Open Source Deadlock Save Game Editor

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Cortexian
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Open Source Deadlock Save Game Editor

Post by Cortexian »

I'm working on a GUI-based save game editor for BSG Deadlock after getting it on the Steam Publisher sale (thanks Slitherine!).

This is a GUI save-game editor for Windows. Written in python using tkinter with the assistance of some AI-revisions.

Image

Current Features
  • Automatically detect savegame files in the default locations for Steam and GOG, allowing the user to select which file to edit.
  • Manually open a file if the auto-detection fails.
  • Light and dark visual themes.
  • DLC Configuration to reduce possibility of modifying your save in a way that locks it out due to missing DLC.
  • Display a list of current fleets and the ships that make up those fleets.
  • Rename fleets and ships.
  • Modify fleet composition (add/remove/modify/transfer ships, set a ship as flagship per fleet).
  • Modify fleets (create/remove fleets).
  • Modify ship munitions and squadrons if applicable.
  • Display and modify resources (Tylium / Requisition Points).
  • Options to globally unlock/research specific ships, munitions, and fighter squadron types.
You can find the source and latest release on GitHub:
https://github.com/Cortexian/BSG-Deadlock-Save-Editor

I'm eager for people to test and provide feedback. Definitely report any bugs you encounter! As per norm - screenshots or copies of specific error messages are extremely helpful! You can report here or make an issue report on GitHub for better tracking.

The same goes for feature requests!

Thanks in advance to anyone that gives this a try!
Last edited by Cortexian on Tue Jul 22, 2025 7:25 am, edited 1 time in total.
zakblood
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Re: Open Source Deadlock Save Game Editor

Post by zakblood »

welcome to the forum, my only thoughts as i've downloaded the file is atm you have missed something as when i opened it, i only had a icon or picture saying editor.ico but no editor as such, or nothing that worked on my pc to open the files in the first place to run it, so something for me is missing, thanks

so maybe you need something else loaded as well for the files to run? tkinter? etc, no idea myself as don't use python tbh
Cortexian
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Re: Open Source Deadlock Save Game Editor

Post by Cortexian »

zakblood wrote: Sat Jul 19, 2025 9:02 am welcome to the forum, my only thoughts as i've downloaded the file is atm you have missed something as when i opened it, i only had a icon or picture saying editor.ico but no editor as such, or nothing that worked on my pc to open the files in the first place to run it, so something for me is missing, thanks

so maybe you need something else loaded as well for the files to run? tkinter? etc, no idea myself as don't use python tbh
Did you download the EXE from the Releases section?
zakblood
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Re: Open Source Deadlock Save Game Editor

Post by zakblood »

Nope, have now thanks

might be an idea to mention that as well, as i had no idea that it wasn't in the download as well tbh :oops:
Cortexian
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Re: Open Source Deadlock Save Game Editor

Post by Cortexian »

That is the normal operation of GitHub, as the 'project' download just includes the source-code files. The 'releases' section is for actually compiled code releases.

I remember making the same mistake many times before I got into coding! I will revise the README.md file in the project (which is basically the entire contents of the GitHub main page) to have some explicit 'getting started' instructions!
zakblood
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Re: Open Source Deadlock Save Game Editor

Post by zakblood »

thanks, so far no issues to report tbh, works well look forward to seeing what else gets added in the next update.

only thing i can't get to work or be shown like your picture above is the ability to globally unlock/research specific ships, munitions, and fighter squadron types?
Cortexian
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Re: Open Source Deadlock Save Game Editor

Post by Cortexian »

You might of grabbed v0.1 before I pushed v0.2. If you grab the latest (v0.3 as of this post) it will have those features. v0.3 also adds some DLC Configuration logic, so if you don't have a certain DLC you won't break your save by adding things you don't have access to.

I'm also going to try and add all the same fleet management options that are in-game as well (set flagship, transfer ship to another fleet, etc).

Let me know if there's any features you'd like to see! If it can be done via save file I can likely get it working!
zakblood
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Re: Open Source Deadlock Save Game Editor

Post by zakblood »

thanks, grabbed 0.3 now and will test it out later and reply
zakblood
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Re: Open Source Deadlock Save Game Editor

Post by zakblood »

no issues to report, works so far a treat thanks
Cortexian
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Re: Open Source Deadlock Save Game Editor

Post by Cortexian »

Just pushed v0.4 out, and it's pretty close to final now! I've got all the core functionality I wanted, any remaining changes will be minor usability/aesthetic improvements!
zakblood
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Re: Open Source Deadlock Save Game Editor

Post by zakblood »

thanks downloaded
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