Campaign Collection for PAK-Mod

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

While playing the first mission I realised that many unit pictures are missing and also the sound of the nationalist artillery is missing. Now I'm not sure, is my pak-mod faulty or is it really missing in the original. Anyway, I have to do a lot to get the player the sound and also some unit pictures. I will not be able to provide everything, because there are a lot of pictures that are not visible in my game.
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

I will replace a few like here...Fiat3000
fia.png
fia.png (130.1 KiB) Viewed 486 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

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ohj.png (361.15 KiB) Viewed 483 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Thu Jul 31, 2025 9:05 pm While playing the first mission I realised that many unit pictures are missing and also the sound of the nationalist artillery is missing. Now I'm not sure, is my pak-mod faulty or is it really missing in the original. Anyway, I have to do a lot to get the player the sound and also some unit pictures. I will not be able to provide everything, because there are a lot of pictures that are not visible in my game.plm.pngjhzu.pngikm.png
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The first air ram in World War 2 was carried out not by a Soviet pilot, as is commonly believed, but by a Polish pilot. This ram was performed on 1 September 1939 by Lieutenant Colonel Leopold Pamula, deputy commander of the Interceptor Brigade covering Warsaw. Having shot down 2 bombers in a battle with superior enemy forces, he went on his damaged aircraft to ram one of the 3 Messerschmitt-109 fighters attacking it. Having destroyed the enemy, Pamula escaped by parachute and landed safely in the location of his troops.
https://en.topwar.ru/33665-vozdushnyy-t ... eroev.html
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Unfortunately the mod pack doesn't have some documentary photos of units ) For example, I'm currently playing Polish Company by Niko and there for example the Polish PZL .P.24 C fighter plane doesn't have an image in the purchase options ) Still it's good when such real photos are available, because they help to visualise how some armament looked like in reality ))))
https://fai.org.ru/forum/topic/47030-po ... klopediya/
Tobi72 wrote: Thu Jul 31, 2025 9:06 pm I will replace a few like here...Fiat3000
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AI pictures are good for narrative and pop up pictures describing events or tasks but unit base I prefer to have pictures of real units !
https://tanks-encyclopedia.com/ww2/italy/fiat_3000.php
https://armedman.ru/tanki/1919-1936-bro ... -3000.html
https://mynickname.com/id73473
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

I'll see what I can do, maybe I'll deliver the real pictures in a package later. For now I'll continue working on the campaign itself. I will add new units for the nationalists, for example the Falange militia, Cazadores de Caballería or the Legion Viriato from Portugal.

I remember the big-unit used to look like this, we've become spoilt. :lol:
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0002_17R.png (169.62 KiB) Viewed 381 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 01, 2025 8:40 am I'll see what I can do, maybe I'll deliver the real pictures in a package later. For now I'll continue working on the campaign itself. I will add new units for the nationalists, for example the Falange militia, Cazadores de Caballería or the Legion Viriato from Portugal.

I remember the big-unit used to look like this, we've become spoilt. :lol:
0002_17R.png
My friend, some of the units look like this, which gives at least some idea of this technique. The other half of the units already have documentary photos, but there are still some units that are simply not shown in any form )))
https://mynickname.com/id73473
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bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

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Toby, I have a problem: I can't see my tank float, and I'm talking about the visuals in the game itself! We know that there are no documentary images in the purchase options, but here there is no unit itself when landing on the shore, only a transparent circle! How can I solve this problem? :shock:
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

Ghost unit: I'll have a look at it. I'll get back to you.

It would be better to contact Phcas about the big-unit pictures.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

It's all there. I downloaded Iwo-Jima and added the IwoJima folder as usual under Documents.....mods.
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BGT.png
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It almost looks like only the graphic of this unit is missing, but why?
Can you open your folder C:\Users\name\Documents\My Games\Panzer Corps\mods\IwoJima\Graphics\Units and make a screen? It should look like mine.
NJHZ.png
NJHZ.png (27.27 KiB) Viewed 304 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 01, 2025 3:14 pm It's all there. I downloaded Iwo-Jima and added the IwoJima folder as usual under Documents.....mods.
NBG.pngBGT.png

It almost looks like only the graphic of this unit is missing, but why?
Can you open your folder C:\Users\name\Documents\My Games\Panzer Corps\mods\IwoJima\Graphics\Units and make a screen? It should look like mine.
NJHZ.png
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So a transparent circle may appear visually when switching modes. I'm more interested in why I lost and was fired in disgrace, because I captured absolutely all the important points, and my losses were terrible!

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Attachments
(01.08.2025) Green Beach, Turn 13.rar
(231.5 KiB) Downloaded 7 times
Last edited by bondjamesbond on Fri Aug 01, 2025 4:02 pm, edited 1 time in total.
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

The mode switch works. Just tried it out.

Victory conditions: Capture all victory squares and all! destroy MG nests.
BNHZ.png
BNHZ.png (159.77 KiB) Viewed 283 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 01, 2025 4:00 pm The mode switch works. Just tried it out.

Victory conditions: Capture all victory squares and all! destroy MG nests.
BNHZ.png
And understandably, I didn't destroy a couple of dzots, considering it not that important, although my engineers are slow and can't get through some areas....
https://kp.ua/life/a690507-fortifikatsi ... nykh-polej
https://dzen.ru/a/W9oEYR0vlACr2ABD
Last edited by bondjamesbond on Fri Aug 01, 2025 4:16 pm, edited 2 times in total.
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

I have one more hint. Try to take the USS Texas with you into the next mission by placing it on the EXIT space before the end of the current mission. You can then sell it later once it can no longer be used in the final scenarios.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 01, 2025 4:10 pm I have one more hint. Try to take the USS Texas with you into the next mission by placing it on the EXIT space before the end of the current mission. You can then sell it later once it can no longer be used in the final scenarios.
Okay, I'll do that, since the author himself allows me to slack off like that )))
https://mynickname.com/id73473
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

Both are visible on your screen, just like mine. Really strange. I can switch from armour to artillery and back again without the ghost appearing. Then maybe you're missing a graphic in the main mod, because I have to link the ‘new’ units I install to a unit from the main mod, otherwise the sound doesn't work. Sell the unit and buy another one.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

Well, that at least gives me the opportunity to look at the picture of defeat that I created with the help of the AI. :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 01, 2025 4:32 pm Well, that at least gives me the opportunity to look at the picture of defeat that I created with the help of the AI. :lol:
A beautiful combination of real photos of technology and AI illustrations in the description!!!!

Tobi72 wrote: Fri Aug 01, 2025 4:22 pm Both are visible on your screen, just like mine. Really strange. I can switch from armour to artillery and back again without the ghost appearing. Then maybe you're missing a graphic in the main mod, because I have to link the ‘new’ units I install to a unit from the main mod, otherwise the sound doesn't work. Sell the unit and buy another one.
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Even in shopping mode, this unit is not displayed!

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Yes, this trick with the ship and aircraft carrier works ) They're in storage for now, but if I don't have enough prestige, I'll sell them ))) Otherwise, it's a cool mission, the samurai are putting up fierce resistance.... Yes, I replaced the ghost unit with a flamethrower tank )
Attachments
(01.08.2025) Motoyama Flugfeld Nr. 1, Turn 23.rar
(236.8 KiB) Downloaded 7 times
Last edited by bondjamesbond on Fri Aug 01, 2025 5:53 pm, edited 2 times in total.
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

You'll still need the Texas for now, I've given it a longer range so it can provide fire support for your marines.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1906
Joined: Mon Jun 27, 2022 10:10 pm

Re: Campaign Collection for PAK-Mod

Post by bondjamesbond »

Tobi72 wrote: Fri Aug 01, 2025 5:47 pm You'll still need the Texas for now, I've given it a longer range so it can provide fire support for your marines.
There's nowhere to put it on the third map yet, so the aircraft carrier and Texas are in storage, and I still have enough prestige, so don't worry, no one is going to sell them yet.


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:lol: I still like documentary photos better than what AI draws ))) By the way, this photo is not in the mod pack in the purchase options ....
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https://en.topwar.ru/44774-britanskaya- ... rovoy.html


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Attachments
(02.08.2025) Nacht der tausend Schreie, Turn 17.rar
(234.82 KiB) Downloaded 4 times
(02.08.2025) Kammstellung am Nordhang, Turn 20.rar
(242.21 KiB) Downloaded 4 times
(02.08.2025) Sturm auf Mount Suribachi, Turn 27.rar
(240.04 KiB) Downloaded 8 times
https://mynickname.com/id73473
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Tobi72
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1545
Joined: Wed Apr 03, 2024 11:55 am

Re: Campaign Collection for PAK-Mod

Post by Tobi72 »

I, on the other hand, like the AI images more and more. The AI is learning and so am I.
It's difficult and often tedious to find new images that relate to a specific situation or scene, e.g. Japanese banzai attack with frontal perspective, and I also have to colour them in, which takes a lot of time. It's not necessarily faster or easier with AI, but I really enjoy it.
KI.png
KI.png (686.89 KiB) Viewed 70 times
:D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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