Battlefield: Europe MOD v2.4

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Uhu
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Re: Battlefield: Europe MOD v2.4

Post by Uhu »

In single player game it is possible to initiate the invasion already at early 42 - simultaneously while advancing in the USSR. Although it is not easy, a well organized plan is a must to this and still the weather can interdict. For MP? It is a really interesting question, but probably it is not possible.


"I am now a Strategist and Logistician"
...and yes: the most important asset to achieve victory is to handle logistics. :) (As in the real life too.)
Intenso82 wrote: Sat May 10, 2025 7:46 pm
McGuba wrote: Sat May 10, 2025 1:51 pm It is hard to say, although a lot has been done and I am very happy with it so far, it will still take some more time. Especially testing takes ages, unfortunately.
Well I did start the UK first variant in the current version.
It's been a long time since the last attempt.
I don't know if I'll play through to the end though.

I am now a Strategist and Logistician)
I got more into the upgrade paths of the units, Also noticed the graphical changes, everything is great.
I think I was missing something earlier)

The idea to focus on the West.
Leave the Soviets at the end.

1941
In the East, do a limited operation.
In a "Hit and Run" tactic, but as part of a global strike.
Activate the Minsk Pocket, then divide Army Group North and Centre.
One part destroys the troops in the Smolensk direction and captures it,
the other part captures Gomel and activates the Kiev pocket.
Army Group South, clears the zone up to Kiev and activates the southern part of the pocket.
Odessa is also captured.
All units then leave Russia.
To avoid Winter penalties.
Winter is spent resting and refiting at home.

All in all, it all worked out,
a few units got a bit delayed and took some penalties, but most of them got out.
Due to some confusion at the border, some units got hit by the Winter Penalty)
One unit was very damaged and couldn't leave, went into partizan action, then went to join the troops)))
Overall this operation was like a Hollywood Thriller, very exciting.

The Soviets sent Lavrinenko on a T34 to crush the Axis, they managed to get Minsk back.
Lavrinenko's T34 at the end of 41 had 200 exp plus Hero bonuses, it was 1.5-2 times stronger than a normal German tank.
Too strong for my taste. But I understand the reasons for it(AI).

In general the Soviets have become more interesting in their use of Aviation including Old Aviation.
With the limited number of Axis fighters, it's an interesting action.
There have also been a few counterattacks by the Soviets on the central front near Smolensk, which is also very good.
Although the Soviets' aircraft are already very strong, especially the new Fighters which are not easy to hit, as well as Bombers which can do significant damage for 1 hit on a tank from 12 to 8-9.
That immediately turns off the Elite Tank Unit from the "Blitzkrieg clip"(

In the West
At the expense of the Eastern Front Malta has been strengthened and so everything is going well.
Africa was seriously strengthened, Tobruk was taken and good chances to capture Cairo and the whole Mediterranean coast.

As for the main thing, was made preparations for the capture of UK, tried the “old scheme” was a frontal strike through the strait, with isolation of the landing point by submarines.
But the coastal defenses were not completely suppressed:(

Well, the attempt failed.
Maybe we should try something different and reboot.

Maybe the frontal strike through the straits doesn't work at all now?
Yeah, I know about the lateral strike for landing, never got it to work.
I find it quite difficult to implement. Everything should work like an "English clock" any mistake, one turn delay, one very bad random and everything fails...

What successful ways have you used to land in England?
What options worked in MP?
Last edited by Uhu on Tue May 20, 2025 7:19 am, edited 1 time in total.
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Uhu
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Re: Battlefield: Europe MOD v2.4

Post by Uhu »

Intenso82 wrote: Mon May 19, 2025 10:35 pm 2. Naval movement
Over the course of the game, the thing that annoyed me the most was the fuel restriction for ships.
I chose Realistic+, but apparently it's too much for me.
With a smart management you can use the ships quite fair: as I remember, preparing for the Oil Crisis,
- I sent the two Italian Battleships to Sicily in the exactly right time. They could guard the way to Malta. The rest was used in North Africa, of course carefully to not let fuel stranding the ships in the open.
- Also preparing for the winter no-air danger, I smuggled the Kriegsmarine ships to the area of the direct invasion of England. While in the meantime repairing the two battleships at the Western ports of France. And a tons of AA. In that way, even the heavy hitters could be refueled at the northern ports of France while actively supporting Sie Lion. Also they could get protection from hostile air power from the AA batteries at the northern shore of France. Of course they can get protected by fighters too - and I do partly - but it is a heavy price as British fighters are getting stronger and stronger...

Of course, taking Baku as fast as possible is also a must to have then a more dynamic Axis navy - right when Torch happens.
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Locarnus
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Re: Battlefield: Europe MOD v2.4

Post by Locarnus »

Duedman wrote: Tue May 20, 2025 6:51 am I just uploaded the start of a new Multiplayer Letsplay versus McGuba in BE2.5 Beta.
This time it is with English commentary

https://youtu.be/7fiyUBapHP0?si=HhSqEb_nKqBUGcTy

Playlist:
https://www.youtube.com/playlist?list=P ... Ije2YpAlWX

McGuba added several interesting things in this version like railroad sections that only complete over the course of the scenario.
I will go over the list of changes at the start of the scenario.
Of course these additions are subject to change for the final version.

As usual there are no replays of the enemy turn and the start is rather uneventful for the Allies. Well.... they get hammered with not much to respond.
But once the Winter starts we shall fight back!
Oh wow, great to see. Watched part of it already.

Great to see the railway rework in BE multiplayer, especially the line East of the Volga!
I'll have to check out the railways being built by scripts, that is a neat function.

Also curious about the initial push towards Moscow.

Intenso82 wrote: Mon May 19, 2025 10:35 pm I had two ideas.
The first is an additional mode for all ships, which allowed ships to move but at a slower speed.
Or the second is to add generally all ships every turn 1-3 fuel.
Very often there is not enough fuel for a few hexes and for 1 turn =14 days you can refuel the ship or push on a tugboat))))
Otherwise, the ship is lost and you have to replay a turn or two...
Adding 1 fuel to ships every turn worked well for preventing the most frustrating instances.
Eg when you only have enough fuel to get very close to a friendly port, but not quite make it.
And then had to sit right in front of that port until the end of the game.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Which rail lines are these?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Duedman
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Re: Battlefield: Europe MOD v2.4

Post by Duedman »

There is a new railway in the North that allows to reinforce Archangel even after the capture of Moscow.
Then there is one coming from Saratov to East of Stalingrad. Therefore a new City was added. Because very often Axis player is on the Easternmost railway line even before the Allied trains become unblocked. Making reeinforcing Stalingrad and the Caucasus very time consuming.
And then there are railyways in Egypt and Lybia.
These become online over the course of the game. Maybe I forgot one or two. McGuba knows best of course :)
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Interesting, are the changes mostly in multi player or are there also additional changes in the single player version?
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Duedman
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Re: Battlefield: Europe MOD v2.4

Post by Duedman »

PeteMitchell wrote: Wed May 21, 2025 5:48 pm Interesting, are the changes mostly in multi player or are there also additional changes in the single player version?
The complete list of changes is shown in the video in a word document from minutes 0:55 onwards. You can read them all there.
Some of them might change yet again after things learned from this match.
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

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Turn 40.
The winter offensive has begun....
OMG! We have a problem)
8 Soviet tanks.
The Soviets have about 20 tanks in this direction.
Quite impressive for the beginning of ‘43...

But the good news is, England has fallen on this turn.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

Intenso82 wrote: Mon May 19, 2025 10:35 pm 1. How about a NoZoС trait for Tanks?
Then they could really be mobile troops and have the advantage of mobility.
Unfortunately that's not possible.
I thought this trait had an inversion property, but no.
But it would be nice to have a trait that allows you to bypass ZOC.
Duedman wrote: Tue May 20, 2025 6:51 am I just uploaded the start of a new Multiplayer Letsplay versus McGuba in BE2.5 Beta.
This time it is with English commentary
Excellent, the comments in English are quite interesting.
What turn are you on now?
Uhu wrote: Tue May 20, 2025 6:57 am "I am now a Strategist and Logistician"
...and yes: the most important asset to achieve victory is to handle logistics. (As in the real life too.)
Interestingly, on turn 40,
I haven't bought a single tank yet,
and I have three tanks that are still waiting to be upgraded.
Pz2, Pz2 Flame and Pz38.

At the same time I have bought or upgraded 6 engineers, several units of motorised infantry, 2 Sig33 mobile artillery and 1 mobile AA.

In all this time not a single Soviet fighter has been shot down!
But they are already so strong that they can easily shoot down Axis planes.
Almost all the air defence was sent to the Eastern Front...
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
Duedman
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Re: Battlefield: Europe MOD v2.4

Post by Duedman »

Intenso82 wrote: Wed May 21, 2025 8:16 pm
Excellent, the comments in English are quite interesting.
What turn are you on now?
Thanks. We are at turn 56 I believe
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Too bad the videos are behind a paywall
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Locarnus
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Re: Battlefield: Europe MOD v2.4

Post by Locarnus »

PeteMitchell wrote: Sun May 25, 2025 8:26 am Too bad the videos are behind a paywall
Each day another one is unlocked for non members.
Duedman wrote: Sat May 24, 2025 2:26 pm Thanks. We are at turn 56 I believe
Speaking of the daily video unlocks, perhaps the unlock time could be earlier?
The current time seems too late for your main european audience.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

Sounds good
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Duedman
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Re: Battlefield: Europe MOD v2.4

Post by Duedman »

PeteMitchell wrote: Sun May 25, 2025 8:26 am Too bad the videos are behind a paywall
As Locarnus said they become watchable for everyone at the rate of one turn per day.

@Locarnus: I might change the startingtime.... if I find the time haha.
I had a poll a while ago where the majority of viewers (strongly) disliked content in English. So I thought I'd do it at midnight.
Also it saves a few clicks if you do not have to set the time for each video. 0:00 is predefined lol
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
Intenso82
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Re: Battlefield: Europe MOD v2.4

Post by Intenso82 »

Oh this wild random :evil: , it seems worth choosing limited random or even chess.
[MOD] RUSSIA AT WAR:1941 - http://www.slitherine.com/forum/viewtopic.php?f=147&t=75743
ZloyMazay
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Re: Battlefield: Europe MOD v2.4

Post by ZloyMazay »

Intenso82 wrote: Sat May 31, 2025 8:12 pm Oh this wild random :evil: , it seems worth choosing limited random or even chess.
Wow ! Intenso make a new version of RoF ?
For those about to play PzC, we salute you !
Duedman
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Re: Battlefield: Europe MOD v2.4

Post by Duedman »

Intenso82 wrote: Sat May 31, 2025 8:12 pm Oh this wild random :evil: , it seems worth choosing limited random or even chess.
If only this would be possible in MP 😊
Giant Europe Mod 2.0 - Sea Lion 44 with no fuel:

http://www.slitherine.com/forum/viewtopic.php?f=145&t=95886

Youtube English & German
https://www.youtube.com/channel/UCeFP6sUZtRykYNbcVTVMxcg/featured
Uhu
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Re: Battlefield: Europe MOD v2.4

Post by Uhu »

There is a possibility if you both play it in hot-seat mode.
It needs a little more work as you need to send the saved files to you partner and he has to then send it back after his turn. Still I think it is much more enjoyable then the total random outcome mode.
Duedman wrote: Wed Jun 04, 2025 8:42 pm
Intenso82 wrote: Sat May 31, 2025 8:12 pm Oh this wild random :evil: , it seems worth choosing limited random or even chess.
If only this would be possible in MP 😊
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goose_2
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Re: Battlefield: Europe MOD v2.4

Post by goose_2 »

Hello,

I have been planning on doing a turn by turn playthrough of McGuba's saved game of the disposition of troops in BE starting at D-Day+1.

I recorded the first turn this morning and plan for a Tuesday broadcast on my channel.

Hope any interested parties can make the broadcast and share their suggestions or requests for units. As I have started a list of named units based on fan input.
goose_2
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https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
PeteMitchell
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Re: Battlefield: Europe MOD v2.4

Post by PeteMitchell »

This is great
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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