New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Ok. Forgive me I having missed this. I am actually not playing the Russian campaign. It is possible that for this direction the mod would must be have to be completed
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- Sr. Colonel - Wirbelwind
- Posts: 1796
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Combat tricycle "Moto Guzzi Trialce"
https://foto-history.livejournal.com/14922340.html

http://www.off-road-drive.ru/archive/6/ ... a_Popskogo
https://www.pinterest.com/pin/49398927157912807/

https://alternathistory.livejournal.com/5879733.html

Last edited by bondjamesbond on Fri May 30, 2025 7:20 am, edited 3 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
Hi everyone! Listen playing Citadel, after losing and winning, I am thrown at Moscow. And Moscow must be won, otherwise it's over. It seems to me that from under Kursk after losing, I should be thrown under Stalingrad.
ok I already know that in order to get to Stalingrad, I have to go from Barbarossa
ok I already know that in order to get to Stalingrad, I have to go from Barbarossa
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30
A suggestion!
Normandy campaign:
The Germans have too many free fighter aircraft, the Allies not enough. I achieved air fighter superiority relatively easily and then turkey shot the allied bombers to pieces, after that I moved my panzers to the front with zero hindrance and hammered the allied ground forces from above and below.
Obviously this should not be a remotely possible situation by mid 44 for the Germans to be in. I suggest cutting the free fighters down and having more allied fighters timed to spawn as the campaign grinds on. The player should feel and fear the massive allied air power disadvantage and have to win despite it (and not be able to achieve anything more than temporary local air superiority).
Cheers!
Normandy campaign:
The Germans have too many free fighter aircraft, the Allies not enough. I achieved air fighter superiority relatively easily and then turkey shot the allied bombers to pieces, after that I moved my panzers to the front with zero hindrance and hammered the allied ground forces from above and below.
Obviously this should not be a remotely possible situation by mid 44 for the Germans to be in. I suggest cutting the free fighters down and having more allied fighters timed to spawn as the campaign grinds on. The player should feel and fear the massive allied air power disadvantage and have to win despite it (and not be able to achieve anything more than temporary local air superiority).
Cheers!
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- Corporal - 5 cm Pak 38
- Posts: 34
- Joined: Wed Apr 01, 2020 4:11 pm
Panzer Corps Campaign
Hello Mod Team.
So why in the MOD campaign after victory over Moskau 41/43 I can't choose Sealion?
In the original Panzer Corps i can choose.
It will come later?
Greetings
So why in the MOD campaign after victory over Moskau 41/43 I can't choose Sealion?
In the original Panzer Corps i can choose.
It will come later?
Greetings
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Also, ich find beide großartig. Sehr gute Arbeit!ajs81 wrote: ↑Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.
I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Wer mag, ich wäre für beide Karten spielbereit!!!!
Beste Grüße
Frank
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
To play such a game, we first need to establish some rules.Kotoulas wrote: ↑Wed Jun 11, 2025 11:52 amAlso, ich find beide großartig. Sehr gute Arbeit!ajs81 wrote: ↑Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.
I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Wer mag, ich wäre für beide Karten spielbereit!!!!
Beste Grüße
Frank
1. The unit file must be modified, the ranges of ships, planes, max. artillery shot is 2 hex for artillery +150mm
2. Establishing that new tank units appear only in factories in a given country, e.g. the Germans cannot field a tank division in Minsk, they must transport it from Germany, just as the English cannot field such a division in Cairo, they must transport it from the British Isles
3. Paratroopers can appear at a maximum flight distance of a transport plane.
4. The Soviets can field as many infantry units as they want on their own soil, but they can no longer do so, e.g. in Dresden. The same applies to all countries except the Germans and their Osttruppen.
If you have any comments, please let me know.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Hallo ajs81,ajs81 wrote: ↑Thu Jun 12, 2025 11:13 amTo play such a game, we first need to establish some rules.Kotoulas wrote: ↑Wed Jun 11, 2025 11:52 amAlso, ich find beide großartig. Sehr gute Arbeit!ajs81 wrote: ↑Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.
I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Wer mag, ich wäre für beide Karten spielbereit!!!!
Beste Grüße
Frank
1. The unit file must be modified, the ranges of ships, planes, max. artillery shot is 2 hex for artillery +150mm
2. Establishing that new tank units appear only in factories in a given country, e.g. the Germans cannot field a tank division in Minsk, they must transport it from Germany, just as the English cannot field such a division in Cairo, they must transport it from the British Isles
3. Paratroopers can appear at a maximum flight distance of a transport plane.
4. The Soviets can field as many infantry units as they want on their own soil, but they can no longer do so, e.g. in Dresden. The same applies to all countries except the Germans and their Osttruppen.
If you have any comments, please let me know.
macht Sinn und passt, damit man ein vernüftiges Speilvergnügen haben kann.
Magst Du eine Runde probieren?
Beste Grüße
Frank
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
[/quote]
Hallo ajs81,
macht Sinn und passt, damit man ein vernüftiges Speilvergnügen haben kann.
Magst Du eine Runde probieren?
Beste Grüße
Frank
[/quote]
Good idea, but first I need to prepare the file. It will take about 2 days. I will start work on Wednesday.
Hallo ajs81,
macht Sinn und passt, damit man ein vernüftiges Speilvergnügen haben kann.
Magst Du eine Runde probieren?
Beste Grüße
Frank
[/quote]
Good idea, but first I need to prepare the file. It will take about 2 days. I will start work on Wednesday.