Splitting units gives high casualties

Testing for the new Foolish Mortals World War II strategy game
squamry
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 294
Joined: Wed Mar 21, 2007 12:14 pm

Splitting units gives high casualties

Post by squamry »

In deployment for Cherbourg scenario. I've split 3rd Armoured into regiments as I want to send tanks down 2 roads. The original unit for 3rd army has not adjusted it's total troops and now shows high casualties.

BTW, as this is the planning stage it would be useful to be able to reassemble the unit again.
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Splitting csualties.jpg
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FoolishMortals
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Fri May 30, 2025 4:45 pm

Re: Splitting units gives high casualties

Post by FoolishMortals »

That is indeed an error. Splitting a group should recalculate those numbers.
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