will get better planes, but the VVS and even heavy anti-air are quite poor performers, perhaps somewhat historically, but unrewarding from a gameplay perspective. I have turns where my entire AA battery of 5-6 units around Moscow get 0 casualties. Perhaps time will tell, but there is basically no competing in the air whatsoever (even with heavily banked air forces). Not to mention the weather with 80% accuracy extremely favors the Axis. One turn of snow that is actually cloudy will lead to all the VVS demolished.
Still having fun however!
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- Private First Class - Wehrmacht Inf
- Posts: 6
- Joined: Thu Jan 19, 2012 11:18 pm
Re: Battlefield: Europe MOD v2.4
Hope I selected all the options correctly. First time as Axis in MP. Good luck! Let me know if there are any issues.wiscoleeds wrote: ↑Mon Sep 15, 2025 8:02 pmI'm ready for the challenge you posted on 8/28.
Cheers
Wiscoleeds