Broken Arrow - Our immediate plans

Broken Arrow is a large-scale real-time modern warfare tactics game. A unique army building system and deep units customisation tools allow for endless replayability. With 200+ realistic military units and technologies, each battle is more immersive than ever before.
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AlbertoC
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Broken Arrow - Our immediate plans

Post by AlbertoC »

We launched the Advanced Access yesterday and we are overwhelmed with joy at seeing so many of you enjoying the game and having fun. 

While this obviously makes us very happy, we are also aware that there are many areas where your valued feedback has highlighted room for improvement.

And some issues which we want to urgently address.

Skirmish mode

First off, the current version of the skirmish mode doesn’t match people’s expectations. 
Today we’re releasing a fix enabling 1v1 and 2vs2 vs AI.
It was a precise design choice to initially disable 1vsAI and 2vsAI because the currently available maps are not designed for less than 3 players per team. The AI will also be improved as currently it will be a bit passive on certain maps.
The developers will keep working on the Skirmish mode until it becomes a complete mode and a thoroughly fun experience, having a wider selection of balanced maps available and also allowing for bots as teammates.
Broken Arrow is a game we intend to support for many years, and improving the Skirmish mode will just be the first step.

Big Wave mission

We’re aware of an issue preventing players from completing the Big Wave mission. We apologize, but we are deploying a fix for that now.

Blackout mission

Another issue preventing some players from completing Blackout mission has also been fixed.

Connectivity Issues in Russia

We’re aware that there have been many reports of connectivity issues from players in Russia.
Although we’re working towards an improvement which should ideally help with the situation, and you can expect it very soon, this matter is beyond our control and doesn’t depend on us. 
It is related to disruptions on the local internet infrastructure and it’s been experienced on many different online games from other companies.
We hope that the problem will be solved promptly and we commit to improving it until then.

Chinese Localization

We are preparing many amendments to the current Chinese localization, which will improve its quality level.

What’s next?

The developers are working around the clock, and will keep doing so until the current issues are resolved. Also, we listed the most common issues, it’s not the entire list of problems that the devs currently have on their list.
When that list has been sorted out, it will be time for what is coming next. But we don’t want to spoil anything at this stage, since first we’ll focus on fixing the current problems. Rest assured, Broken Arrow is here to stay and we will never stop improving it and working on it.

In the meantime, please keep providing us with feedback! All kinds of feedback is valuable. If you’d, leaving a review on Steam is also very helpful.
nsggamerinfo
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Re: Broken Arrow - Our immediate plans

Post by nsggamerinfo »

love the game! but as a father and a full time worker I NEED to be able to save and walk away I rarely get more than 30-35 minutes at a time to play. but other than that I love the game!
louiseravot
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Re: Broken Arrow - Our immediate plans

Post by louiseravot »

Thank you for the update! It’s great to see such a positive response from the community. We really appreciate your openness to feedback and your commitment to improving the game quickly. Looking forward to the upcoming fixes and enhancements!
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