Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Yes, I am in the process of setting up a small campaign.
I've already changed some of the sounds and noises, it's mainly the animations. Two armies meet and there is the typical battle sound with swords and shields clashing...But...the animations look terrible. You can see rifle fire or hear the whistling of arrows from the archers, but the animation looks like an artillery launch. I still have problems changing this.
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Last edited by Tobi72 on Mon Jun 09, 2025 2:06 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Tobi72 wrote: Mon Jun 09, 2025 1:36 pm Hi Guys,
I'm still alive and well.
I have a lot to do at the moment.
It's still a very long way to Rome. It's not like a campaign, the main Panzer Corps game needs to be changed here, otherwise the campaign wouldn't work for anyone. It's hard to imagine legionnaires fighting with sword and shield while the animations and sound look and sound like machine gun fire. :lol:
This is just one of many other problems to overcome.
So I can't predict when it will be finished. But I will keep at it.KTP.pngKTP1.png
The first scenarios or the small campaign will be the beginning. The revolt of the gladiators against the Roman Empire. My plan is to include the Carthaginian Empire and the Gallic wars later. :idea:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 09, 2025 1:51 pm Yes, I am in the process of setting up a small campaign.
I've already changed some of the sounds and noises, it's mainly the animations. Two armies meet and there is the typical battle sound with swords and shields clashing...But...the animations look terrible. You can see rifle fire or hear the whistling of arrows from the archers, but the animation looks like an artillery launch. I still have problems changing this.VCF.pngFB.png
It's all solvable ) Sounds of ancient battles can be taken from movies and games ) With animation is more difficult if you can not draw it yourself ) You were very good at making missions on modern conflicts a little worse about the World War II and let's see what will happen with distant antiquity ))))
https://vgtimes.ru/games/compilations/i ... strategii/
https://cubiq.ru/luchshie-istoricheskie ... gii-na-pk/
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Since most of the units are on foot, I also have to come up with a manageable map size. Max 30X30 should work.
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TRG.png
TRG.png (721.53 KiB) Viewed 447 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 09, 2025 2:20 pm Since most of the units are on foot, I also have to come up with a manageable map size. Max 30X30 should work.dh.pngTRG.png


Yes indeed in the ancient world there are no trains, airplanes, drones and other gadgets without which modern warfare will not do without, as before the war of motors still long centuries of development ))))) But for that horses, mules, buffaloes, camels and elephants will be relevant to you again ))))) Pigeon mail for giving orders
https://www.gog.com/ru/games/tags/mod

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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

Ah, excellent !
You should open a new topic, to highlight your new "Ancient Warfare" content :) Players that may be interested in ancient scenarios will not necessary come on a topic focused on contemporary ones.

About distance travel, may I suggest something?
In an earlier post, you talked about roman units having 3 different mode : combat (regular) / pilum (range attack) / testudo.
What about an additional collumn / march formation ? 4 or 5 hexes of movement, but abysmally low defense stat, making a unit able to be redeployed effectively on a larger map but an easy prey if caught in an ambush marching. That could open interesting tactical situations :)


I'm curious to see how your project will be when finished :)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Image
Yes the topic should be opened a new one to avoid confusion ) And each time period and era has its own fans )))) Personally, I'm not very keen on swinging a sword after Iskander strikes, but here as they say it's a matter of tastes and quality of mod realization )
Last edited by bondjamesbond on Mon Jun 09, 2025 6:09 pm, edited 1 time in total.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Yes, that's a good thought. Hastati were lightly armed and wore weak armor, these could move 4 squares forward. Principes and triarians
on the other hand, graduated to 3 and 2.
In a testudo formation with later legionaries, there would be two additional steps. Level 1...one square forward strong defense and light attack and level 2...no movement and no attack but high defense value...etc.
I'll have to test this later because too many combat mode switches could be confusing, for example if the pilum is still to be hurled as a ranged weapon.

But as already mentioned, I'm still at the very beginning and will still need a lot of time. And yes, when the time has come I will open a separate topic for this.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

No, of course I haven't given up Yamato and Modern Conflicts or the Second World War. But I have to do something else from time to time, I've had enough of tanks and airplanes at the moment.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 09, 2025 9:52 pm No, of course I haven't given up Yamato and Modern Conflicts or the Second World War. But I have to do something else from time to time, I've had enough of tanks and airplanes at the moment.
Image
Yes, sometimes it's tempting to change and change something because the routine is boring )))) Well Toby there is still space and galaxies this idea was realized a long time ago in Star General ancestor of our favorite game Panzer Corps ))))

https://store.steampowered.com/app/1741 ... y_General/
https://store.steampowered.com/app/2414 ... r_General/
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Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

CATALOGUE OF ROMAN LEGIONS.

During the Roman Republic, a legion was recruited by a commander, by special order of the Senate, to perform specific military tasks. Recruitment was carried out on a voluntary basis only from among Roman citizens. After achieving the assigned task, the legion was disbanded.

After the end of the civil wars between Octavian Augustus and Mark Antony, the number of Roman legions reached 50. For the ensuing peacetime, this number seemed excessive. Augustus carried out a radical reform of the Roman army. From that moment on, the Roman army became professional. After the dissolution of some and the unification of others, the total number of the Roman army was 28 legions. Most of them existed for more than 200 years, more than half - for more than 400 years, and one legion (V Macedonia) was still fighting in the 6th century AD.

Below is a list of these 28 legions:

I

Germanica
II

Augusta
III

Augusta
III

Gallicia
III

Cyrenaica
IV

Macedonia
IV

Scythica
IV

Alaudae
V

Macedonia
VI

Victrix
VI

Ferrata
VII

Claudia Pia Fidelis
VIII

Augusta
IX

Hispania
X

Gemina
X

Fretensis
XI

Claudia Pia Fidelis
XII

Fulminata
XIII

Gemina
XIV

Gemina Martia Victrix
XV

Apollinaris
XVI

Gallica
XVII

XVIII

XIX

XX

Valeria Victrix
XXI

Rapax
XXII

Deiotariana
6 legions from this list have the same numbers. This means that at least some of the legions retained the numbers they had in the armies of Augustus, Antony and Lepidus. It is also obvious that some legions received new numbers, otherwise it would be impossible to explain the absence of unoccupied numbers from 1 to 22 in the list.

The names of the legions have different origins. All the Augusta legions were most likely in the army of Augustus during the civil wars. V Alaudae was recruited by Julius Caesar in Gaul. The three Gemina legions were formed by amalgamating several pre-reform legions. Suetonius writes that Augustus disbanded the Tenth legion, but most likely this legion was amalgamated with another legion. It is obvious that some legions did not have their own names when they were created. The XVII, XVIII and XIX legions, which perished in the Teutorburg Forest in 9 AD, never received a name. The VII and XI legions received a name only in 42 AD, after refusing to participate in the uprising (although the VII already had a previous name). The origin of the names of some legions is unknown.
Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

A beautiful, bright mod should turn out, give Carthage elephants and elite warriors of the sacred detachment, as well as numbers for the legions of Rome - this will be a damn good mod))
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Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

My favorite squad at the Sacred Circle near Carthage :D
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Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

Thanks for Afghanistan - Tobi72!
When you get some rest from tanks and planes, make Chechen Campaign 1 and 2
Introduction of troops (December 1994) · Storming of Grozny (December 1994 - March 1995) · Establishing control over the lowland areas of Chechnya (March - April 1995).
Main phase: August 7, 1999 - April 20, 2000 · Insurgency: April 20, 2000 - April 16, 2009 · Dagestan bordering Chechnya, Chechnya

You'll do great, like Afghanistan on the same maps, there are mountains there..
Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

Or, for example, the First World War - one of the largest armed conflicts in human history (August 1, 1914 - November 11, 1918).
And then the revolution in Russia, a large-scale scenario.
Again, New units, cavalry, just test them on Rome) :)
It would be great to play for the Russian Empire and the Soviets.
And that is a good mod WWW3, but it is only for the Entente countries
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I still see this mod as an experiment, so I'm not opening a separate topic for it yet.

However, I have made a little progress in terms of animation. For the first unit, the Roman Hastati, a symbol of crossed swords appears during combat instead of gunfire.
plk.png
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A few Carthaginian units are also already on the advance.
hjun.png
hjun.png (764.46 KiB) Viewed 156 times

My thoughts on the representation of the Roman legions for the future relate to the best known or most important, if you will.
In doing so, I am also partly guided by the Total War mod “Roma Surrectum”.
But I'm still a long way from that.

I'll be working on about 3 different ethnicities for now. The Roman Republic, the Slave-Gladiators faction and the mighty Carthage. From these I will then create a campaign and scenarios. The test will show whether it is interesting or rather boring. I don't want to raise expectations too high, as I really only have limited skills when it comes to modding. :!:
Last edited by Tobi72 on Sun Jun 15, 2025 4:25 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Кэп wrote: Sun Jun 15, 2025 11:46 am Or, for example, the First World War - one of the largest armed conflicts in human history (August 1, 1914 - November 11, 1918).
And then the revolution in Russia, a large-scale scenario.
Again, New units, cavalry, just test them on Rome) :)
It would be great to play for the Russian Empire and the Soviets.
And that is a good mod WWW3, but it is only for the Entente countries
I'm not sure if there is a Chechnya faction with its own flag in the Modern Conflicts mod. If not, I have the problem with the right flag, like in the Afghanistan campaign, because it can't be displayed in a DLC campaign.
I don't see a problem with the units. :D

Unfortunately, my interest in history is waning, starting from the late Middle Ages with the advent of cannons to the end of the First World War.
So I don't think I will create a campaign about this era. But maybe someone will dare to do it. :?: :!:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 15, 2025 4:20 pm
Кэп wrote: Sun Jun 15, 2025 11:46 am Or, for example, the First World War - one of the largest armed conflicts in human history (August 1, 1914 - November 11, 1918).
And then the revolution in Russia, a large-scale scenario.
Again, New units, cavalry, just test them on Rome) :)
It would be great to play for the Russian Empire and the Soviets.
And that is a good mod WWW3, but it is only for the Entente countries
I'm not sure if there is a Chechnya faction with its own flag in the Modern Conflicts mod. If not, I have the problem with the right flag, like in the Afghanistan campaign, because it can't be displayed in a DLC campaign.
I don't see a problem with the units. :D

Unfortunately, my interest in history is waning, starting from the late Middle Ages with the advent of cannons to the end of the First World War.
So I don't think I will create a campaign about this era. But maybe someone will dare to do it. :?: :!:
Chechnya is in the addon Soviet Corps there they rebel in the rear in the Caucasus ) Well and the modern confrontation in the Caucasus 1994-2000 in general a rare kind in video games )
https://ru.wikipedia.org/wiki/Первая_чеченская_война
But judging by the pictures, our dusky Aryan genius decided that a chariot is better than a bmp ))))
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