Storm Over Europe: Redux
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Re: Storm Over Europe: Redux
reached the Low Country battle to go after The Hague. seems I can only use premade troops and not any of my core? even though it says I have 7 slots available. what am I doing wrong? I'm getting killed using just the plain vaniila troops.
Re: Storm Over Europe: Redux
You get 1 reinforcement paratrooper unit for every airport you take, up to 3. It's best to use your forces wisely and slowly try and take the Hague.scorehouse wrote: ↑Sun Jun 08, 2025 11:19 pm reached the Low Country battle to go after The Hague. seems I can only use premade troops and not any of my core? even though it says I have 7 slots available. what am I doing wrong? I'm getting killed using just the plain vaniila troops.
Re: Storm Over Europe: Redux
There is a small remark. It makes no sense to give 10 hulls of some unique units as a bonus. No one will use a unit in battle for which there is no safety cushion from the hull reserve. Either give a unit with the ability to completely infinitely restore it or give a reserve of at least 20 hulls.
Well, there are also questions about some new units, frankly speaking, some of them are completely meaningless (like bombers that have absolutely the same performance characteristics but a cruising range of 2!!! Carl squares but cost twice as much or the strange 110BF which is unlikely to be changed from the previous ones), but these are all minor things.
Well, there is also some floating difficulty of elite tasks from mission to mission. Some are too easy and some are practically impossible to do on Generalissimo. But of course, this is all subjective.
Against the backdrop of the complete toothlessness of the developers, you guys are doing a great job.
PS. In the River mission I can't find the submarine chasing Scharnhorst. It seems like they forgot to put it there =)
Well, there are also questions about some new units, frankly speaking, some of them are completely meaningless (like bombers that have absolutely the same performance characteristics but a cruising range of 2!!! Carl squares but cost twice as much or the strange 110BF which is unlikely to be changed from the previous ones), but these are all minor things.
Well, there is also some floating difficulty of elite tasks from mission to mission. Some are too easy and some are practically impossible to do on Generalissimo. But of course, this is all subjective.
Against the backdrop of the complete toothlessness of the developers, you guys are doing a great job.
PS. In the River mission I can't find the submarine chasing Scharnhorst. It seems like they forgot to put it there =)
Re: Storm Over Europe: Redux
You can obtain 10 hulls in 1939 and another 10 hulls in 1940, thus bringing you up to 20. You are free to field the unit and use the Field Repairs hero for it.BrGGR wrote: ↑Wed Jun 11, 2025 11:48 am There is a small remark. It makes no sense to give 10 hulls of some unique units as a bonus. No one will use a unit in battle for which there is no safety cushion from the hull reserve. Either give a unit with the ability to completely infinitely restore it or give a reserve of at least 20 hulls.
Well, there are also questions about some new units, frankly speaking, some of them are completely meaningless (like bombers that have absolutely the same performance characteristics but a cruising range of 2!!! Carl squares but cost twice as much or the strange 110BF which is unlikely to be changed from the previous ones), but these are all minor things.
Well, there is also some floating difficulty of elite tasks from mission to mission. Some are too easy and some are practically impossible to do on Generalissimo. But of course, this is all subjective.
Against the backdrop of the complete toothlessness of the developers, you guys are doing a great job.
PS. In the River mission I can't find the submarine chasing Scharnhorst. It seems like they forgot to put it there =)
What new units provide a range of 2? I did a brief check of the units.csv and did not see anything. Please make sure you are not playing with another mod activated.
What missions do you feel are too easy and others are too hard?
Re: Storm Over Europe: Redux
>>You can obtain 10 hulls in 1939 and another 10 hulls in 1940, thus bringing you up to 20
I'm talking about something a little different here. For example, I got 10 corps at 39 - I will never put such a unit into battle. I will look at it with tears in my eyes, lick my lips, but I will not let it into battle =) It will stand until 40, when I get another 10 corps, and then I will probably think about putting it into a couple of battles.
As for Field Repairs - well yes, you can use it, but firstly it may simply not work for all companies (for example, I only have 1 of these), and secondly, the only place where it works well is in supports (AT, AA, Artillery), and even then it’s questionable because in conditions when you need to complete elite missions, you can’t afford to take units out of combat for more than 1 turn.
>>What new units provide a range of 2
This is my stupid English, sorry =) I meant +2 range. I'm talking about the difference between the Ju 85B and Ju85R.
In the original, everything looked like this: +1 range +1 counter to aircraft +2 ships +30 cost. But you have +2 range and that's it, and almost twice the cost - why is that? What special tasks should this unit perform at such a cost? =)
maybe you just wanted to add 1 range to the original but took the source data from the wrong unit?
>>What missions do you feel are too easy and others are too hard?
Perhaps after the second playthrough I will prepare a detailed analysis.
For now I can say offhand that everything related to drowning transports is practically impossible since the allies simply pounce on your fighters in a crowd and simply kill them, the only ones who can withstand the blow are your core units with the first strike. The assigned fighters simply die on the very first turns.
The second mission with drowning has the same problems, only the impossibility of quickly taking the airfield in the middle of the map is added and therefore distant transports have time to float away. Here you can solve the problem by removing the upper left exit point of the transports. Let them be forced to swim to the previous one, then there will be a chance to get them.
I'm talking about something a little different here. For example, I got 10 corps at 39 - I will never put such a unit into battle. I will look at it with tears in my eyes, lick my lips, but I will not let it into battle =) It will stand until 40, when I get another 10 corps, and then I will probably think about putting it into a couple of battles.
As for Field Repairs - well yes, you can use it, but firstly it may simply not work for all companies (for example, I only have 1 of these), and secondly, the only place where it works well is in supports (AT, AA, Artillery), and even then it’s questionable because in conditions when you need to complete elite missions, you can’t afford to take units out of combat for more than 1 turn.
>>What new units provide a range of 2
This is my stupid English, sorry =) I meant +2 range. I'm talking about the difference between the Ju 85B and Ju85R.
In the original, everything looked like this: +1 range +1 counter to aircraft +2 ships +30 cost. But you have +2 range and that's it, and almost twice the cost - why is that? What special tasks should this unit perform at such a cost? =)
maybe you just wanted to add 1 range to the original but took the source data from the wrong unit?
>>What missions do you feel are too easy and others are too hard?
Perhaps after the second playthrough I will prepare a detailed analysis.
For now I can say offhand that everything related to drowning transports is practically impossible since the allies simply pounce on your fighters in a crowd and simply kill them, the only ones who can withstand the blow are your core units with the first strike. The assigned fighters simply die on the very first turns.
The second mission with drowning has the same problems, only the impossibility of quickly taking the airfield in the middle of the map is added and therefore distant transports have time to float away. Here you can solve the problem by removing the upper left exit point of the transports. Let them be forced to swim to the previous one, then there will be a chance to get them.
Re: Storm Over Europe: Redux
Every new version or variant of a unit will not increase the stats; this is a small way to address the power creep of units. As an example with Ju 87B and Ju 85R, the 87R is a longer range version of the Ju 87. The increase in range by +2 helps reflects this, it also cost a decent amount to increase the range, hence the increase in prestige cost. I did review the unit costs this morning and decided to reduce the cost of Ju 87R by 20 (from 220 to 200).
There is another example in the game the StuGB to StuGD. They have exactly the same stats except the StuGD costs less prestige, as the Germans had streamlined the production and reduced costs.
There is another example in the game the StuGB to StuGD. They have exactly the same stats except the StuGD costs less prestige, as the Germans had streamlined the production and reduced costs.
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Re: Storm Over Europe: Redux
I thought you gained prestige everytime you land on a flag and/or weapons caches? I'm landing on several flags an they don't reward prestige? What is a "Hull"? thanks
Re: Storm Over Europe: Redux
>> I thought you gained prestige everytime you land on a flag and/or weapons caches?
there are a lot of such cities, in theory this should be fixed, but maybe this is the author's idea.
A hulls is a corps =) The amount of units you have in stock that you can use for healing or new units.
there are a lot of such cities, in theory this should be fixed, but maybe this is the author's idea.
A hulls is a corps =) The amount of units you have in stock that you can use for healing or new units.
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Re: Storm Over Europe: Redux
ok. made it to the Dunkirk Air Only scenario. if I do a runany to skip do I miss anything significant? I'm good on CP's as I've refused a few offers.
Re: Storm Over Europe: Redux
Do you have any scenarios specifically where this happens?scorehouse wrote: ↑Thu Jun 12, 2025 2:22 pm I thought you gained prestige everytime you land on a flag and/or weapons caches? I'm landing on several flags an they don't reward prestige? What is a "Hull"? thanks
Dunkirk tokens, which will be significant in allowing for Sea Lion later. This is intended to be a very difficult scenario and better to focus on 1-2 objectives. Eliminating all of the defenders at Dunkirk does grant a large cache of captured equipment.scorehouse wrote: ↑Thu Jun 12, 2025 8:53 pm ok. made it to the Dunkirk Air Only scenario. if I do a runany to skip do I miss anything significant? I'm good on CP's as I've refused a few offers.
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Re: Storm Over Europe: Redux
Arras. Lille and B4 the Air Only Dunkirk. I always have a minimum recon and Bridging unit and once the battle's going my way, send them to capture undefended flags for prestige. I've even landed Paratroopers in over the 50 strength forts and mined areas to do the same but those flags rarely have value?
Re: Storm Over Europe: Redux
Checked those scenarios and added prestige. An update will eventually be rolled out. Flags behind forts won't give anything.scorehouse wrote: ↑Thu Jun 12, 2025 10:03 pm Arras. Lille and B4 the Air Only Dunkirk. I always have a minimum recon and Bridging unit and once the battle's going my way, send them to capture undefended flags for prestige. I've even landed Paratroopers in over the 50 strength forts and mined areas to do the same but those flags rarely have value?
Re: Storm Over Europe: Redux
>>Flags behind forts won't give anything.
In my opinion, this is a wrong trend. There is a flag - there should be prestige, even if it is a little 25-50, but it should be there. This is the meaning of the flags. The player is clearly shown that there he will find either prestige or a weapons depot. If you need a city without prestige, just put a city/village square without a flag. In the second half of the campaign there are a lot of such scenarios with flags without prestige. There is no problem with accumulating prestige in SOE, it is very effectively spent on heroes. It is constantly in short supply, it is not worth sparing it.
In my opinion, this is a wrong trend. There is a flag - there should be prestige, even if it is a little 25-50, but it should be there. This is the meaning of the flags. The player is clearly shown that there he will find either prestige or a weapons depot. If you need a city without prestige, just put a city/village square without a flag. In the second half of the campaign there are a lot of such scenarios with flags without prestige. There is no problem with accumulating prestige in SOE, it is very effectively spent on heroes. It is constantly in short supply, it is not worth sparing it.
Re: Storm Over Europe: Redux
Flags do not represent prestige.BrGGR wrote: ↑Fri Jun 13, 2025 7:38 am >>Flags behind forts won't give anything.
In my opinion, this is a wrong trend. There is a flag - there should be prestige, even if it is a little 25-50, but it should be there. This is the meaning of the flags. The player is clearly shown that there he will find either prestige or a weapons depot. If you need a city without prestige, just put a city/village square without a flag. In the second half of the campaign there are a lot of such scenarios with flags without prestige. There is no problem with accumulating prestige in SOE, it is very effectively spent on heroes. It is constantly in short supply, it is not worth sparing it.
They are an essentiel part for the AI of the enemy units to make decissions. Sometimes they are needed in odd places to make AI commands work.
sers,
Thomas
Re: Storm Over Europe: Redux
>>They are an essentiel part for the AI of the enemy units to make decissions.
Accepted. Then the claims are withdrawn. This is another mechanic that does not work very conveniently from the player's point of view. No one prevented the developers from making the decision-making mechanics not tied to the visual part.
Accepted. Then the claims are withdrawn. This is another mechanic that does not work very conveniently from the player's point of view. No one prevented the developers from making the decision-making mechanics not tied to the visual part.
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Re: Storm Over Europe: Redux
finished Dunkirk. Elite obtained were Aircraft Destroyed and Ground Forces destroyed. missed ships by 2, Troop Transports waited too long focus and they escaped range. few Questions. on EO's obtained, how do the 2 rank or did I miss one that you would prefer over the 2 I got? afterwards, I chose the 100 Elite Replacements but my Elites available only shows 40? did the AI auto fill Elites into my beat up Reserves? thanks
Re: Storm Over Europe: Redux
Hello, I would like to plays this Mod. I'm A non-steam user. Where an how do I install? please advise. Thnx.
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Re: Storm Over Europe: Redux
Steam is the only way to go. all MODs to the tune 0f 30+, auto updates that are immediately auto-installed upon availability, fewer glitches, etc.
Re: Storm Over Europe: Redux
Hello again, thanks for the replies. I want to put this Mod on a PC at my nephews summer cabin. There is no net or cell service. What i need is to know exactly where to copy an paste the AO mod. Using a flash drive to install. I have looked all over the forum but cant find the correct path.