Campaigns for Modern Conflicts
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Campaigns for Modern Conflicts
Oh, I forgot: do Russian military bases have a use or are they just ambient units?
Uzbek: take a look at Swedish vehicles, not only their aircraft. The CV90 with 8 Soft Attack is something serious, you should consider take one or two to support special forces in the open.
Time to raid this Russian HQ in mission 3. I fortunately always made a save the turn before I finish a scenario, just in case there is an update XD
Uzbek: take a look at Swedish vehicles, not only their aircraft. The CV90 with 8 Soft Attack is something serious, you should consider take one or two to support special forces in the open.
Time to raid this Russian HQ in mission 3. I fortunately always made a save the turn before I finish a scenario, just in case there is an update XD
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
Enemy military bases with tents are mostly there to destroy, the ones with buildings too, you might get extra prestige or a little surprise.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
One last thing... Why there is a photo of Arnold Schwarzenegger hidden in your files ?
I remind having found another one in a previous pack, but forgot to talk about it back then. Is he the secret red thread linking all your content together ?

I remind having found another one in a previous pack, but forgot to talk about it back then. Is he the secret red thread linking all your content together ?

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts



if the picture doesn't show up for you i can describe how to find it...arni is cool.



Wait until Mission Oil Rig
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
You could one day add Schwarzy as a hidden overpowered commando unit to unlock under a secret very specific task ?
More seriously, mission 3 was cool.
I was lucky and quickly find the best positions to attack. I have to said that the level design gives very good indications : small fortifications behind the frozen bridge and radar station on the hill with a flag, it seemed logical that important things were there. Perfect clues given to the player.
Norwegian and Finnish SF work well together. One is faster on foot, the other more mobile with dedicated transport helicopters.
I found factories ; I considered them as opportunity targets and destroyed them. i already forgot my resolution about focusing on the main objectives, apparently
Oh, I maybe found something to fix.
In the middle of the mission, I unlocked F-35s. F-35s that are unavailable in the next scenario.
I saw that the timer was configured to move by days, not by hours. Consequently, it made some equipments available sooner than planned.
Not necessarly a big deal: I was too focused on my raid to buy 5th gen fighters
Replay : https://www.mediafire.com/file/05r9dvbr ... 4.rar/file

More seriously, mission 3 was cool.
I was lucky and quickly find the best positions to attack. I have to said that the level design gives very good indications : small fortifications behind the frozen bridge and radar station on the hill with a flag, it seemed logical that important things were there. Perfect clues given to the player.
Norwegian and Finnish SF work well together. One is faster on foot, the other more mobile with dedicated transport helicopters.
I found factories ; I considered them as opportunity targets and destroyed them. i already forgot my resolution about focusing on the main objectives, apparently

Oh, I maybe found something to fix.
In the middle of the mission, I unlocked F-35s. F-35s that are unavailable in the next scenario.
I saw that the timer was configured to move by days, not by hours. Consequently, it made some equipments available sooner than planned.
Not necessarly a big deal: I was too focused on my raid to buy 5th gen fighters

Replay : https://www.mediafire.com/file/05r9dvbr ... 4.rar/file
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
Imeror wrote: ↑Sat May 24, 2025 11:44 am You could one day add Schwarzy as a hidden overpowered commando unit to unlock under a secret very specific task ?![]()
More seriously, mission 3 was cool.
I was lucky and quickly find the best positions to attack. I have to said that the level design gives very good indications : small fortifications behind the frozen bridge and radar station on the hill with a flag, it seemed logical that important things were there. Perfect clues given to the player.
Norwegian and Finnish SF work well together. One is faster on foot, the other more mobile with dedicated transport helicopters.
I found factories ; I considered them as opportunity targets and destroyed them. i already forgot my resolution about focusing on the main objectives, apparently![]()
Oh, I maybe found something to fix.
In the middle of the mission, I unlocked F-35s. F-35s that are unavailable in the next scenario.
I saw that the timer was configured to move by days, not by hours. Consequently, it made some equipments available sooner than planned.
Not necessarly a big deal: I was too focused on my raid to buy 5th gen fighters![]()
Replay : https://www.mediafire.com/file/05r9dvbr ... 4.rar/file
Aaaarrrrr, there it is again, my mistake with the sense of time. But no big deal, buy the F-35, you'll need these planes later. I won't change that so the players have the opportunity to train these machines.
One question: Have you been lucky enough to get a bonus unit so far?
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Oooooh, there are bonus units
Unfortunately: no. I had the norwegian SF team, but they are given by the scenario, I think.
It's too late for the F-35, I've already finished the scenario. I just have regret to not have bought them then

Unfortunately: no. I had the norwegian SF team, but they are given by the scenario, I think.
It's too late for the F-35, I've already finished the scenario. I just have regret to not have bought them then

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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- Corporal - 5 cm Pak 38
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Re: Campaigns for Modern Conflicts
Great already downloading )
Re: Campaigns for Modern Conflicts
The Norwegian special unit, for example, is a bonus unit. However, I had installed it in this scenario. In my several tests, I either received bonus units in some missions and then very few in others...I can't say why. So I decided to add some here and there, now I hope that the balance doesn't suffer too much.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
¡Sí, ataca!
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Mission 4 has a fun start.
We have to rush with our air transports to secure some places.
One thing I disliked: I'm sure to have cancelled a few units appearing at turn 2, since they spawned nearly around the position of my own helicopters
It was a nice battle: a wide frontline with not enough units to be effective everywhere. The AWACS was a nice addition to recon the flanks, since camps were hidden there.
Replay 04: https://www.mediafire.com/file/2f6gnlhu ... 2.rar/file
Mission 5 make me regret to not have played your air campaign for PaK mod.
Ground units have to regroup to defend the airbase, while the air forces bombard key bunkers behind ennemy lines.
As usual, I decided to be stupidly bold and send one norvegian commando unit (thanks to their Black Hawk) to support the bombardment; Taurus are fine, but some well placed explosives can also do wonders. Saboteur were again annoying, but my team finally helped: mission finisehd 10 turns in advance.
that's my taste : the more unusual a mission is, the more I like it
And I finally had a Norwegian SF as a bonus
Replay 05: https://www.mediafire.com/file/i5hrku1l ... 5.rar/file
We have to rush with our air transports to secure some places.
One thing I disliked: I'm sure to have cancelled a few units appearing at turn 2, since they spawned nearly around the position of my own helicopters

It was a nice battle: a wide frontline with not enough units to be effective everywhere. The AWACS was a nice addition to recon the flanks, since camps were hidden there.
Replay 04: https://www.mediafire.com/file/2f6gnlhu ... 2.rar/file
Mission 5 make me regret to not have played your air campaign for PaK mod.
Ground units have to regroup to defend the airbase, while the air forces bombard key bunkers behind ennemy lines.
As usual, I decided to be stupidly bold and send one norvegian commando unit (thanks to their Black Hawk) to support the bombardment; Taurus are fine, but some well placed explosives can also do wonders. Saboteur were again annoying, but my team finally helped: mission finisehd 10 turns in advance.
that's my taste : the more unusual a mission is, the more I like it

And I finally had a Norwegian SF as a bonus

Replay 05: https://www.mediafire.com/file/i5hrku1l ... 5.rar/file
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
Imeror wrote: ↑Sat May 24, 2025 7:13 pm Mission 4 has a fun start.
We have to rush with our air transports to secure some places.
One thing I disliked: I'm sure to have cancelled a few units appearing at turn 2, since they spawned nearly around the position of my own helicopters![]()
It was a nice battle: a wide frontline with not enough units to be effective everywhere. The AWACS was a nice addition to recon the flanks, since camps were hidden there.
Replay 04: https://www.mediafire.com/file/2f6gnlhu ... 2.rar/file
Mission 5 make me regret to not have played your air campaign for PaK mod.
Ground units have to regroup to defend the airbase, while the air forces bombard key bunkers behind ennemy lines.
As usual, I decided to be stupidly bold and send one norvegian commando unit (thanks to their Black Hawk) to support the bombardment; Taurus are fine, but some well placed explosives can also do wonders. Saboteur were again annoying, but my team finally helped: mission finisehd 10 turns in advance.
that's my taste : the more unusual a mission is, the more I like it![]()
And I finally had a Norwegian SF as a bonus![]()
Replay 05: https://www.mediafire.com/file/i5hrku1l ... 5.rar/file
Ok, I didn't think about that at the moment, that there might be own units on the planned places of the auxiliary units. But judging by their replay, all auxiliary units have arrived.
I didn't make the hexes around the bunkers impassable for ground units with forbidden zones or mines precisely for this idea, so the player has the opportunity to try something out and so that it doesn't become too easy, I placed a saboteur there like a watchdog.

Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
A mod like this could also be appealing.
I imagine the soundscape of the legionnaires when they hurl their pilums... like a hail of missiles.
You could use the combat mode switch to put the legionnaires in turtle position.
I imagine the soundscape of the legionnaires when they hurl their pilums... like a hail of missiles.



You could use the combat mode switch to put the legionnaires in turtle position.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Very good thinking.
We are encouraged to follow the plan, but we can try "unorthodox" tactics as long as we accept to face unexpected difficulties.
I'd say your campaign go from good to great with this specific scenario. The next one is even better.
1- Various threats to deal with : a frontal assault on the open North of the city; amphibious raid (then full force landing) in the industrial zone South. The frontlines are moving, we are always facing new threats on another place of the map, so we have to keep reserves and keep our units mobile. That's very good.
2- I like the idea to put many buildings in the industrial zone, it goes well with the scale of the map. Since buildings are considered as units (technically, they are according to the game mechanics), we can trap ennemy units and force them to surrender more easily. On the opposite, we could also be trapped if we are not cautious, and our artillery can't be where it is the most needed, since there is buildings. I think it captures well the idea of urban combat. Moreover, it gives atmosphere. When the ennemy units landed en masse on an unprotected area, I saw in sadness my factories being bombed and sabotaged. It was good both for the gameplay and the atmosphere.
3- Still about the atmoshpere, I liked the spy ship patrolling along the coast. I think you did not do it for the gameplay (or maybe to increase spotting range for the units that have to land?), but just to gives life to the scenario. If my theory is correct: it worked
Just one problem: I saw in the briefing of the next mission that I need to sink it... but I already send it under the sea during this mission
4- i appreciate that the Eurofighter unit with Taurus was given as a core unit in the previous mission. Very satisfying unit to use
5- As in the previous scenario, we could try to go beyond the mission, if we accept additional challenges. Putting out of sight a 15HP RPG unit near the ennemy airfield on the island was EXTREMELY dirty
Fortunately, I planned a combined assault and my artillery was ready to support my unit that landed there. I was afraid to lost another unit here, but I managed to secure the island in the end. An additional challenge to make a good scenario longer, and not just wait idle the end of the timer.
Great battle!
Replay 06: https://www.mediafire.com/file/7ja0yh8k ... 2.rar/file
We are encouraged to follow the plan, but we can try "unorthodox" tactics as long as we accept to face unexpected difficulties.
I'd say your campaign go from good to great with this specific scenario. The next one is even better.
1- Various threats to deal with : a frontal assault on the open North of the city; amphibious raid (then full force landing) in the industrial zone South. The frontlines are moving, we are always facing new threats on another place of the map, so we have to keep reserves and keep our units mobile. That's very good.
2- I like the idea to put many buildings in the industrial zone, it goes well with the scale of the map. Since buildings are considered as units (technically, they are according to the game mechanics), we can trap ennemy units and force them to surrender more easily. On the opposite, we could also be trapped if we are not cautious, and our artillery can't be where it is the most needed, since there is buildings. I think it captures well the idea of urban combat. Moreover, it gives atmosphere. When the ennemy units landed en masse on an unprotected area, I saw in sadness my factories being bombed and sabotaged. It was good both for the gameplay and the atmosphere.
3- Still about the atmoshpere, I liked the spy ship patrolling along the coast. I think you did not do it for the gameplay (or maybe to increase spotting range for the units that have to land?), but just to gives life to the scenario. If my theory is correct: it worked


4- i appreciate that the Eurofighter unit with Taurus was given as a core unit in the previous mission. Very satisfying unit to use

5- As in the previous scenario, we could try to go beyond the mission, if we accept additional challenges. Putting out of sight a 15HP RPG unit near the ennemy airfield on the island was EXTREMELY dirty

Great battle!
Replay 06: https://www.mediafire.com/file/7ja0yh8k ... 2.rar/file
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
Sold!
Another time period will be playable in Panzer Corps : What can’t it do?

Edit: I would have voted for Carthginians as first faction against them, but it seems it's more II-III century equipment

Mah, there are plenty of other choice in that time period anyway

Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Re: Campaigns for Modern Conflicts
I'm going to experiment a bit.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Re: Campaigns for Modern Conflicts
Well, I'm happy when the campaign is fun to play.Imeror wrote: ↑Sat May 24, 2025 10:37 pm Very good thinking.
We are encouraged to follow the plan, but we can try "unorthodox" tactics as long as we accept to face unexpected difficulties.
I'd say your campaign go from good to great with this specific scenario. The next one is even better.
1- Various threats to deal with : a frontal assault on the open North of the city; amphibious raid (then full force landing) in the industrial zone South. The frontlines are moving, we are always facing new threats on another place of the map, so we have to keep reserves and keep our units mobile. That's very good.
2- I like the idea to put many buildings in the industrial zone, it goes well with the scale of the map. Since buildings are considered as units (technically, they are according to the game mechanics), we can trap ennemy units and force them to surrender more easily. On the opposite, we could also be trapped if we are not cautious, and our artillery can't be where it is the most needed, since there is buildings. I think it captures well the idea of urban combat. Moreover, it gives atmosphere. When the ennemy units landed en masse on an unprotected area, I saw in sadness my factories being bombed and sabotaged. It was good both for the gameplay and the atmosphere.
3- Still about the atmoshpere, I liked the spy ship patrolling along the coast. I think you did not do it for the gameplay (or maybe to increase spotting range for the units that have to land?), but just to gives life to the scenario. If my theory is correct: it workedJust one problem: I saw in the briefing of the next mission that I need to sink it... but I already send it under the sea during this mission
![]()
4- i appreciate that the Eurofighter unit with Taurus was given as a core unit in the previous mission. Very satisfying unit to use![]()
5- As in the previous scenario, we could try to go beyond the mission, if we accept additional challenges. Putting out of sight a 15HP RPG unit near the ennemy airfield on the island was EXTREMELY dirtyFortunately, I planned a combined assault and my artillery was ready to support my unit that landed there. I was afraid to lost another unit here, but I managed to secure the island in the end. An additional challenge to make a good scenario longer, and not just wait idle the end of the timer.
Great battle!
Replay 06: https://www.mediafire.com/file/7ja0yh8k ... 2.rar/file
The spy ship served as a target and also as an eye for the enemy. Go ahead and sink it, Russia has more of them.
Yes, the little island with the airfield... I thought that one or two people might want to try it, but I didn't want to make it that easy.
With the Roman Empire...it's more of an experiment...you can also start the time before the Marius reform, at the time of the Republic and then more armor, units, new enemies. But that would be a completely separate mod.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: Campaigns for Modern Conflicts
I am now also cool as Toby without capturing the aerodrome also broke the Russians on the 23rd move )))) As they say the box simply opened details in replay and screenshots )))) Komando 3 map also I liked the destruction of Russian infrastructure by European Special Forces )))) True the only ones who died ironically were Germans ))))
























Well, you need to translate it, otherwise everything is in the language of Nato)))

When I entered the wrong cheats))))
https://author.today/post/141823
https://union.4bb.ru/viewtopic.php?id=980&p=28#p121026
























Well, you need to translate it, otherwise everything is in the language of Nato)))

When I entered the wrong cheats))))
https://author.today/post/141823
https://union.4bb.ru/viewtopic.php?id=980&p=28#p121026
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Re: Campaigns for Modern Conflicts
Also cool mission but I had Germans killed )))) the rest for them avenged screenshots and replay attached ))))




















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Re: Campaigns for Modern Conflicts
Also fun mission mass attack of Russians must still survive with the restriction that Toby led is casino of fortune )))) My veteran Finns special forces died there )))) Nevertheless, I won by destroying three bunkers ))))) Most of all I liked the Russian sabotage squad who managed to seriously cripple my Swedish pumped up tanks )))) To be continued .....
























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