Bug Reports

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Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1998
Joined: Mon Aug 04, 2014 10:07 pm

Re: Bug Reports

Post by Grondel »

TheChief1893 wrote: Wed Jul 23, 2025 7:45 pm I just got a bug during the SCW. At the end of Antequerra I lose a core Pz. I have 2 and it cant be attacked at the end of turn 18. At the beginning of Merida it is missing. I have tried deleteing saves back to 17, clearing cache, and logging in on 2 different computers. It is cloud save and bought through steam. Is there a fix, or do I just eat the prestige loss?

I can send the save file.

It might be tied to what triggers the hero as the hero never changes either.
Antequerra has Aux-slots avail at the start of the scenario. My guess i u bought a Aux tank by misstake, which of cuase will not continue to the next map.

sers,
Thomas
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Re: Bug Reports

Post by terminator »

Ghost Division - Into the East

The PRESTIGE OBJECTIVE should be Optional :

IntotheEast.jpg
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Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1312
Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

Bug or possibly as designed. In the first scenario of Frontlines: Westwall, the player has 26 core slots, but units take up 25. The bridge engineers are an auxiliary unit. Not sure if it was intended, or got accidentally edited, as it's strange to have a free core slot like that.
Tassadar
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1312
Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

A lot of the new custom plane camo seem to have some issues with naming. Seems to be some sort of coding issues.
Attachments
Camouflage.png
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bebro
Slitherine
Slitherine
Posts: 4573
Joined: Sun Nov 19, 2006 12:50 pm

Re: Bug Reports

Post by bebro »

Tassadar wrote: Wed Aug 20, 2025 5:38 pm Bug or possibly as designed. In the first scenario of Frontlines: Westwall, the player has 26 core slots, but units take up 25. The bridge engineers are an auxiliary unit. Not sure if it was intended, or got accidentally edited, as it's strange to have a free core slot like that.
Hi -- both are intended. The slot is for possible split actions. And trait choices can affect this too, so you might end up with slightly more free slots if you select inf or panzer general.

Thx for the headsup on camo names.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Location: the land of freedom

The strength indicator of the fortifications (1)

Post by terminator »

Regularly, the strength indicator of the fortifications disappears during the game but can reappear if we save and then reload.

Fortification(1).jpg
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Fortification(2).jpg
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Fortification(3).jpg
Fortification(3).jpg (541.43 KiB) Viewed 1390 times
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

The strength indicator of the fortifications (2)

Post by terminator »

Fortification(4).jpg
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deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Re: Bug Reports

Post by deadtorius »

starting with Hurtgen Forest some of my tanks were showing as invalid. It also showed 3 tanks, two being invalid when I have a total of 7 tanks. Next Mission Metz all the tanks were showing again but now I had 4 invalid tanks. My best guess is it is an issue with the field upgrade armour. I believe those were the tanks showing as invalid.
Saved Metz game since it was getting late, next day went to load the save and the game crashes. Have sent two auto crash reports. West Wall was purchased through Steam, first time I did that. Was working fine until Hurtgen.
bebro
Slitherine
Slitherine
Posts: 4573
Joined: Sun Nov 19, 2006 12:50 pm

Re: Bug Reports

Post by bebro »

Please check if you have any modded stuff available that may interfere with the most recent data updates for Westwall, esp. in units.csv and transportclass.csv.
terminator
Field Marshal - Gustav
Field Marshal - Gustav
Posts: 6002
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Location: the land of freedom

Re: Bug Reports

Post by terminator »

Identical model for two different artillery (155mm Long Tom & 8 inch M1) :

Artillery Bug.png
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The 8 inch M1 :

960px-8_inch_gun_2.jpg
960px-8_inch_gun_2.jpg (204.52 KiB) Viewed 305 times
PoorOldSpike
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1643
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Bug Reports

Post by PoorOldSpike »

terminator wrote: Sat Nov 01, 2025 4:01 pm Identical model for two different artillery (155mm Long Tom & 8 inch M1)..
Just as a matter of interest, 155mm = 6.1 inches.
8 inches - 203mm
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Joined: Mon Aug 15, 2011 12:48 pm
Location: the land of freedom

Re: Bug Reports

Post by terminator »

In the Westwall DLC, two mobile AA units are priced the same, but one is slightly better, so my decision is clear on which one to purchase :

Mobile AA.png
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PoorOldSpike
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1643
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Bug Reports

Post by PoorOldSpike »

terminator wrote: Tue Nov 11, 2025 4:33 am In the Westwall DLC, two mobile AA units are priced the same, but one is slightly better, so my decision is clear on which one to purchase :
As a matter of interest he M15 graphic (on the left in the pic below) has armour side panels to protect the crew which might account for its better ground defence rating, but like you i'm surprised that it isn't therefore slightly more expensive.
(PS- the centre gun graphic on the T28 (right) is differerent, but I dunno if the devs have factored the side panels and different gun into the stats somehow)-

Image
Trepko
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 97
Joined: Wed Mar 24, 2021 9:22 am

Re: Bug Reports

Post by Trepko »

Hello,

Playing AO 1942, and ennemy units doesn't move at all. Although it could be normal if the ennemy must defend some location, it is completly not ok if the ennemy must attack (like Kharkov scenario). Not a single move during the whole scenario. However, for the record, ennemy artillery attack (if in range), and sometimes ennemy units attack if they are next to my units.

Any idea ?

I'm not using any mod.
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