
So I left it at that, then jumped into my game late into the night, during my time in VR, I had a realization, so after getting off a bit late, I jumped back into the Map Creator again, and this time, I decided to add in the body of the Emperor upon the Golden Throne, took me less then an hour give or take, it was tricky, even more so finding piping and wires to use, so I used the wire collected to the wall lamps, and they work enough, but then I had to see what they looked like with the Lights off in the stage, and wonder and behold...

Almost 6 at night, and I was shocked by this sudden transformation, even more so that I was the one who created this piece too, so I had to share this around, especially here for everyone in the forms to see. The Game doesn't have an units we can place down on the field, so I had to use the Dead Ultramarine for scaling, and sizing them up to match both the Emperor's Height, and the height of a Guardsmen (as seen before the steps), along with the bodies of the hanging demons in place, and who knows, maybe I'll even build the Emperor's Throne Room as a stage, most likely with Malcador the Sigillite sitting upon it as we defend them from the chaos forces.
Putting all this aside, I wish we had more stuff to work with in Map Creator, more objects and materials to build with, so getting back to my first post from before (assuming the mods even reviewed it and posted it too), this will be a detailed version of my post, based upon the idea of a DLC for it, diving in depth to, and maybe even the dev's will take notice of this post as well.
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Editor Tools:
I've messed around with Map Editors ever since my first days in FARCRY Instincts, but they always had a limit of what can be added into each map, so far I haven't seen any limits in WH40K Battlesectors as of yet, maybe console versions, not sure about PC, but the features are lacking a bit in a few areas, so I'll be suggesting things I wish to see added into the editor.
Free-Form Mode:
-Like most Map Editors, we are always focused on the center of our screen, unable to look up without being low to the ground, and unable to zoom close without everything going flat, or completely top view, HALO's Map Editor at least gives us that freedom to look without the structures without restrains (unless physics and boundaries), so we can place it those extra details to our maps.
Camera Height:
-When making high structures, we can't stay on that level to work once we fall off, we have to find that spot that brought us up to that high position again, Free-Form Mode helps us with that, unless we hit the very top of the boundaries, so it would be nice to have a feature to scale ourselves to the top of the map without stressing over this issues.
Screenshots:
-Some of us like to keep updates with our works, via videps, to clips, or even screenshots, so either adding in a Screenshot mode like during gameplay, or just a button to hide our Editor HUD would be very nice.
Rotation:
-We can only rotate around 90° when turning objects, or rotate everything manually, it would be nice to edit this in options, so we can rotate 30°, 45°, 60° degrees around, or at least when duplicating objects, we can at least have the option to keep them in the same rotated positions for easy use too.
Backgrounds:
-We can edit the sky, the sun, clouds, and weather too, but it would be cool to see other stuff as well, like the silhouettes of mountains, walls, cities buildings, a Hivecity, or scenes of flashes, thunder, turret fire, explosions, warp storm, tyranid swarms flying in the sky, raverwing, ships too, that sort of mess.
Outer Borders[/list]
-When building, we might exceed the borders, so it would be nice to build further out there, we can, but not the ground, so we might have to get creative with that part, just food for through...
Water and Rivers:]
-Not sure if this is in the map editor or not, either way I can't find it, and it would be useful to have as well.
Ambience:
-This is apart of the Backgrounds idea too, sounds of thunder, gun fire, raids, war chanting, marching, anything to help set the mood would make this epic.
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Objects:
There are alot of objects and other things to work with within the Map Creator, but we're also lacking other things too, so I'll be listing out a ton of things I'd like to see for all Map Creators within this game, because then we'll be working with gas on many other maps for this game, then then some lol XD
Buildings:
-Pillars
-Buttress
-Straw Buildings
-Wooden Buildings
-Medieval Buildings
-Modern Buildings
-Necromuda Buildings
-Slum Shacks
Defenses:
-Lascannon
-Gun Terrets
-Bolt Terrets
-Mortars
-Sentries
Stairs and Elevator:
-Staircase
-Stairwell
-Steps
-Elevator
-Large Elevator
-Staircase Elevator (seen in Darktide)
-Ziplines
-Rope
-Vines
-Wires
Creates:
-Large Ammo Crates
-Wooden Crates
-Missile Crates
-Machine Parts
-Ratling Crates (food for through)
Wood:
-Planks
-Pallets
-Bridges
-Platforms
-Logs
-Driftwood
-Campfire
-Torches
Pipes and Wires:
-Damaged Wires
-Thick Wires
-Water Hipes
-Fuel Pipes
-Power Cables
Vehicles:
-Motorbike
-3-Wheelers
-4-Wheelers
-Trucks
-Mining Trucks
-Trurok
-Tauros Venator
-Ridgehauler
-Trains
-Dropships
-Thunderhawk
-Valkyrie
-Imperial Knights
-Titans
-Tau Vehicles
-Eldar Vehicles
Bodies:
-Guardsmen (too many)
-Navy Officer
-Exaction Squad
-Palanite Enforcer
-Limbs
-Civilians
-Nobles
-Necromuda Gangs (too many)
-Badland Gangs
-Sisters of Battle
-Space Marines (too many)
-Skulls
-Bones
-Charred Remains
-Animals/Livestock
-Ogryn
-Ratlings
-Squat
-Abhumans (too many to list)
-Servitor
-Traitors
-Cultist
-Mechanicus
-Orks
-Genestealers
-Tau
-Eldar
-Necrons
Decal:
-Posters
-Graffiti
-Puddles
-Bullet Holes
-Lasgun Burns
-Plasma Burns
-Acid Burns
-Claw marks
-Slime
-Grime
-Blood
-Handprints
-Footprints
-Drag Marks
-Oil
-Fuel
Miscellaneous:
-Armor
-Clothes
-Weapons
-Tools
-Fuel Cans
-Fuel Tanks
-Beds
-Folding Bed
-Bedroll
-Chairs
-Tables
-Counters
-Shelves
-Mess hull Tables
-Medical Table
-Media Station
-Kitchen
-Lockers
-Showers
-Control Panels
-Monitors
-Data Slate
-Vox-Caster
-Holo Table (Field or Planet Map)
-Rations
-Millinery Tin
-Mugs
-Rats
-Bottles
-Barrels
-Graves
-Shovels
-Ammo Packs
-Ammo
-Shells
-Demolition Charges
-Zeals
-Skulls
-Scrolls
-Symbols (All Factions)
-Recaf Leaves
-Orkish Mushrooms
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Textures:
Changing the textures of our builds would be awesome to have, as seen from my images at the top, I was able to pull off the effect of gold with the lighting, but still, textures would be a big help, especially when trying to tell a story about our maps, from the history, to the current maps, to the battles before, buildings too, a single color is good for basic builds, but adding age or shading will change a lot about it, or where it's from.
Material:
-White Marble
-Necron Stone
-Dark Concrete
-Grey Concrete
-Black Brick
-Grey Brick
-Red Brick
-Yellow Sandstone
-Orange Sandstone
-Red Sandstone
-Limestone
-Flintstone
-Flagstone
-Dark Wood
-Oak Wood
-Light Wood
-Green Wood
-Grey Wood
-Rotten Wood
-Charred Wood
Overlay:
-Grime
-Rust
-Mud
-Ash
-Frost
-Sand
-Cracks
-Moss
-Biomass
-Acid
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Effects:
We have basic effects to add to the map, like fire and smoke, so I wish to add more to the list, so have more options on other creations for Map Creators, whether be on the fields, within the cities, or onboard the ships, little details can go along way.
Lighting:
-Blinking Lights
-Spinning Lights
-Flickering Lights
-Old Dim Lights
-Glow Globe/Lamp Pack (flashlights)
Miscellaneous:
-Sparks
-Energy Surge
-Warp Mass
-Fuel Dripping
-Oil Dripping
Audio:
-Whispers
-Demonic Screeching
-Laughing
-Crying
-Praying
-Chanting
-Radio Static
-Vox Caster Beeping
-Monitors Scanning
-Monitors Buzzing
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AI Units:
We can place down units into the Map Creator, but it's just big ugly images only, no actual units, but it would be cool to add in AI units, individual units as well, acting or moving around in areas, or having them react to our troops, or enemies troops, Factions included as well, campaign or story-wise, so I'll be listing them down, along with actons and emotes for them too.
Factions:
-Custodian
-Sisters of Silence
-Blood Angels (till other Space Marines are made)
-Adepta Sororitas
-Imperium
-Ogryns
-Ratlings
-Servitor
-Tech Priest
-Tyranids
-Genestealers
-Orks
-Traitors
-Cultist
-Chaos Deamons
-Pox Walkers
-Chaos Space Marines
-Necrons
-Eldars
-Dark Eldars
-T'au
-Civilians
-Nobles
-Officers
-Badland Gangs
-Necromunda Gangs
-Vehicles
-Ships
Wildlife:
-Rats
-Swarm of Flies
-Maggots
-Grox
-Ambulls
-Catachan Devil
-Kroot Hound
-Vespid Stingwings
-Enslaver
-Psychneuein
-Umbre
-Raverwing
Actions:
-Idle
-Crouching
-Taking Cover
-Running
-Marching
-Patrolling
-Charging
-Guarding
-Hauling (ammo, creates, pipes)
-Dying
Emotes:
-Eating
-Praying
-Panicking
-Crying
-Screaming
-Laughing
-Running Consoles
-Respite (resting)
-Injured
-Bleeding Out
-Banging the Walls
-Struggling
-Welding
-Repairing
-Weapons Drawn
-Firing Weapons
-Spotter
-Commanding
-Field Table Report
-Vox-Caster radioing in
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This took a long time to write, a couple of hours (5hrs or so), trying to list out whatever I can think of, things I think would be cool to have, or things we need, and especially what we need to make a compelling Campaign too, but I doubt any of these will ever be added, but a gamer can hope, and the game is still being updated, patch notices, and hopefully, more DLCs as well in the coming months, till then, I'll try to make du with what's available within the Map Creator in the mean time. ^_^
