PC1 remake, what´s next

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Grondel
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PC1 remake, what´s next

Post by Grondel »

Next update is planned for mid July.

Current changelog includes:
- all campaigns have a limited version
- all heroes in colour
- all normal campaigns have a starting core with random heroes

tpoo has done a lot of work on the hero pics. Any hero that is newly created will be in colour and when u start a new campaign ur imported heroes will get coloured, too. Only savegames are beyong our grasp, u will have to finish the campaign in B/W and once u move to the next u will get ur colour heroes, too.

Here´s a little sneakpeek:
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1941 Kiev and Leningrad path have been reworked from 3 small scenarios to 1 huge scenario each.
U will still have to do all the objectives from the smaller maps, but have to deploy only once instead of 3 times, which always anoid me about this part.
The maps are 70x70 for kiev and 44x81 for leningrad. Machines at the lower end of the spectrum might need some time loading these. I recommend grabbing coffee in that case. :)

Here´s the Kiev objective list.
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If u played the fictional "Operation Aufwartung" at the end of 1939 instead of "Operation Weserübung" u will find urself back in Vipurii to help the Finnish end the Russian occupation of the town and learn something about Motti-tactics.
In this scenario your "objectives" might flee of the map if u spook them too early. :)
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If u have further questions feel free to ask here or via pm.

If u feel like participating in playtesting add me in Discord, my handle is: "grondel"

sers,
Thomas
Retributarr
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Re: PC1 remake, what´s next

Post by Retributarr »

Thank's "Grondel" for all of your efforts of... "Dedication and Transformational-Hard-Work!!!. If you keep this "Up"... someday you just may own "Slitherine?".

I have always gotten a "Kick" out of "Shultz"... he was "Great!"... almost "Awesome!"... he continually gave off an "Indirect Sense of Humor"... whether intended or not.
Grondel
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Re: PC1 remake, what´s next

Post by Grondel »

Retributarr wrote: Sun Jun 01, 2025 8:22 pm Thank's "Grondel" for all of your efforts of... "Dedication and Transformational-Hard-Work!!!. If you keep this "Up"... someday you just may own "Slitherine?".

I have always gotten a "Kick" out of "Shultz"... he was "Great!"... almost "Awesome!"... he continually gave off an "Indirect Sense of Humor"... whether intended or not.
The creation of Schulz in the mod has a little story to it.

Very early in the life of PC2 u could use an overrun hero to train steamroller to an infantry unit and then move the overrun hero to another unit, since steamroller would work by itself(it was patch some time ago, so steamroller requires overrun, too, to work properly).
This caused enormous balance issues the later the campaign. A player who got an overrun hero early on had an easy time with his pioneers "ignore entrenchment", just steamrolling whole cities. If u set something up to challenge such a core a player with less luck would struggle.

So i decided to have a custom hero with overrun early in the campaign to avoid the issue.
When thinking about a character that might fit, Schulz instantly sprang to mind, with his belly ramming someone into a wall. :)

I just couldn´t resist to do it.

sers,
Thomas
DefiantXYX
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Re: PC1 remake, what´s next

Post by DefiantXYX »

Wow, how did you do this with the pictures, they look great! :o

I still not sure if black/white better fits in the WWII context but maybe that still comes from my nightmares of lipstick wagner in Storm over Europe :D
Grondel
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Re: PC1 remake, what´s next

Post by Grondel »

DefiantXYX wrote: Mon Jun 02, 2025 6:15 am Wow, how did you do this with the pictures, they look great! :o

I still not sure if black/white better fits in the WWII context but maybe that still comes from my nightmares of lipstick wagner in Storm over Europe :D
tpoo is our 2D wizard, not sure exactly how he does it. I´ll let him know, maybe he can answer that.

I too was "nah, PC1 will stay black and white, fits better." when tpoo offered to upgrade the pics some years ago, but those just look fantastic now AND he can finally produce new ones out of thin air, which was the selling point for me.

This is the Ingenieur u get attached to ur K5/Karl Gerät at the start of 1943NH.
Image
I´m not 100% sure how he does it, but afaik nothing about this pic existed before he had it made.

sers,
Thomas
Grondel
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Re: PC1 remake, what´s next

Post by Grondel »

After having to write it down 4 times now, I decided to post it here so there won´t be a fifth question.

Currently the PC1 Remake mod consists of the following campaigns:

Tutorial
6 "Look only" scenarios that showcase and explain the unit changes and some mechanics that are unique to the mod, like Reserve Hex, Random Hero, etc.

Preludes
4 Scenarios that are played in sequence. Enables the player to create his core for "Fall Weiß" and he is reminded of some basic game mechanic that are essentiell to not get ur ass handed to u by the mod.

1939
18 Scenarios total, 15 played per run. "Fall Weiß" from beginning to end followed by "Weserübung" or "Aufwartung" depicting a fictional German involvement in the "Winter War".

1940
15 Scenarios played in sequence. "Fall Gelb" followed by "Fall Rot".

At this point the player can decide to either go to 1941 of Africa Core

1941
13 Scenarios total, 10 played per run. Starts with the execution of "Weisung Nr.25", then some Balkan and Mediterranean followed by "Barbarossa" and "Hochzeitstanz" if u did "Aufwartung" in 1939, till it ends with the first failed attempt to occupy Moskau.

1942
15 Scenarios total, 12 played per run. Starts with regrouping in Vitebsk then "Fall Blau" and ends with the Stalingrad decision "Should i stay or should i go?" If the player decides to stay his core will be saved to go to the historical 1943. If he decides to go the core is saved for the fictional path 1943NH.

1943
14 Scenarios total, 11 played per run. Starts with the Kharkov offensive and the "Zitadelle" ending back in Kiev 11/1943.
This is currently the end of the more or less historical path.

Africa Corps
26 Scenarios total, 20 played on fictional path, 13 played on historical path. Starts with early "Sonnenblume" and the usual El-Alamein decision. The decision is flipped here, since u are not Rommel. While Rommel disobeys the order to push ahead in El-Alamein, you, as his sup-commander, can defy him and push ahead for Egypt and then following the fictional path all the way to either Caucasus or India. The Caucasus ending will lead into 1943NH, the India ending is currently not continued and might lead to a fictional "Germany in the Pacific" campaign if I live long enough to do it.
If u follow history and disobey the order to push for Egybt together with Rommel u walk the historical path and face the first US forces on the reatreat to Tunesia. This ending will continue into 1943West if i ever get to do that Campaign.

1943NH
41 Scenarios total, 13 played per loosing run, 21 played per winning run West or AC. This is 3 campaigns in 1, starting with repelling the Russian "Operation Uranus" followed by a succesfull "Blitzgewitter" u push all the way through Russian territory, with a little 2 scenario special operation to end the Russian war efforts and finaly assaulting Moskau for good.
Then u can choose to either go west and face the Aliies in europe or go to Africa and undo the Allied occupation of northern Africa all the way to Gibraltar. 1943NH ends with the option to continue into a Seelöwe44 which i will probably do after I am finished with 44/45 historical.

Makes 136 scenarios total. With patch from July all campaigns will have a normal and a Ltd. version.
In the Limited campaigns u get a handcrafted unit-stock that is upgraded through out the campaign. This makes it essentiall to start with "Preludes" and go all the way if u want to play Limited. Starting midwar is not advisable for those.

From July all normal campaigns will come with a starting core that is equal in power to a core that went all the way. Only difference will be hero quality and Medalls, but u can start any year u want without having to play the early years.

Since this question gets asked a lot, too. The Mod is free in all aspecs, grab it here or on steam. There is no way to pay for my coffee and it will stay that way.
If u want to pay back in any way give -->Detailed<-- feedback. And please don´t hold back with ur critics if u have any, I was borne and raised in Germany, if u bump into me I feel cuddled. If u don´t want to do it publicly or want to have a discussion add me on Discord, my handle is "grondel"

"Nothing ever got better by 2 people agreeing!" I have no clue whom I stole that from, but that´s how I see developement.

sers,
Thomas
scorehouse
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Re: PC1 remake, what´s next

Post by scorehouse »

on the PC 1 remake, can I skip up until 1940, import and go? of do I need to start at the beginning? this is of course if the remake for 1940-41, etc. are available to play?
scorehouse
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Re: PC1 remake, what´s next

Post by scorehouse »

I reread the above and am proceeding as though I'm playing the updated 40-41 Campaigns. sorry
Grondel
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Re: PC1 remake, what´s next

Post by Grondel »

scorehouse wrote: Mon Jun 02, 2025 7:40 pm I reread the above and am proceeding as though I'm playing the updated 40-41 Campaigns. sorry
Once u have a saved core for a year u will always be able to reuse that. i have no intention of making cores invalid.
But from next patch(July) u can start with a "random" core that gets a new hero mix evry time u start the campaign.

sers,
Thomas
scorehouse
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Re: PC1 remake, what´s next

Post by scorehouse »

sounds great. will the "New Mix" plan have "core" Heroes that carryover?
Grondel
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Re: PC1 remake, what´s next

Post by Grondel »

scorehouse wrote: Mon Jun 02, 2025 10:46 pm sounds great. will the "New Mix" plan have "core" Heroes that carryover?
Not sure what ur trying to ask.

At the start of a normal campaign a instant core is created if u do not import a core. It will have the ame number of heroes that a core would have that went all the war to here that did not use general traits to create extra heroes. It will have most of the Custom heroes that showed up so far and a decent number of units. At least some tanks will have steamroller.
If u play the whole campaign to the end with those units a core is crteated that can go to the next campaign.

Hope this answers ur question.

sers,
Thomas
scorehouse
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Re: PC1 remake, what´s next

Post by scorehouse »

how bout a Heavy bomber hero with Aggressive Counter and either Consolidator or Prudent? :mrgreen: 8)
Grondel
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Re: PC1 remake, what´s next

Post by Grondel »

scorehouse wrote: Mon Jun 02, 2025 11:14 pm how bout a Heavy bomber hero with Aggressive Counter and either Consolidator or Prudent? :mrgreen: 8)
The custom heros are the ones that come with the campaign and the random ones all have 1 trait, like the heroes u get at the start of a map.

sers,
Thomas
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