Currently they have these traits and bonuses. They will stay in their unit type.



Any suggestions are welcome.
sers,
Thomas
Moderator: Panzer Corps 2 Moderators
Those are the versions u get in 1939. I am currently working on 1941 and want to give them their historical promotions.
Sadly restricing heros to specific units is not possible, only unit types. Puzzled about that for the artillery version of Wittmann. tried restricting him to StuGIII instead of all artillerie, but that is sadly not possible.Tassadar wrote: ↑Tue Jun 03, 2025 2:33 pm Lagus makes me wish for heroes applicable to towed units only, as an extra restriction. You could entertains options like even +2 Speed and Double Move instead of Fast Deployment then for a unique option that's not abusable on SPGs. Also, is Forced March technically possible to give on a hero? Never thought about it, but if it is, that's a fun little niche application.
I currently like the prudent/avenger combination. No Retaliation is one of the heavily restricted heroes due to his power.Tassadar wrote: ↑Tue Jun 03, 2025 2:33 pm As for Törni, in my custom modified AAR for AO series, I used the below settings. In retrospect No Supply was there sjut to experiment with it and wasn't really synergistic, so that was one I'd cut. Fearsome Reputations was flavorful, maybe could serve as a upgrade/replacement for later years? After all, he had a bounty on his head which is quite unusual. Ignores ZOC or Double Move also seem interesting to emphasis his unit's mobility and ability to strike in unpredictable places.
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They show up at the end of 1939.U can do operation "Aufwartung"(fictional german involvement in Winter War and my first goes at defensive scenarios) instead of "Weserübung".DefiantXYX wrote: ↑Wed Jun 04, 2025 2:39 pm Looks like I havent played the mod for a while, I cant remeber any of the guys.
Only thing I suggest is to remove prudent. If a get one of these traits I know I will abuse it, some overstrength, zero slot and I have an unkillable unit...you could exchange it with no surrender, or units never retreats...is this a trait?!
When it comes to fighter heroes, afaik there is always some +2 air attack. Maybe +2 air defense could be something for a promotion.
I could bewrong, but I remember several situations in 1944/1945/1946, especially in the AO Redone Mod, when you fight like 150 fighters.
They show up at the end of 1939 since the rework in the alternate history path u can play instead of "Weserübung".scorehouse wrote: ↑Thu Jun 05, 2025 1:59 pm which series were these heroes? did they disappear after Finland? were they in the 1939 remake where you begin with the 4 preludes to build your core?
I remember those situation, too. issue here is that the enemy AI has all it´s units on the map from the start and can move them around freely.DefiantXYX wrote: ↑Thu Jun 05, 2025 7:18 am I could bewrong, but I remember several situations in 1944/1945/1946, especially in the AO Redone Mod, when you fight like 150 fighters.
Sadly those things are beyond our reach atm or i would have dabled a lot with those medals already.DefiantXYX wrote: ↑Thu Jun 05, 2025 7:18 am Is it possible, that traits scale with the years? I mean +2 air attack is a lot when your base number is 10!
But in 1944, when something like 26 is normal, its not so much...
Or something like "its time for promotions!" in any years, before the first scenario. You can pick like 5 heroes and upgrade +2 air attack to +3 air attack.
In 1943NH 2nd training midcampaign u get a hero that adds +3 to ammo and can be attached to any unit, but i´ll keep the extra ammo in mind for 44/45.DefiantXYX wrote: ↑Thu Jun 05, 2025 7:18 am While I am writing here, an extra ammo hero/trait for fighters would be very nice and something unique I guess. At some point your fighters start to have only 4 ammo, thats not a lot;)
Yeah well, I am not a big fan of that behaviour. You already have that in the huge AO redone maps, when the maps are that big, you cant even transfer from one airport to the next one.Grondel wrote: ↑Thu Jun 05, 2025 6:54 pm In the PC1 remake mod i try to avoid that.
First most(not all)planes are stuck at their airfield. they will attack units that come in range, but will not redeploy to a diffrent airfield to get closer. In combination with bigger maps this distributes the enemy airforce over the map and prevents that extreme swarming one sometimes ran into in the AO.
I was relating on your hero upgrade system, not on the medals.DefiantXYX wrote: ↑Thu Jun 05, 2025 7:18 am Sadly those things are beyond our reach atm or i would have dabled a lot with those medals already.
All we can do is change the number of needed kills/overruns etc. to gain the +1/+2/+3,etc.
Yeah true, I forgot about that guy. I guess I put him on a artillery unit. I tend to never change heroes and stuff when not necessary.In 1943NH 2nd training midcampaign u get a hero that adds +3 to ammo and can be attached to any unit, but i´ll keep the extra ammo in mind for 44/45.
DefiantXYX wrote: ↑Fri Jun 06, 2025 11:02 am I was relating on your hero upgrade system, not on the medals.
Galland in 1939: +2 Air attack
Galland in 1940: +3 Air attack (if you invest your "upgrade/promotion points")
[...]
Galland in 1945: + 8 Air Attack
Or can you not create new traits like +3 air attack, there is just the +2 air attack?
Ah ok, yes that would work. any number is possible here, haven´t run into any limitations so far.
I´ll keep that in mind when going forward.
sers,
Thomas