Help with creating new governments

Moderator: FOGK Moderators

Post Reply
Flappanzer
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat Aug 23, 2025 3:30 am

Help with creating new governments

Post by Flappanzer »

Hello,

I'm attempting to create new government modifiers for factions, and in order to keep these unique for certain factions, I wanted to create new governments for them. So I made new government modifiers in MODIFIERS.CSV, made new governments in the GOVERNMENTS.CSV by copying existing government chains (the basic County through Empire ones) and renaming accordingly, then added the new government modifiers to them. Finally I changed the GovernmentID column in the FACTIONS.CSV to match the new government I created that I wanted the faction to start as. However, I saw no change in-game. I feel like I'm missing something that designates what a given faction's starting government is, but I cannot find it.

Is there a way to make new governments and assign them to a faction for them to start with?
Flappanzer
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat Aug 23, 2025 3:30 am

Re: Help with creating new governments

Post by Flappanzer »

I should add that I tested by changing the government of a faction in FACTIONS.CSV, in the GovernmentID column to an existing vanilla government and it still didn't change anything, so I'm guessing that is not where you designate a faction's government.
Flappanzer
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Sat Aug 23, 2025 3:30 am

Re: Help with creating new governments

Post by Flappanzer »

Alright, so after unrelentingly smashing my head against the wall, I believe I've found the issue with the governments.

(Edit: Turns out I wasn't quite correct in identifying the problem, I've revised my comment to what I believe is more accurate)

It seems that there are certain factions that are impersonated by others. These factions I suppose are sort of like a sub-faction within the greater faction that can emerge should (I believe) a certain key region be lost, as defined by the CapitalRegions column in the FACTIONS.CSV. If I'm correct in this assertion, then I also believe an example of this sort of thing is given in the manual when it refers to the Byzantine Empire turning into Thracia if Constantinople is lost.

It would seem that in order to change the government of a faction that has such a faction impersonating it, you must change the government of the impersonating faction. It would seem that you don't need to change the "parent" faction's government, but I personally would change it as well, just in case.

Somewhat confusingly there is an impersonateIDs column in the FACTIONS.CSV where there can be many factions that list the Alias of a "parent" faction. To identify the "sub-faction" you need to change the government of, you can check the SETUP_FACTIONS.CSV for the given scenario that the faction you want to modify is within, and in the Impersonate column search for the Alias of the faction you want to modify. The faction to which that row belongs to is the faction you actually need to change the government of in the FACTIONS.CSV. Assuming I've got things correct this time, of course.
Post Reply

Return to “Field of Glory: Kingdoms - Modding and Scenarios”