Update v1.0.9

ICBM: Escalation is a grand RTS game that plunges players into the high-stakes world of global warfare, where every decision could tip the balance between survival and annihilation. Command vast armies, develop cutting-edge technology, and wield the most devastating weapons ever created to ensure your faction’s supremacy. Whether by conventional forces or through nuclear firepower, you’ll need to conquer or obliterate your enemies to secure dominance in a volatile global arena.
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MarcoT.
Slitherine
Slitherine
Posts: 386
Joined: Fri Dec 03, 2021 8:11 am

Update v1.0.9

Post by MarcoT. »

Hi everyone,

a brand new update for ICBM: Escalation is here. It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.

Here is the full changelog:

1.0.9
  • Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
  • Fixed the crash on server migration when lagging,
  • Fixed the crash on forced sync with out-of-sync hosted units,
  • Changed the handling of the diplomacy offers for the Events system,
  • Fixed the "My Last Words" achievement (once again),
  • Fixed "Down With The Sickness" achievement,
  • Fixed the possibility to skip pre-requisite techs when distributing points,
  • Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
  • Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
  • Added flavour text for Mission Pass/Fail screens
  • Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
  • Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
  • Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
  • Visually clarified the time available for the bonus objective
MISSION 4
  • Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
  • Visually clarified the time available for the bonus objective
MISSION 5
  • Changed the Warsaw Pact to be neutral to avoid confusion
  • Removed passive research and production from European NATO
  • Visually clarified the time available for the bonus objective
  • Moved an enemy SSBN to a different location to prevent accidental nuclear war
  • Increased player's baseline production GDP
  • Territories captured by the player and lost to the US are now auto-reassigned to European NATO
  • Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
  • Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
  • Increased mission point rewards for next mission
MISSION 6
  • Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
  • Increased mission point rewards for next mission
MISSION 7
  • Overhauled the spawning system for insurgents inside the USSR, which are much more active
  • Added periodic enemy army reinforcements to Afghanistan
  • Clarified an objective location involving a unit spawn
  • Changed timings for mission phases
  • Reduced mission time from 30 mins to 20
  • Adjusted ISAF landing zone
  • Reduced player production GDP
  • Added more starting units for the player
  • Increased mission point rewards for next mission
MISSION 8
  • Added several free starting techs
  • Added more starting units in Primorsky and south of Japan
  • Increased player's baseline production power
  • Adjusted aid ship spawns slightly
  • Landing spec-ops in Japan no longer triggers war
  • Lowered Japanese tolerance for casualties before starting total war
  • Increased mission point rewards for next mission
MISSION 9
  • Fixed the Alaska bonus objective not working properly and causing nuclear war
  • Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
  • Adjusted routes for some NATO fleet responses
  • Landing spec-ops in enemy territory no longer triggers war
  • Added a Carrier to one of the player's Cruiser groups.
  • Added resupply ships to several friendly naval groups
  • Added the 'Advanced warship' tech to the player for free
  • Increased mission point rewards for next mission
MISSION 10
  • Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
  • Added several free starting techs
  • Increased the player's baseline production and research output
MISSION 11
  • Greatly increased the budget available from the previous mission for more starting units + techs
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