Development wishlist
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- Captain - Heavy Cruiser
- Posts: 926
- Joined: Thu Dec 01, 2016 3:42 pm
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Re: Development wishlist
I have to be honest, in my games over the last few months, very very few units are rallying from routing. Most games are zero.
YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
https://www.youtube.com/@simonlancaster1815
Re: Development wishlist
Just wanted to give a thumbs up
to the two Epic tournaments running currently, about to end soon.
Although I also like the open format tournament where you choose your army units and deployment, I think it is very rewarding seeing exactly the same two armies' composition and deployment and how they are used differently by a player and his opponent. Also, it saves a lot of time during the first turn.
I hope we see more of these !
Cheers!
Although I also like the open format tournament where you choose your army units and deployment, I think it is very rewarding seeing exactly the same two armies' composition and deployment and how they are used differently by a player and his opponent. Also, it saves a lot of time during the first turn.
I hope we see more of these !
Cheers!
Re: Development wishlist
1) Track number of casualties (KIA + Wounded) in melee or by arrow fire, for each unit. (same for losses taken by any unit)
2) It would also be interesting to have also a counter of turns spent in combat, number of charges and so on...
3) A better army report, because when a unit is out of the battlefield, it is no more visible in the army list.
4) Eventually all this info could be put in a log file with a unique keyID (related to each battle), this could be an option to avoid any change in game interface. While multiplayer battle is not finished, the report will show only player stats ... at the end of the battle both player and opponent stats.
Thanks ! I think it would add lot of immersion and open new possibilities for custom tournament (expecially when there is a map and related battles)
2) It would also be interesting to have also a counter of turns spent in combat, number of charges and so on...
3) A better army report, because when a unit is out of the battlefield, it is no more visible in the army list.
4) Eventually all this info could be put in a log file with a unique keyID (related to each battle), this could be an option to avoid any change in game interface. While multiplayer battle is not finished, the report will show only player stats ... at the end of the battle both player and opponent stats.
Thanks ! I think it would add lot of immersion and open new possibilities for custom tournament (expecially when there is a map and related battles)
Re: Development wishlist
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Last edited by lapdog666 on Fri Jun 13, 2025 5:18 pm, edited 1 time in total.
Re: Development wishlist
Unique Hellenistic cataphract cavalry skin/texture . How to do it the" easy " way and remain relatively consistnt : keep the textures from the parthian cataphract ,the armoured animals , but mix parthian horsemen with hetairoi. Additionally ,optionally , mix helmets of both mentioned horsemen
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- Captain - Heavy Cruiser
- Posts: 926
- Joined: Thu Dec 01, 2016 3:42 pm
- Contact:
Re: Development wishlist
Able to reduce size of combat log box. It takes up too much screen space.
YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
https://www.youtube.com/@simonlancaster1815