New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

matadrox
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by matadrox »

Ok. Forgive me I having missed this. I am actually not playing the Russian campaign. It is possible that for this direction the mod would must be have to be completed
bondjamesbond
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by bondjamesbond »

Last edited by bondjamesbond on Fri May 30, 2025 7:20 am, edited 3 times in total.
https://mynickname.com/id73473
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matadrox
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Sun Dec 01, 2019 3:48 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by matadrox »

Hi everyone! Listen playing Citadel, after losing and winning, I am thrown at Moscow. And Moscow must be won, otherwise it's over. It seems to me that from under Kursk after losing, I should be thrown under Stalingrad.

ok I already know that in order to get to Stalingrad, I have to go from Barbarossa
kieronus
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.30

Post by kieronus »

A suggestion!

Normandy campaign:
The Germans have too many free fighter aircraft, the Allies not enough. I achieved air fighter superiority relatively easily and then turkey shot the allied bombers to pieces, after that I moved my panzers to the front with zero hindrance and hammered the allied ground forces from above and below.
Obviously this should not be a remotely possible situation by mid 44 for the Germans to be in. I suggest cutting the free fighters down and having more allied fighters timed to spawn as the campaign grinds on. The player should feel and fear the massive allied air power disadvantage and have to win despite it (and not be able to achieve anything more than temporary local air superiority).

Cheers!
strubbel80
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Panzer Corps Campaign

Post by strubbel80 »

Hello Mod Team.

So why in the MOD campaign after victory over Moskau 41/43 I can't choose Sealion?
In the original Panzer Corps i can choose.
It will come later?


Greetings
Kotoulas
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Post by Kotoulas »

ajs81 wrote: Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.

I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Also, ich find beide großartig. Sehr gute Arbeit!
Wer mag, ich wäre für beide Karten spielbereit!!!!

Beste Grüße
Frank
ajs81
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Post by ajs81 »

Kotoulas wrote: Wed Jun 11, 2025 11:52 am
ajs81 wrote: Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.

I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Also, ich find beide großartig. Sehr gute Arbeit!
Wer mag, ich wäre für beide Karten spielbereit!!!!

Beste Grüße
Frank
To play such a game, we first need to establish some rules.

1. The unit file must be modified, the ranges of ships, planes, max. artillery shot is 2 hex for artillery +150mm

2. Establishing that new tank units appear only in factories in a given country, e.g. the Germans cannot field a tank division in Minsk, they must transport it from Germany, just as the English cannot field such a division in Cairo, they must transport it from the British Isles

3. Paratroopers can appear at a maximum flight distance of a transport plane.

4. The Soviets can field as many infantry units as they want on their own soil, but they can no longer do so, e.g. in Dresden. The same applies to all countries except the Germans and their Osttruppen.

If you have any comments, please let me know.
Kotoulas
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 29
Joined: Thu Jul 14, 2016 7:27 am

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Post by Kotoulas »

ajs81 wrote: Thu Jun 12, 2025 11:13 am
Kotoulas wrote: Wed Jun 11, 2025 11:52 am
ajs81 wrote: Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.

I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Also, ich find beide großartig. Sehr gute Arbeit!
Wer mag, ich wäre für beide Karten spielbereit!!!!

Beste Grüße
Frank
To play such a game, we first need to establish some rules.

1. The unit file must be modified, the ranges of ships, planes, max. artillery shot is 2 hex for artillery +150mm

2. Establishing that new tank units appear only in factories in a given country, e.g. the Germans cannot field a tank division in Minsk, they must transport it from Germany, just as the English cannot field such a division in Cairo, they must transport it from the British Isles

3. Paratroopers can appear at a maximum flight distance of a transport plane.

4. The Soviets can field as many infantry units as they want on their own soil, but they can no longer do so, e.g. in Dresden. The same applies to all countries except the Germans and their Osttruppen.

If you have any comments, please let me know.
Hallo ajs81,
macht Sinn und passt, damit man ein vernüftiges Speilvergnügen haben kann.
Magst Du eine Runde probieren?
Beste Grüße
Frank
ajs81
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 399
Joined: Sat Dec 19, 2015 2:01 pm

Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20

Post by ajs81 »

[/quote]

Hallo ajs81,
macht Sinn und passt, damit man ein vernüftiges Speilvergnügen haben kann.
Magst Du eine Runde probieren?
Beste Grüße
Frank
[/quote]
Good idea, but first I need to prepare the file. It will take about 2 days. I will start work on Wednesday.
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