helloo, a friend of mine recommended this game and so far I've been having fun!
I recently tried to mod the game and I've already set up the mod folders, but where is the file that modifies the difficulty?
For instance, the easiest and hardest difficulty changes the elan or quality of the troops to above average and below average, respectively. How do I change it so that it removes those modifiers? I was planning to make the difficulty somewhat harder, where anything above difficulty III (or Baron) have enemy troops that are better quality
Modding Difficulty
Moderator: rbodleyscott
-
- Field of Glory 2
- Posts: 28297
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Modding Difficulty
To eliminate/mod those changes you will need to mod in several places.
For the in-game effect: In the AdjustedExperience(me) and AdjustedElan(me) functions in Tools.BSF
For display purposes:
In the PrintUnitTypeQualityString(typeIndex, side) function in UITools.BSF
and for campaigns in
MPS_PrintQualityString(unitIndex, side) function in MultiPartSkirmishTools.BSF
and
MPSShowArmyRenderListItem(x, y, width, height, pass, flags, item, name) function in MultiPartSkirmishTools.BSF
If I was writing the code again, I would put the modification for difficulty setting in a separate function, so it could be modded only in one place.
For the in-game effect: In the AdjustedExperience(me) and AdjustedElan(me) functions in Tools.BSF
For display purposes:
In the PrintUnitTypeQualityString(typeIndex, side) function in UITools.BSF
and for campaigns in
MPS_PrintQualityString(unitIndex, side) function in MultiPartSkirmishTools.BSF
and
MPSShowArmyRenderListItem(x, y, width, height, pass, flags, item, name) function in MultiPartSkirmishTools.BSF
If I was writing the code again, I would put the modification for difficulty setting in a separate function, so it could be modded only in one place.
Richard Bodley Scott


Re: Modding Difficulty
Thanks a bunch!!
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- Lieutenant Colonel - Elite Panther D
- Posts: 1371
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- Location: Italy
Re: Modding Difficulty
Is it the same in FOG II?rbodleyscott wrote: ↑Tue Jan 07, 2025 10:29 am To eliminate/mod those changes you will need to mod in several places.
For the in-game effect: In the AdjustedExperience(me) and AdjustedElan(me) functions in Tools.BSF
For display purposes:
In the PrintUnitTypeQualityString(typeIndex, side) function in UITools.BSF
and for campaigns in
MPS_PrintQualityString(unitIndex, side) function in MultiPartSkirmishTools.BSF
and
MPSShowArmyRenderListItem(x, y, width, height, pass, flags, item, name) function in MultiPartSkirmishTools.BSF
If I was writing the code again, I would put the modification for difficulty setting in a separate function, so it could be modded only in one place.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
-
- Field of Glory 2
- Posts: 28297
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Modding Difficulty
YesLysimachos wrote: ↑Wed Aug 27, 2025 10:18 amIs it the same in FOG II?rbodleyscott wrote: ↑Tue Jan 07, 2025 10:29 am To eliminate/mod those changes you will need to mod in several places.
For the in-game effect: In the AdjustedExperience(me) and AdjustedElan(me) functions in Tools.BSF
For display purposes:
In the PrintUnitTypeQualityString(typeIndex, side) function in UITools.BSF
and for campaigns in
MPS_PrintQualityString(unitIndex, side) function in MultiPartSkirmishTools.BSF
and
MPSShowArmyRenderListItem(x, y, width, height, pass, flags, item, name) function in MultiPartSkirmishTools.BSF
If I was writing the code again, I would put the modification for difficulty setting in a separate function, so it could be modded only in one place.
Richard Bodley Scott

