Մենք ապրում ենք ոչ թե երկար, այլ արդար.
We live not to live long, but to live justly. Smbat Sparapet (~1270)
Hello everyone,
We have released a new patch with include:
Structures, Regions, Revolts
Fondachi can now be removed with Remove Civilized.
Mining Exploitations further increase the chances of receiving a Prospect for Resources, as detailed in the RGD description.
Reference to a Tier II furnace removed from the Bloomery description.
Garrisoned village (tribals) was removed before Palisaded village was granted—fixed.
Fix to the Iqta issue.
Fix to erroneous Notable Points on Hillforts (Building Browser).
Rustic Fort now provides +0.1 Authority, but has a slightly higher cost.
A region can entirely fall to rebels based on game difficulty, defensive strength, and presence of professional (non-mercenary) units, with stricter thresholds at higher difficulties. Units stationed in the city are expelled but do not defect—unless a new nation is formed.
Realms, Dynasty
Token chance now includes a rubber banding mechanism, progressively increasing the chance to obtain a token over time.
Max Demesne Penalty is halved for the first 10 regions in excess (now -0.1 instead of -0.2), offering relief for smaller nations.
Muslim tribal and nomadic governments added.
No discount on Max Demesne size if Realm progression is blocked by government.
Mercenaries more frequently reduce their general loyalty to the crown.
Fix to a bug where forming a new nation (e.g., Novgorod into Rus') removed national modifiers.
QOL / UI
Building Browser now accessible regardless of font scaling or resolution.
Token chance breakdown now appears in its tooltip.
Pending clauses now listed (answers, requests, both directions) in the diplomacy panel and icon alert.
Message settings in MP are now properly saved.
Improved logic for clergy pop icon.
Fortification tooltip now specifies temporary structures (region panel).
Fix to certain nations being unselectable when switching mid-game.
Fix to unit naming errors when provincial units overlapped standard rosters.
Special warning texts added in diplomacy tooltips when about to become a vassal or be absorbed.
Minimum Piety and Stewardship now displayed for buildings.
Faction Perks & Setup
Tashir, Syunik, Vanand, and Cilician Armenia can now form the Kingdom of Armenia (rewards: Armenian Culture Tier III perk, Minor Kingdom rank, +5 Authority gain).
Requires control of the Ani region, which includes an abandoned palace as a pointer.
Slightly adjusted Byzantine civil war parameters.
Nations with War Campaigns gain dynamic access to Feast and War Preparations buildings.
Byzantine missions updated:
– Conquering Latium now grants 1 point.
– On the DLC map, Seljuqs are considered weakened with 8 regions instead of 3.
– Three new missions: Reclaim the Birthplace of Christ, Revenge on the Caliphate, In
Trajan’s Footsteps.
Seljuqs restricted again from expanding too far north.
Two new Indian nations added, with region and city renaming in India.
Decisions
Fix to "Submit to Enemy" not always generating a message.
Unit recruitment decisions blocked while under siege.
"Liberate Region" decision now triggers at end of turn to prevent a multiplayer exploit (creating neutral regions as blockers).
Map
Fixed Spoleto region incorrectly named "Patrimony"; removed superfluous anchorage in the same region.
Religion
Only Catholics (not all Christians) will return Rome to the Papacy if relations exceed 50 (was previously 25).
Diplomacy
When a Declaration of War is issued, it cancels all other pending requests or answers immediately (sanity check).
Warfare
Garrisons will no longer sortie to assist outside units (previous behavior often ineffective).
Regions occupied by the target and rightfully yours give a rebate of 2 Authority each, up to 6.
Medium cavalry prioritized for deployment in open terrain, over medium infantry.
When regions are transferred, eligible garrisons remain stationed inside.
AI
Improved AI troop concentration and general strategic competence.
Difficulty Settings
Gold from pillaging reduced by 20–60% at the highest three difficulty levels.
Unit supply usage increased by 25–75% at the same difficulty levels.
Thank you for your support
Field of Glory: Kingdoms Armenia update 1.06.3 is out now
Politics, religion, war. They are nothing without a legacy that can stand the test of time. Lead any nation, and turn it into a mighty kingdom in one of the most compelling grand strategy games ever created.
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Re: Field of Glory: Kingdoms Armenia update 1.06.3 is out now
Post by jeanlannes »
New patch has brought a huge bug with byzantine authority related to demesne size. It's giving +196 authority points.
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