Locarnus Addon 2025-08b, for Battlefield Europe, Afrika Korps and Grand Campaign East

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

thejf wrote: Sun May 25, 2025 10:05 am
eskuche wrote: Sun May 18, 2025 12:19 am
Gentleman I have a couple of questions for you.

1) Did you guys go North or South for the Kursk battles?
2) Did you get a DV in the Kursk armory's? If not how close did you get? Did you have trouble getting the bonus tanks?

3) This question is just for Eskuche, are you going to be able to play the BE playthrough that we started?
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Anderkav
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Sat May 15, 2021 1:08 pm
Location: Russia, Volgograd

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Anderkav »

Добрый день!
Привет от русских фанатов этой замечательной игры, текст переведен переводчиком.
Вначале попробовал Африканский корпус и это было очень необычно) Перемещение в пустыне стало наверное самым главным противником. Очень понравилось разнообразие техники и модернизации, это довольно гибко. Но что действительно удручает, это общая бессмысленность наших итальянских союзников(самое адекватное, что вы можете сделать - расформировать их и купить немецкие юниты). Что я по большей части и сделал(кроме итальянской пехоты, истребителя и орудия). Такая же проблема была и в оригинально кампании, а здесь это усугубляется огромной вариативностью юнитов у немцев и куда более низкой у Италии.
Поэтому у меня появилась следующая идея, возможно стоит сделать итальянские юниты как SE юниты(Std вас в моде), соответсвенно убрав часть слотов. Эта реализация мне понравилась в Гранд кампании. Тогда в них появился бы смысл, да они слабее немцев,но не занимают слоты и их численность было бы просто контролировать. Как итог игрок бы управлял именно африканским корпусом со своими плюсами и минусами.
На текущий момент прохожу Гранд кампанию с вашим модом.
Хочу отметить пару моментов для кампании 1939 года:
1)Начальные войска Вермахта имеют 2 звезды опыта, что как по мне многовато и не соотвествует реальности (мне кажется одной звезды для пары юнитов было бы более чем достаточно)
2)Герой которого нам выдают в 3 миссии имеет +3 очка движения(егерь), что как то слишком круто. Возможно стоило бы ограничиться двумя очками движения.
Anderkav
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Sat May 15, 2021 1:08 pm
Location: Russia, Volgograd

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Anderkav »

Good afternoon!
Greetings from Russian fans of this wonderful game, the text is translated by a translator.
First tried the African Corps and it was very unusual) Moving in the desert was probably the most important opponent. Really liked the variety of vehicles and upgrades, it's quite flexible. But what's really depressing is the general pointlessness of our Italian allies(the most adequate thing you can do is disband them and buy German units). Which is what I did for the most part(except for Italian infantry, fighter and gunnery). The same problem was in the original campaign, and here it is compounded by the huge variability of units in the Germans and much lower in Italy.
So I have the following idea, perhaps it is worth making Italian units as SE units (Std you in the mod), accordingly removing some of the slots. This realization I liked in the Grand Campaign. Then they would make sense, yes they are weaker than the Germans, but they do not take slots and their numbers would be easy to control. As a result, the player would control exactly the African corps with its pros and cons.
Currently going through the Grand Campaign with your mod.
I want to note a couple of points for the 1939 campaign:
1)The initial troops of the Wehrmacht have 2 stars of experience, which to me is a lot and does not correspond to reality (I think one star for a couple of units would be more than enough)
2)The hero that we are given in 3 missions has +3 movement points (huntsman), which is too cool. Perhaps it would be worth limiting to two movement points.
thejf
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Wed Feb 19, 2025 3:34 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by thejf »

Hi Goose, happy to answer!

1) North. I played GC East only once before, so by default I've now chosen the paths I skipped last time. Which meant breaking out from Stalingrad, going Kursk North, going to Kishinev and doing the East Prussian defensive path.

2) I took an MV in Armory, getting all objectives except the southernmost one. Based on Eskuche's feedback I had decided beforehand that I would not push for the DV unless a clear opportunity came up. In the end I could have made it if I had 2/3 turns extra and by taking more risks. Had no trouble getting the tanks.
thejf
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 40
Joined: Wed Feb 19, 2025 3:34 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by thejf »

Progress update: I've reached Berlin without issue and with comfortable DV's along the way. My core is pretty much where I want it to be, of my non-SE units only a handful are not at 5 stars: the Kradschutzen, 3 flaks (hard to max out) and 2 fighters (will max out in Berlin). I have 12 units with 3 heroes: 3 Infantry, 6 Tanks, 2 AT's and a Fighter (!), all with poor 3rd heroes. Prestige has been slowly dropping due to expensive hits on my OS tanks, but am still above 30k.

One result of the lack of prestige issues is that I have completely stopped using Strat bombers. Tanks busting fighters bombers are just so much more versatile. I use them to soften up tanks, finish off weakened fighters and attack enemy bombers. They only get attacked by top 3-star Soviet fighters, otherwise they don't need an escort leaving your fighters free to gain air supremacy. Standard deployment has been 5 fighters and 3 fighter bombers, usually a JU 88P, ME 410 B2/U4 and either a FW 190 F9 or a HS 129 B-3. At Seelow I converted my JU 87 G-2 to a DO 335 to add to this lineup.
Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 772
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

Anderkav wrote: Mon Jun 02, 2025 8:48 am Good afternoon!
Greetings from Russian fans of this wonderful game, the text is translated by a translator.
First tried the African Corps and it was very unusual) Moving in the desert was probably the most important opponent. Really liked the variety of vehicles and upgrades, it's quite flexible. But what's really depressing is the general pointlessness of our Italian allies(the most adequate thing you can do is disband them and buy German units). Which is what I did for the most part(except for Italian infantry, fighter and gunnery). The same problem was in the original campaign, and here it is compounded by the huge variability of units in the Germans and much lower in Italy.
So I have the following idea, perhaps it is worth making Italian units as SE units (Std you in the mod), accordingly removing some of the slots. This realization I liked in the Grand Campaign. Then they would make sense, yes they are weaker than the Germans, but they do not take slots and their numbers would be easy to control. As a result, the player would control exactly the African corps with its pros and cons.
Currently going through the Grand Campaign with your mod.
I want to note a couple of points for the 1939 campaign:
1)The initial troops of the Wehrmacht have 2 stars of experience, which to me is a lot and does not correspond to reality (I think one star for a couple of units would be more than enough)
2)The hero that we are given in 3 missions has +3 movement points (huntsman), which is too cool. Perhaps it would be worth limiting to two movement points.
(machine translated text in russian, english original below)

Здравствуйте, Андеркав,
спасибо за отзыв!
Вы играете в Grand Campaign на русском языке или на английском?

Мне нравится ваша идея для Африканского корпуса, чтобы сделать итальянские части доступными в качестве бонусных SE/Std.
Реализация проблематична, так как мне придется делать двойные записи для каждого из них, чтобы сделать их доступными в качестве бонусных SE/Std частей. Просто из-за того, как структурирован файл снаряжения Panzer Corps.
Как и в других аспектах Panzer Corps, я отказался от некоторых подробных ограничений и вместо этого использую больше домашних правил.
Например, "правило одного", описанное в первом сообщении этой темы, а также в первом сообщении при начале новой кампании (Africa Corps, Grand Campaign). Или домашнее правило, согласно которому половина вашего Африканского корпуса должна состоять из итальянских частей, если вы идете по историческому пути.

ad1) Я согласен, что 2 звезды опыта может быть многовато для начала GC 39. Войскам начального этапа Гранд Кампании просто дается немного больше опыта, чтобы компенсировать некоторые ограничения по количеству юнитов (например, отсутствие быстрых транспортов для некоторых юнитов). Сценарии изначально разрабатывались с учетом наличия более быстрых транспортов, что может сделать их особенно трудными в первых нескольких сражениях кампании 39.
По историческим причинам можно утверждать, что уроки, полученные во время гражданской войны в Испании, оправдывают наличие нескольких подразделений с большим опытом. Например, в отношении координации действий сухопутных войск и авиации.

ad 2) Неслучайные, «исторические» герои в Grand Campaign действительно чрезвычайно сильны, некоторые из них откровенно чрезмерно сильны (например, позднее воплощение Руделя с середины 1941 года и Олег Дир с его абсурдным движением). Thejf и goose_2 (на youtube) играют в Grand Campaign с домашним правилом, согласно которому они продают этих неслучайных исторических героев, а не используют их.



Hello Anderkav,
thank you for the feedback!
Do you play the Grand Campaign in russian language or in english?

I like your idea for Africa Corps, to make the italian units available as bonus SE/Std.
Implementation is problematic, since I would have to make double entries for each of them to make them available as bonus SE/Std units. Just due to the way the Panzer Corps equipment file is structured.
Like with other aspects of Panzer Corps, I gave up on some detailed restrictions and instead use more house rules.
For example the "rule of one" described in the first post of this thread as well as the first message when starting a new campaign (Africa Corps, Grand Campaign). Or a house rule to have half of your Africa Corps made up of italian units, when going the historical path.

ad1) I agree that the 2 experience stars might be a bit much for the start of GC 39. Those initial Grand Campaign troops just have a bit more experience to compensate some of the unit restrictions (for example the lack of fast transports for some of the units). The scenarios were originally designed with faster transports available, which can make it especially tough in the first few battles of the 39 campaign.
For historical reasons it could be argued that the lessons learned during the Spanish Civil War justify several units with higher experience. For example regarding the combined arms coordination between ground forces and air force.

ad 2) The non-random, "historical" heroes in the Grand Campaign are indeed extremely powerful, some are outright overpowered (for example the later Rudel incarnation from mid 1941, and Oleh Dir with his absurd movement). Thejf and goose_2 (on youtube) play the Grand Campaign with the house rule that they sell those non-random, historical hero units, instead of using them.


thejf wrote: Mon Jun 02, 2025 9:14 am Progress update: I've reached Berlin without issue and with comfortable DV's along the way. My core is pretty much where I want it to be, of my non-SE units only a handful are not at 5 stars: the Kradschutzen, 3 flaks (hard to max out) and 2 fighters (will max out in Berlin). I have 12 units with 3 heroes: 3 Infantry, 6 Tanks, 2 AT's and a Fighter (!), all with poor 3rd heroes. Prestige has been slowly dropping due to expensive hits on my OS tanks, but am still above 30k.

One result of the lack of prestige issues is that I have completely stopped using Strat bombers. Tanks busting fighters bombers are just so much more versatile. I use them to soften up tanks, finish off weakened fighters and attack enemy bombers. They only get attacked by top 3-star Soviet fighters, otherwise they don't need an escort leaving your fighters free to gain air supremacy. Standard deployment has been 5 fighters and 3 fighter bombers, usually a JU 88P, ME 410 B2/U4 and either a FW 190 F9 or a HS 129 B-3. At Seelow I converted my JU 87 G-2 to a DO 335 to add to this lineup.
Mostly 5 stars and 12 units with 3 heroes is great!
So the third heroes are possible as a cherry on top, just not something that can be taken for granted. I like that, even a fighter with 3 heroes. And well, hero rng at this point is a special thing.

Yep, just talked with goose_2 yesterday about the cost of nicks of damage on significantly overstrengthed units.
With the rule of 1 and no non-random heroes, those nicks of damage are a lot more frequent than they were in the normal campaign.
Oh, no strat bombers at all? Emphasis on fighter bombers is pretty historical for the late eastern front. I also like the versatility of fighter bombers, but also bring strats for ammo drain and suppression. Glad you gave the Do 335 a spot, one of my favorite ww2 odd projects.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Anderkav
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Sat May 15, 2021 1:08 pm
Location: Russia, Volgograd

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Anderkav »

Locarnus, I play in Russian in general so far I have not found any problems.
The “rule of one” is a good rule, but forcing yourself as a player can be quite difficult (and giving up some tasty units). Players are sometimes not reluctant to use unfair tricks, so technical restrictions are often much more effective.
1) It would be possible to give the player more support units in the first scenarios, it would allow to give less experienced troops at the start.
2)Again it is very frustrating to give up such heroes) Although later on the game with them becomes more boring.
Locarnus wrote: Mon Jun 02, 2025 3:48 pm
Hello Anderkav,
thank you for the feedback!
Do you play the Grand Campaign in russian language or in english?

I like your idea for Africa Corps, to make the italian units available as bonus SE/Std.
Implementation is problematic, since I would have to make double entries for each of them to make them available as bonus SE/Std units. Just due to the way the Panzer Corps equipment file is structured.
Like with other aspects of Panzer Corps, I gave up on some detailed restrictions and instead use more house rules.
For example the "rule of one" described in the first post of this thread as well as the first message when starting a new campaign (Africa Corps, Grand Campaign). Or a house rule to have half of your Africa Corps made up of italian units, when going the historical path.

ad1) I agree that the 2 experience stars might be a bit much for the start of GC 39. Those initial Grand Campaign troops just have a bit more experience to compensate some of the unit restrictions (for example the lack of fast transports for some of the units). The scenarios were originally designed with faster transports available, which can make it especially tough in the first few battles of the 39 campaign.
For historical reasons it could be argued that the lessons learned during the Spanish Civil War justify several units with higher experience. For example regarding the combined arms coordination between ground forces and air force.

ad 2) The non-random, "historical" heroes in the Grand Campaign are indeed extremely powerful, some are outright overpowered (for example the later Rudel incarnation from mid 1941, and Oleh Dir with his absurd movement). Thejf and goose_2 (on youtube) play the Grand Campaign with the house rule that they sell those non-random, historical hero units, instead of using them.
Anderkav
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Sat May 15, 2021 1:08 pm
Location: Russia, Volgograd

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Anderkav »

In general, if we are talking about the African corps. It is more than enough to make se units only reconnaissance, tanks and part of anti-tank units (except anti-aircraft weapons). This will require 4-6 slots approximately. Infantry, artillery and aviation are still relatively competitive.
My point is that this change should not change the balance much, but it will be much more atmospheric and tense
Anderkav
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Sat May 15, 2021 1:08 pm
Location: Russia, Volgograd

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Anderkav »

“Rule of One” works great in Battlefield Europe because upgrading equipment becomes part of the Gameplay. Either you fight with what you have and wait for a lull at the front, or you move a unit to the rear and upgrade, undoubtedly losing initiative in the process. Considering that modernization is very time-consuming, it is inevitable that equipment will have different modifications. This is probably the ideal realization.
Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 772
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

Anderkav wrote: Mon Jun 02, 2025 5:36 pm Locarnus, I play in Russian in general so far I have not found any problems.
The “rule of one” is a good rule, but forcing yourself as a player can be quite difficult (and giving up some tasty units). Players are sometimes not reluctant to use unfair tricks, so technical restrictions are often much more effective.
1) It would be possible to give the player more support units in the first scenarios, it would allow to give less experienced troops at the start.
2)Again it is very frustrating to give up such heroes) Although later on the game with them becomes more boring.
Ah, great.
Some time ago I added basic machine translations for the supported Africa, Grand and Original campaigns in german and russian (and french? but that language is only partially supported by the original PzC?). But did not have time for proper testing. If you find any issues while playing in russian, please let me know. Such issues would most likely also be there for german and french, thus could be fixed all together.

ad 1)
Agreed, but that would require considerably more balancing time. Not only once, but potentially every time I would change some stats or unit or transport availability. The current way might not be perfect, but it is much easier manageable for me.

ad 2)
I also prefer technical restrictions.
The main problem is, that the PzC engine is not designed to implement many of the restrictions I would like to impose. So I can not get rid of all house rules. Which in turn means, that from my perspective it is not a decision between house rules and no house rules, but between having n house rules and having n+1 house rules, with n>3 anyway.
And for those technical restrictions that can be implemented, there is the issue of personal preference.

For example some people like to play with the non-random heroes in the Grand Campaign.
I would prefer a simple ingame option to turn them on or off, but since that is not available, using house rules is the only way I know that allows both playstyles. Those who like them can play with them, those who do not like them can sell them.

The Panzer Corps 1 community is pretty small. The number of people still using the forum is smaller, and those willing to play PzC 1 mods are even fewer. If I made the Addon mod too restricted to one particular playstyle, interest would most likely decrease even more.

Anderkav wrote: Tue Jun 03, 2025 5:44 am In general, if we are talking about the African corps. It is more than enough to make se units only reconnaissance, tanks and part of anti-tank units (except anti-aircraft weapons). This will require 4-6 slots approximately. Infantry, artillery and aviation are still relatively competitive.
My point is that this change should not change the balance much, but it will be much more atmospheric and tense
I will certainly think more about this. The idea is very tempting!

At the moment I see two main problems I'm still unsure about:
1) The Addon allows cross class unit upgrades. This makes bad random heroes much more tolerable.
Got a random spotting hero on an artillery or infantry? No problem with the Addon, just upgrade that unit to become a recon instead. That cross class upgrade system would not work if I only made some of the italian units available as bonus SE/Std.
2) Bonus SE units can not be purchased, only randomly gifted or provided by the scenario editor. If a less experienced player loses 2 of them in one of the harder missions, those losses can not reliably be replaced for the next scenarios. Which would make those next scenarios a lot harder on top of the experience and kill losses. Especially for the historical path of the Africa Corps and the higher the percentage of bonus SE/Std units are compared to normal core units.

Anderkav wrote: Tue Jun 03, 2025 6:27 am “Rule of One” works great in Battlefield Europe because upgrading equipment becomes part of the Gameplay. Either you fight with what you have and wait for a lull at the front, or you move a unit to the rear and upgrade, undoubtedly losing initiative in the process. Considering that modernization is very time-consuming, it is inevitable that equipment will have different modifications. This is probably the ideal realization.
Yes, the Battlefield Europe upgrade mechanic pushes the player in that gernal direction anyway, at least for ground units. "Rule of One" makes that direction easier to follow for the other campaigns.
It is perfectly doable for Africa Corps. See youtube playlist by goose_2 on Rommel difficulty:
https://www.youtube.com/watch?v=l2Y5U0L ... k1t2KkL4dD

And the Grand Campaign with "rule of one".
Eskuche and thejf recently did playthroughs, including unit roster reports on the last few pages of this thread.
Eskuche used non-random heroes, thejf did not use them, both played on Field Marshal plus Rommel difficulty.
Goose_2 is in the middle of a youtube playthrough of the Grand Campaign (currently GC 43), with "rule of one", no random heroes, double FM (25% experience) and double Rommel settings (25% prestige). So it will be interesting if and how that works out in 44 and 45.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 772
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Fri May 30, 2025 10:03 pm
Some more second heroes, and lots of additional kills!
The usual movement hero and even another attack+3 hero for Noxush, making that unit your hardest hitting fighter by far!

But also accepting a spotting hero on MichalGolaszewski?
Thejf hardcore attitude towards that brutal PzC hero rng is rubbing off? :mrgreen:
Great to see, especially since I doubt that I would be able to resist that tempting reload. :wink:

Soren now badly needs experience training.
And Prokhorovka has enough enemy tanks to warrant another long 8.8cm, like the Nashorn for ForestLaw.

With the T-34 and SU upgrade families joined, I recommend switching the T-34 with the SU-122.
Kapl now needs kills, while 7Bowls has yet to reach 3 stars.
Note that in the purchase screen the SU-122 seems to be in the KV family, but that is only due to the way the PzC engine handles updates during your ongoing GC 43 campaign.

Bf 109 F-4+ will be available more than a year earlier in the coming update, with the corresponding stats.
The G-6+ is available earlier, representing the time when the major engine issues were fixed for the G and thus providing an imho significant stat boost. Especially considering the new, lower initiative Bf 109 balancing.


Speaking of the update, I'm still finding the odd issues here and there.
Many changes overall, including BE, GC and OC.
I also went a few steps towards that slippery slope of manually adjusting GC scenarios. In particular regarding the 76mm versions for the Soviet Shermans (Emcha) and the KV-85, IS-1 and IS-2 (1943) availability.
I try to publish the update before the coming weekend.


goose_2 youtube playthrough GC Napoleon difficulty
GC 1943e7 start upgrade recommendations

6549 prestige, after elite replacements to full strength for all understrength units and selling excess captured units.

red marker for a) no heroes, b) <500 kills, c) <300 experience
blue marker for a) r1 hero, b) >=1000 kills, c) >= 400 experience

UnitType ....... transport ... Hero ... SubscriberName ... KillCounter ... Experience with elite replacements


45 Ground units

8 non-hero bonus SE units
42M Toldi IIa .................... a3s1 ... Brodrick ............ 1293 ... 331
Standard Kav 42 ............... d1d2 ... PatrickLee ........... 860 ... 329
Marder III H ........................ i1 ... Dimitri ................ 694 ... 341 ... ==> P26/40(i) in 43e8 ?
7.5 Pak 40 /RSO ................. m1 ... PaulWilde ............ 516 ... 301
Flakpanzer I r12 .............. m1a3 ... Makorin .............. 1032 ... 389
7.5 FK 16 nA r11 ... Horse ....... ?? ... Eskuche ............... 82 .... 208
plus 2 non-hero bonus SE units for the current 43 and the later 44 &45 grand campaign years

6 Infantry
Pioniere 42 .......... L3000 ..... m1 ... Soljaism .............. 745 ... 301 ... ==> Opel Blitz+ transport
Grenadiere 42 ...... Sd250/1 ... d2 ... RichardMartin ....... 685 ... 303 ... ==> Sd250/1+ transp in 43e8
GebJäger 42 .................... m1d2 ... Artemis ............... 640 ... 308
Fallschirmjäger 42 .............. i1a2 ... Pullig ................. 815 ... 304
Kradschützen 42 ................... a1 ... PeteMitchell ......... 731 ... 322
Bersaglieri 42 ...................... a2 ... Kostia ................. 635 ... 296

0 Towed AT

2 Recon
Panzer II L 5cm r9 ............. m1d2 ... Goose .................. 864 ... 347
SdKfz 233+ r9 .................... s1s1 ... DanielS ................ 693 ... 353

10 Tanks
Panther D ........................... d1 ... Festival ............... 808 ... 398
Tiger I E ............................. d2 ... Temis .................. 747 ... 422
Tiger P+ s8 ......................... m1 ... ElBaron ................ 618 ... 400
Ferdinand s8 ....................... m1 ... Gooseboy .............. 838 ... 343
Flammpz III 43 r12 ............. m1a2 ... NightPhoenix .......... 966 ... 356 ... ==> edit: StuH 42+ ?
StuG III G+ ....................... i1m1 ... DoktorG ................ 986 ... 363 ... edit: corrected kill count
Panzer IV H ...................... s1a2 ... Rimski .................. 926 ... 302
Panzer IV G ......................... s1 ... Soren ................... 587 ... 235 ... ==> Hummel r8 ?
T-34/43(r) r9 ....................... a3 ... 7Bowls ................. 832 ... 286 ... ==> SU-122 r8 ?
KV-1C(r) ............................. d2 ... Paramecium .......... 819 ... 303

11 Mobile Arty
Hummel r8 ......................... a1 ... ForestLaw ............. 724 ... 428 ... ==> Nashorn ?
Grille r8 ........................... m1 ... PanzerVorwärts ....... 708 ... 342
Wespe ............................... i1 ... Blast .................... 701 ... 367
Lorraine GW r8 ................... m1 ... Reoguru ................ 514 ... 338
Brummbär r8 .................... a2a2 ... Locarnus .............. 655 ... 362
StuIG 33B r8 ........................ r1 ... RayCaster ............. 607 ... 443
10.5 leFH auf B2(f) ............ m1a2 ... Pierre .................. 663 ... 404
Semovente 75/34 .................. d2 ... RightSide ............. 549 ... 395
Panzerwerfer r12 .................. a3 ... Singer .................. 572 ... 330
Wurfrahmen 43 r8 .................. r1 ... Dneos ................. 806 ... 439
SU-122(r) r8 .......................... ?? ... Kapl ................... 197 ... 301 ... ==> T-34/43(r) r9 ?

5 Towed Arty
7.62 FK 288(r) r11 . Sd251/1 . m1a2 ... Gigiduru ............... 679 ... 360
10.5cm Polish arty . Blitz ...... s1a3 ... MichalGolaszewski ... 847 ... 450 ... ==> spotting hero accepted ???
10.5cm leFH 18M .. Horse ....... m1 ... Raunosavolainen ..... 701 ... 451
15 sFH range3 r8 ... Sd7 .......... r1 ... Raduku ................ 482 ... 415
17cm K 18 r6 ........ Sd8 ......... m1 ... Kei ..................... 732 ... 387


3 Anti-Air
8.8cm Flak 41 ........ Sd7 ....... m1 ... Jemhadar ............... 799 ... 328
Cannone 90/53 r8 ... TP40 ....... a2 ... Zyavoo .................. 601 ... 306
SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson ... 744 ... 343


15 Airforce

8 Single engine Fighters & Fighter Bomber
Bf 109 G-6 .......................... d3 ... vonThüringen ........ 547 ... 346
Bf 109 F-4+ ......................... d3 ... CouchOffiziell ....... 524 ... 336 ... ==> Bf 109 G-6+
Fw 190 A-5 ......................... a2 ... MafujKhan ............ 520 ... 329
Fw 190 F-3 ......................... d2 ... Alvarez ................ 354 ... 310
Re.2005 .......................... a3a3 ... Noxush ................ 631 ... 387 ... ==> lol, attack 6 heroes? italian rudel?
MC.205+ ............................ a2 ... BlackVulture ......... 461 ... 345
+ 2x bonus SE hero fighters in 1945

2 Multi engine Fighter Bomber
Bf 110 G-2 .......................... d1 ... FighterAce ............ 660 ... 323 ... ==> Me 410 A-1/U2 ?
Ju 88 A-4 ............................ i1 ... Slender1870 ........... 612 ... 400 ... ==> super experience gain

2 Dedicated Tac Bomber
Hs 129 B-2 BK .................... a3a1 ... AratoBela .............. 900 ... 366
Ju 87 D-5 ............................ a1 ... cmbbfan ............... 773 ... 347 ... ==> Ju 87 G-1 => Ju 87 G-2 in 43e8

1 Tac/Strat Bomber
Ju 188 E-1 .......................... a1 ... AI181 ................... 485 ... 456

2 Dedicated Strat Bomber
Do 217 K ............................ d1 ... Richard ................. 330 ... 441
He 111 H-16 ........................ a1 ... RMA901 ................. 434 ... 458 ... ==> He 177 A-3+ in 43e8?
Last edited by Locarnus on Tue Jun 03, 2025 7:57 pm, edited 1 time in total.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Anderkav
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 68
Joined: Sat May 15, 2021 1:08 pm
Location: Russia, Volgograd

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Anderkav »

This site is as inconvenient as possible) it is a pity that the developers never made the workshop in steam.
I generally agree with these points, a lot of things are hindered by the extremely small audience. In general, each player is forced to customize the game to suit themselves and their vision.

Regarding the African Corps:
There's nothing stopping you from leaving the multiclass unit change for SE. With heroes, Italian units are no longer useless.

Second, I hadn't considered this, but you can give players replacements at the beginning or middle of the scenario (in some cases). This could be useful if SE units have become too few. Italian units aren't that useful. This is especially true at the beginning when there is no normal transportation.

Thanks, I'll check out the walkthrough, although right now I'm interested in the BE 2.5 walkthrough. On the downside, I really don't like the way the tips work, when we have a single player game it's fine. But for the player there are too many restrictions and half of the units are just standing around. Because of this, the Soviet front feels quite strange.
Locarnus wrote: Tue Jun 03, 2025 5:57 pm I will certainly think more about this. The idea is very tempting!

At the moment I see two main problems I'm still unsure about:
1) The Addon allows cross class unit upgrades. This makes bad random heroes much more tolerable.
Got a random spotting hero on an artillery or infantry? No problem with the Addon, just upgrade that unit to become a recon instead. That cross class upgrade system would not work if I only made some of the italian units available as bonus SE/Std.
2) Bonus SE units can not be purchased, only randomly gifted or provided by the scenario editor. If a less experienced player loses 2 of them in one of the harder missions, those losses can not reliably be replaced for the next scenarios. Which would make those next scenarios a lot harder on top of the experience and kill losses. Especially for the historical path of the Africa Corps and the higher the percentage of bonus SE/Std units are compared to normal core units.

Yes, the Battlefield Europe upgrade mechanic pushes the player in that gernal direction anyway, at least for ground units. "Rule of One" makes that direction easier to follow for the other campaigns.
It is perfectly doable for Africa Corps. See youtube playlist by goose_2 on Rommel difficulty:
https://www.youtube.com/watch?v=l2Y5U0L ... k1t2KkL4dD

And the Grand Campaign with "rule of one".
Eskuche and thejf recently did playthroughs, including unit roster reports on the last few pages of this thread.
Eskuche used non-random heroes, thejf did not use them, both played on Field Marshal plus Rommel difficulty.
Goose_2 is in the middle of a youtube playthrough of the Grand Campaign (currently GC 43), with "rule of one", no random heroes, double FM (25% experience) and double Rommel settings (25% prestige). So it will be interesting if and how that works out in 44 and 45.
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Tue Jun 03, 2025 6:31 pm
StuG III G+ ....................... i1m1 ... DoktorG ................ 891 ... 363

Hey buddy

Thanks so much for making this list, it is so good for me to update my printed list and think/pray about layouts and updates and os

I noticed the kill count was the same on this one as the one used 2 scenarios ago, and I know Dr G is making kills
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 772
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

Anderkav wrote: Tue Jun 03, 2025 6:54 pm Thanks, I'll check out the walkthrough, although right now I'm interested in the BE 2.5 walkthrough. On the downside, I really don't like the way the tips work, when we have a single player game it's fine. But for the player there are too many restrictions and half of the units are just standing around. Because of this, the Soviet front feels quite strange.
Agreed.
I admire the tremendous work McGuba did to make multiplayer possible, the result is amazing.
The Panzer Corps engine was just not designed for a scenario like BE.
Many workaround to make it at least possible with the given game engine, but that brings many weird restrictions.
Otherwise the Soviets would stand in Berlin in 42 and then no one would play it.

PzC 1 engine is fundamentally designed for player vs dumb AI using hordes of often movement and action restricted units.
With multiplayer itself being an afterthought. For example the attacker always knows the weather in the defender turn. That is an acceptable simplification for singleplayer, but totally out of whack in multiplayer, since the attacker and defender roles are set for the whole scenario.

Then again, Duedman mainly plays Strategic Command: War in Europe on youtube (with german commentary), which is built specifically for that Europe scenario and multiplayer. But even that game has lots of weirdness and rough edges and requires house rules (and imho even requires sound fixes...).

goose_2 wrote: Tue Jun 03, 2025 7:16 pm Hey buddy

Thanks so much for making this list, it is so good for me to update my printed list and think/pray about layouts and updates and os

I noticed the kill count was the same on this one as the one used 2 scenarios ago, and I know Dr G is making kills
Whoops, corrected that in the earlier post.
Also added the earlier recommendation for NightPhoenix to upgrade from Flammpanzer III to StuH 42+ now.
Prokhorovka probably benefits from using the A-team against all those AI tank hordes.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Tue Jun 03, 2025 6:31 pm 10 Tanks
Panther D ........................... d1 ... Festival ............... 808 ... 398
Tiger I E ............................. d2 ... Temis .................. 747 ... 422
Tiger P+ s8 ......................... m1 ... ElBaron ................ 618 ... 400
Ferdinand s8 ....................... m1 ... Gooseboy .............. 838 ... 343

Panzer IV G ......................... s1 ... Soren ................... 587 ... 235 ... ==> Hummel r8 ?
T-34/43(r) r9 ....................... a3 ... 7Bowls ................. 832 ... 286 ... ==> SU-122 r8 ?
KV-1C(r) ............................. d2 ... Paramecium .......... 819 ... 303

Going to be bringing all above tanks and Nashorn
and 1 of these 3, not sure which one yet
Flammpz III 43 r12 ............. m1a2 ... NightPhoenix .......... 966 ... 356 ... still considering keeping Flamm, so prob not bringing in Prok
StuG III G+ ....................... i1m1 ... DoktorG ................ 986 ... 363 ... edit: corrected kill count
Panzer IV H ...................... s1a2 ... Rimski .................. 926 ... 302

So which of the above 2 would you bring? Dr G has been the tank I have been using religiously, but should I give Rimski a chance to shine in Prok?

I will have more ?/thoughts tomorrow
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
eskuche
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 230
Joined: Fri Mar 24, 2017 3:32 am

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by eskuche »

goose_2 wrote: Fri May 30, 2025 10:03 pm
thejf wrote: Sun May 25, 2025 10:05 am
eskuche wrote: Sun May 18, 2025 12:19 am
Gentleman I have a couple of questions for you.

1) Did you guys go North or South for the Kursk battles?
2) Did you get a DV in the Kursk armory's? If not how close did you get? Did you have trouble getting the bonus tanks?

3) This question is just for Eskuche, are you going to be able to play the BE playthrough that we started?
1. South, since I played north last time a couple of years ago.
2. No DV. I had zero motorized infantry and took the center very methodically. I got all the bonus tanks though.
3. Yep! I hope it's not my turn, since I thought I had been waiting for you.
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

eskuche wrote: Tue Jun 03, 2025 11:17 pm
goose_2 wrote: Fri May 30, 2025 10:03 pm
thejf wrote: Sun May 25, 2025 10:05 am
eskuche wrote: Sun May 18, 2025 12:19 am
Gentleman I have a couple of questions for you.

1) Did you guys go North or South for the Kursk battles?
2) Did you get a DV in the Kursk armory's? If not how close did you get? Did you have trouble getting the bonus tanks?

3) This question is just for Eskuche, are you going to be able to play the BE playthrough that we started?
1. South, since I played north last time a couple of years ago.
2. No DV. I had zero motorized infantry and took the center very methodically. I got all the bonus tanks though.
3. Yep! I hope it's not my turn, since I thought I had been waiting for you.
It is your turn, and I finished armory this weekend. Very very pleased with my results and what I was able to accomplish and looking forward to the post and preparation for Prok.
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

goose_2 wrote: Tue Jun 03, 2025 9:44 pm
Locarnus wrote: Tue Jun 03, 2025 6:31 pm
8 non-hero bonus SE units
42M Toldi IIa .................... a3s1 ... Brodrick ............ 1293 ... 331
Standard Kav 42 ............... d1d2 ... PatrickLee ........... 860 ... 329
Marder III H ........................ i1 ... Dimitri ................ 694 ... 341 ... ==> P26/40(i) in 43e8 ?
7.5 Pak 40 /RSO ................. m1 ... PaulWilde ............ 516 ... 301
Flakpanzer I r12 .............. m1a3 ... Makorin .............. 1032 ... 389
7.5 FK 16 nA r11 ... Horse ....... ?? ... Eskuche ............... 82 .... 208
plus 2 non-hero bonus SE units for the current 43 and the later 44 &45 grand campaign years
6 Infantry
Pioniere 42 .......... L3000 ..... m1 ... Soljaism .............. 745 ... 301 ... ==> Opel Blitz+ transport
Grenadiere 42 ...... Sd250/1 ... d2 ... RichardMartin ....... 685 ... 303 ... ==> Sd250/1+ transp in 43e8
GebJäger 42 .................... m1d2 ... Artemis ............... 640 ... 308
Fallschirmjäger 42 .............. i1a2 ... Pullig ................. 815 ... 304
Kradschützen 42 ................... a1 ... PeteMitchell ......... 731 ... 322
Bersaglieri 42 ...................... a2 ... Kostia ................. 635 ... 296
I am super pleased with getting 2 units already above 1000 kills, as Brodrick is simply dominating as my principle mop up unit that has a stick and move ability that packs a serious punch.

I was hoping to get 10 units above 1000 kills by the end of 43, but I think it will be getting many super close, but only maybe 6 or 7 that actually make it above 1000. My Big Dogs are racking up kills fast, and leaning in hard on them will help me get through these next scenarios at an easier pace. That is why the remaining units will only trickle more kills as they get put in and asked to sit on the sidelines as I try and work with various units.

I see Patrick Lee maybe getting there, but the remaining units here just do not garner big kills enough to get up to 1000 kills so my goal is to get as many infantry units as I can to 800 kills and 2 heroes, based on that will bring all infantry except Pullig as he is already at the goal.

More thoughts to come
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
Posts: 3409
Joined: Tue Dec 23, 2014 5:22 am
Location: Winterset, Iowa
Contact:

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Tue Jun 03, 2025 6:31 pm 3 Anti-Air
8.8cm Flak 41 ........ Sd7 ....... m1 ... Jemhadar ............... 799 ... 328
Cannone 90/53 r8 ... TP40 ....... a2 ... Zyavoo .................. 601 ... 306
SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson ... 744 ... 343

15 Airforce
8 Single engine Fighters & Fighter Bomber
Bf 109 G-6 .......................... d3 ... vonThüringen ........ 547 ... 346
Bf 109 F-4+ ......................... d3 ... CouchOffiziell ....... 524 ... 336 ... ==> Bf 109 G-6+
Fw 190 A-5 ......................... a2 ... MafujKhan ............ 520 ... 329
Fw 190 F-3 ......................... d2 ... Alvarez ................ 354 ... 310
Re.2005 .......................... a3a3 ... Noxush ................ 631 ... 387 ... ==> lol, attack 6 heroes? italian rudel?
MC.205+ ............................ a2 ... BlackVulture ......... 461 ... 345
+ 2x bonus SE hero fighters in 1945
2 Multi engine Fighter Bomber
Bf 110 G-2 .......................... d1 ... FighterAce ............ 660 ... 323 ... ==> Me 410 A-1/U2 ?
Ju 88 A-4 ............................ i1 ... Slender1870 ........... 612 ... 400 ... ==> super experience gain
2 Dedicated Tac Bomber
Hs 129 B-2 BK .................... a3a1 ... AratoBela .............. 900 ... 366
Ju 87 D-5 ............................ a1 ... cmbbfan ............... 773 ... 347 ... ==> Ju 87 G-1 => Ju 87 G-2 in 43e8
1 Tac/Strat Bomber
Ju 188 E-1 .......................... a1 ... AI181 ................... 485 ... 456
30 enemy planes I have to worry about on Prok according to Soren

That is a crazy amount of planes so plan on bringing every single unit that can attack aircraft converting Slender back to Fighter /Tac bomber with 14 str. Not sure going full boat with all of the other planes, but I am not comfortable using G and G+ in my game, I could upgrade the G to G+ but do not want to use 2 G's. Alvarez is back burner as I work to get through these big battles, I will bring him but he is falling far behind and I am ok with that as I try to build up some other units.

NoXush is insanely OP and I am thankful for that as I was not planning on using 2 Italian Fighters in this playthrough but am sure glad I did as they are some really good units.

I may bring one of the straight Strats but feel I need big Boomers for sure on Prok

My AA are all shaping up to be critical units in these later years, and having Makorin as an SE unit to get the job done has been a serious improvement to my mastery of the air.

Looking forward to getting more and more 2nd heroes and maybe some of the bombers above 1000 kills by the end of 43.

More thoughts later
[/quote]
[/quote]
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
Locarnus
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 772
Joined: Tue Jul 19, 2011 8:14 pm

Re: Locarnus Addon 2025-05, for Battlefield Europe, Afrika Korps and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Tue Jun 03, 2025 9:44 pm Going to be bringing all above tanks and Nashorn
and 1 of these 3, not sure which one yet
Flammpz III 43 r12 ............. m1a2 ... NightPhoenix .......... 966 ... 356 ... still considering keeping Flamm, so prob not bringing in Prok
StuG III G+ ....................... i1m1 ... DoktorG ................ 986 ... 363 ... edit: corrected kill count
Panzer IV H ...................... s1a2 ... Rimski .................. 926 ... 302

So which of the above 2 would you bring? Dr G has been the tank I have been using religiously, but should I give Rimski a chance to shine in Prok?

I will have more ?/thoughts tomorrow
Oh, forgot, the difference between your two captured T-34-85 and the SU-85 & KV-85 are 179 prestige, which you can award yourself using the cheat/debug codes.

Given the sheer number of armored enemies, imho attack boni are more helpful than ini.
So Rimski with Panzer IV?

There are still many entrenched soft units in the north for a Flammpanzer, though later on it would be pretty useless against enemy armor.
I still recommend bringing NightPhoenix with the full rof StuH 42+, instead of another self-propelled arty that only has 8 rof and/or no armor, especially against enemy aircraft.

goose_2 wrote: Wed Jun 04, 2025 4:46 pm 30 enemy planes I have to worry about on Prok according to Soren

That is a crazy amount of planes so plan on bringing every single unit that can attack aircraft converting Slender back to Fighter /Tac bomber with 14 str. Not sure going full boat with all of the other planes, but I am not comfortable using G and G+ in my game, I could upgrade the G to G+ but do not want to use 2 G's. Alvarez is back burner as I work to get through these big battles, I will bring him but he is falling far behind and I am ok with that as I try to build up some other units.

NoXush is insanely OP and I am thankful for that as I was not planning on using 2 Italian Fighters in this playthrough but am sure glad I did as they are some really good units.

I may bring one of the straight Strats but feel I need big Boomers for sure on Prok

My AA are all shaping up to be critical units in these later years, and having Makorin as an SE unit to get the job done has been a serious improvement to my mastery of the air.

Looking forward to getting more and more 2nd heroes and maybe some of the bombers above 1000 kills by the end of 43.

More thoughts later
You don't want to use 2 Gs, because of semantics? :roll:
There were >20'000 Bf 109 Gs made. The italians produced less than 500 Re.200x, and nearly all were R.2001 and Re.2002. The whole italian ww2 airforce combined, including double deckers and trainers from the 1920s, did have far fewer aircraft than Bf 109 Gs were produced.
For ground forces, the germans built 12 Bison II (15-cm-sIG 33 (Sf) auf Pz. II). Twelve.
And 38 Bison I (15-cm-sIG 33 (Sf) auf Pz. I B).

I like unit variety in the game. And fielding some near unicorns or paper projects and so on. The whole game is about what-if.
But reducing the main fighter production run of 20'000 aircraft to a single unit because of arbitrary semantics?
The very low production early Bf 110s got different designations simply for using different radio sets. The naming pendulum just went the other way for the Bf 109 G-6.


Anyway, the Fw 190 F & G variants will get +1 ini in the coming patch, thus making them competitive fighters as well as decent fighter bombers.
With that many enemy fighters around, I would probably leave the more vulnerable Bf 110 and perhaps even Ju 88 at home, than the more aerial combat ready Fw 190 F-3?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Post Reply

Return to “Panzer Corps : Scenario Design”