Its 5000. So basically after the russian part everything is maxed out.
PC1 Remake Mod - July update -
Moderator: Panzer Corps 2 Moderators
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: PC1 Remake Mod - July update -
Re: PC1 Remake Mod - July update -
I just checked the last scenario of 1943 and indeed all of my units are capped at 4000. Maybe 1944 is capped at 5000? But Grondel hasn't updated that one yet so I waiting before I play it again.
Re: PC1 Remake Mod - July update -
historical 1943 is capped at 4k, unhistorical 1943NH is capped at 4k for the first half and 5k for the 2nd half.
sers,
Thomas
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: PC1 Remake Mod - July update -
Yeah, that makes sense.
I also dont like, if you buy fresh units and afair in 1943 Second Half they start with 3 Stars.
Why? Where do the germans get fresh units in 1943, that are almost elites.
I personally like to work an unexperienced units. Give them some heroes, fast learner, aiming assistance, bring them in positions, where they fight a lot.
I also dont like, if you buy fresh units and afair in 1943 Second Half they start with 3 Stars.
Why? Where do the germans get fresh units in 1943, that are almost elites.
I personally like to work an unexperienced units. Give them some heroes, fast learner, aiming assistance, bring them in positions, where they fight a lot.
Re: PC1 Remake Mod - July update -
If u read the briefing of the first scenario of 1943NH closely u will notice the reason why u are getting more experienced fighters than the rest of the army.DefiantXYX wrote: ↑Thu Sep 04, 2025 9:49 am Yeah, that makes sense.
I also dont like, if you buy fresh units and afair in 1943 Second Half they start with 3 Stars.
Why? Where do the germans get fresh units in 1943, that are almost elites.
I personally like to work an unexperienced units. Give them some heroes, fast learner, aiming assistance, bring them in positions, where they fight a lot.

sers,
Thomas
Re: PC1 Remake Mod - July update -
NH1943 El Alamein, first round, script error, trigger function not found.
I've checked the Lua script, and could not identify the issue preventing the bomber events.
I've checked the Lua script, and could not identify the issue preventing the bomber events.
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Re: PC1 Remake Mod - July update -
Identified the problem, the function chooseKG51 was not assigned to the trigger in the campaign editor.
It's an easy fix, but have to replay the previous mission for a scenario reset.

Re: PC1 Remake Mod - July update -
thx for reporting.
spotted the issue.

Heres the function missing in the editors triggers.
add "chooseKG51" into the lower field like this for workaround until next update:

don´t forget to hit the safe button below and after the safe button up top to make the change stick.
sers,
Thomas
Re: PC1 Remake Mod - July update -
if u have autosafes turned on just reload the last safe from previous one.
sers,
Thomas
Re: PC1 Remake Mod - July update -
Unfortunately, the autosave file had been overwritten by the time I finished Alamein. Never mind.Grondel wrote: ↑Thu Sep 04, 2025 7:19 pmif u have autosafes turned on just reload the last safe from previous one.
sers,
Thomas
BTW, for the first bomber hero in this scenario, the portrait script of Herbert Voss is not aligned with the portrait file name, also an easy fix.

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- Sergeant Major - SdKfz 234/2 8Rad
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Re: PC1 Remake Mod - July update -
The briefing of the training scenario? Cant find a hint tbh. But when I buy a fresh unit in the training it has 0 experience

Re: PC1 Remake Mod - July update -
DefiantXYX wrote: ↑Thu Sep 04, 2025 8:26 pmThe briefing of the training scenario? Cant find a hint tbh. But when I buy a fresh unit in the training it has 0 experience![]()

U are leading one of the elite divisions. u don´t get green rekruts, u get the battle hardened leftovers from other units that have been destroyed.
Since u are reducing ur core to 19 ground and 8 air units i don´t see the need to buy units in this scenario, but if u do they will get to 4 stars+- at the end of the training.
sers,
Thomas
Re: PC1 Remake Mod - July update -
indeed it is, will be in next update.dukeiii wrote: ↑Thu Sep 04, 2025 7:36 pmUnfortunately, the autosave file had been overwritten by the time I finished Alamein. Never mind.
BTW, for the first bomber hero in this scenario, the portrait script of Herbert Voss is not aligned with the portrait file name, also an easy fix.![]()
sers,
Thomas
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- Sergeant Major - SdKfz 234/2 8Rad
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- Joined: Fri Aug 27, 2021 8:29 am
Re: PC1 Remake Mod - July update -
You see, that makes no sense. You are forced to send away 50% of your elite units, just to get some fresh ones back again?
You dont sell Messi and buy CR7 in exchange. You get green units who can learn from the elites.
But it doesnt matter, that story is fine as it is. I am just saying a major part of this game is to work with your core. Level them up, try to catch some awards...if everything starts maxed out its getting boring.
Re: PC1 Remake Mod - July update -
This is my second run of NH1943, with both the North Africa and Europe routes completed.
I've noticed that this part of the campaign scenarios was missing in this run, which I've played during the first run, 5-6 months ago.
I'm not sure I've missed something somewhere, or the path has been altered in the latest update.
It's too time-consuming to replay everything to figure out every possible path.
Wish there was a campaign map connecting the dots.
I've noticed that this part of the campaign scenarios was missing in this run, which I've played during the first run, 5-6 months ago.
I'm not sure I've missed something somewhere, or the path has been altered in the latest update.
It's too time-consuming to replay everything to figure out every possible path.
Wish there was a campaign map connecting the dots.
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Re: PC1 Remake Mod - July update -
GC1942 - 02Kharkov42
The random hero script doesn't work; no pop-up after the mission brief.
Not sure if the player id is the issue.
The random hero script doesn't work; no pop-up after the mission brief.
Not sure if the player id is the issue.