Afaik that is all that is required. You can test it by making and accepting your own challengeLysimachos wrote: ↑Sun Dec 29, 2024 9:56 am I was wondering if, to make the mod playable in multyplayer, is only needed to copy-paste the relative folder in the User/Documents/My Game/PSCAMP/Multiplayer folder or something else should be done to make it work properly ...
AGE OF REASON MOD Version 2.0
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
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- Major-General - Jagdtiger
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Re: AGE OF REASON MOD Version 1.1
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259
Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
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- Lieutenant Colonel - Elite Panther D
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- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: AGE OF REASON MOD Version 1.1
Thanks, Snugglebunnies,
you’re right.
Initially I had some problems because I didn’t see in the opening screen the “Age of Reason” scenario.
Then I understood I had to:
- click on the “Read me” button of the “Extra Nation v3” scenario,
- click the “Create Skirmish” button,
- change the selected campaign from “Thirty Years War” (that is default) to “Age of Reason”,
- select the appropriate armies, scenario type, force and map size, terrain type,
- then click the “Create” button and repeat the same in the next screen,
- and finally click the “exit campaign” button in the bottom right corner of the screen.
At the end of which procedure, the challenge is set.
So, if anyone is interested, I’ve launched a couple of challenges to verify the effective strength of some of the modded armies.
Then, it would be also great to fight a campaign with some gamers.
About this, I’ve got some ideas regarding a “War of the Spanish Succession”, for which from a minimum of 2 to a maximum of 8 players would be required, in order to cover the four main theatres of the conflict (Northern Italy, Flanders, Spain and Northern America) …
you’re right.
Initially I had some problems because I didn’t see in the opening screen the “Age of Reason” scenario.
Then I understood I had to:
- click on the “Read me” button of the “Extra Nation v3” scenario,
- click the “Create Skirmish” button,
- change the selected campaign from “Thirty Years War” (that is default) to “Age of Reason”,
- select the appropriate armies, scenario type, force and map size, terrain type,
- then click the “Create” button and repeat the same in the next screen,
- and finally click the “exit campaign” button in the bottom right corner of the screen.
At the end of which procedure, the challenge is set.
So, if anyone is interested, I’ve launched a couple of challenges to verify the effective strength of some of the modded armies.
Then, it would be also great to fight a campaign with some gamers.
About this, I’ve got some ideas regarding a “War of the Spanish Succession”, for which from a minimum of 2 to a maximum of 8 players would be required, in order to cover the four main theatres of the conflict (Northern Italy, Flanders, Spain and Northern America) …
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: AGE OF REASON MOD Version 1.1
This looks very well-done, Lysimachos! I commend you on this excellent work. As a historian of the 17th and 18th centuries, it's nice to see this era properly represented in the game and you've done an excellent job.
What armies do you have planned for addition in future versions?
What armies do you have planned for addition in future versions?

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Re: AGE OF REASON MOD Version 1.1
Thanks for your comment Polskers!
It's always rewarding to have some appreciation after a hard work.
In the future, possibly in the next six months, I'd like to add Algerian, Moroccan, Portuguese, Anglo-Portuguese, Spanish, Savoyard, Venetian, Dutch, Jacobite, Imperial (HRE), Saxon, Prussian, Polish, Swedish, Russian, Ottoman, Persian, British (Colonial India), French (Colonial India) and Indian (Mughal & Maratha if I'm able to find a way to create the model for elephants ) armies.
It's always rewarding to have some appreciation after a hard work.

In the future, possibly in the next six months, I'd like to add Algerian, Moroccan, Portuguese, Anglo-Portuguese, Spanish, Savoyard, Venetian, Dutch, Jacobite, Imperial (HRE), Saxon, Prussian, Polish, Swedish, Russian, Ottoman, Persian, British (Colonial India), French (Colonial India) and Indian (Mughal & Maratha if I'm able to find a way to create the model for elephants ) armies.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: AGE OF REASON MOD Version 1.1
Many thanks for all your efforts in producing this mod which I have been enjoying very much. While P&S has many fine mods for battles in this period I have greatly missed having the possibility of setting up random skirmish games. Now I can delve into The War of the Spanish Succession, War of Austrian Succession, Seven Years War, AWI and colonial skirmishes. Great stuff!
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- Lieutenant Colonel - Elite Panther D
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Re: AGE OF REASON MOD Version 1.1
In fact this was just the reason why I started thinking about an "Age of Reason" mod, given also the fact that I'm greatly attracted by this historical period, particularly for his military aspectsDoyley50 wrote: ↑Fri Jan 10, 2025 3:02 pm Many thanks for all your efforts in producing this mod which I have been enjoying very much. While P&S has many fine mods for battles in this period I have greatly missed having the possibility of setting up random skirmish games. Now I can delve into The War of the Spanish Succession, War of Austrian Succession, Seven Years War, AWI and colonial skirmishes. Great stuff!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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- Lieutenant Colonel - Elite Panther D
- Posts: 1368
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: AGE OF REASON MOD Version 1.1
Hi guys,
some updates about the work in progress!
During the last month the Prussian, Russian, Swedish and Holy Roman Empire armies have been finished, and the Native Americans have now two different lists (Algonquin and Iroquois), but all of these are still to be tested. Next ones will be the Ottoman and Savoyard.
The artillery fire has been further enhanced and some units like the Grenadiers and Guards have been slightly revisited.
Here is the preview of some armies.
Prussian:
Prussian deployed
some updates about the work in progress!
During the last month the Prussian, Russian, Swedish and Holy Roman Empire armies have been finished, and the Native Americans have now two different lists (Algonquin and Iroquois), but all of these are still to be tested. Next ones will be the Ottoman and Savoyard.
The artillery fire has been further enhanced and some units like the Grenadiers and Guards have been slightly revisited.
Here is the preview of some armies.
Prussian:
Prussian deployed
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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- Lieutenant Colonel - Elite Panther D
- Posts: 1368
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: AGE OF REASON MOD Version 1.1
And here are the Russians
Russian deployed
Russian deployed
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: AGE OF REASON MOD Version 1.1
Thanks for making this great mod!
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- Lieutenant Colonel - Elite Panther D
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- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: AGE OF REASON MOD Version 1.1
Thanks for your praise, mate!
In a couple of weeks I shoud be able to release the final version of the mod with all the europeans armies of the period (including Prussian, Russian, Ottoman, Swedish, Savoyard and many more), plus the Moroccan, who can challenge the Spanish and Portuguese colonial armies in north Africa.
In a couple of weeks I shoud be able to release the final version of the mod with all the europeans armies of the period (including Prussian, Russian, Ottoman, Swedish, Savoyard and many more), plus the Moroccan, who can challenge the Spanish and Portuguese colonial armies in north Africa.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: AGE OF REASON MOD Version 1.1
Good news indeed!
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- Lieutenant Colonel - Elite Panther D
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Re: AGE OF REASON MOD Version 2.0
The second and final version of the mod, which presents a Campaign, Single Player and MultiPlayer section, has been released and is now downloadable in-game but, for the players that already own the first version, it will be necessary to move the current version out of their My Games folder in order for them to show up on the in-game download list.
It sports several new units (like, for example, Moroccan Sekhan infantry, Ottoman Bashi-Bazouk and Garrison Troops, Polish Hajduks and Uhlans, Portoguese Ordenanzas, Spanish Militia de Pardos y Morenos, Fijos de Ultramar and Dragones de Cuera, Venetian Cernide, Morlacchi and Schiavoni, etc.) while some others have been revisited, as especially:
- the Grenadiers, that have lost some morale and elan but have acquired 12 AP, to represent their tactical prowess because of which they were used for the most difficult tasks,
- the Guards, that have been decreased from 12 to 10 AP but now represent the strongest unit in the game.
The fire power of artillery has been further enhanced, and it now seems to properly represent the main role acquired by guns on the battlefield during this period, while the combat capability of disrupted and fragmented units has also been modified, to make them a bit more resilient on the battlefield.
Many units come with original flags of the period or model reconstructed resembling them.
The campaign section has been updated with all the new armies and some new province names.
Overall, the following armies are available:
- Anglo-Dutch (2 lists),
- Anglo-Hanoverian (2 lists),
- Anglo-Portuguese (2 lists),
- Austrian (3 lists),
- Austro-Savoyard (2 lists),
- Bavarian (3 lists),
- Bourbon (1 list),
- British (3 lists),
- British (Colonial America) (2 lists),
- Danish (3 lists),
- Dutch (3 lists),
- Franco-Bavarian (2 lists),
- Franco-Savoyard (1 list),
- French (3 lists),
- French (Colonial America) (1 list),
- Grand Alliance (1 list),
- Holy Roman Empire (3 lists),
- Jacobite (2 lists),
- Moroccan (1 list),
- Native American (Algonquin) (1 list),
- Native American (Iroquois) (1 list),
- Neapolitan (2 lists),
- Ottoman (2 lists),
- Ottoman (North Africa) (1 list),
- Polish (3 lists),
- Portuguese (2 lists),
- Portuguese (North Africa) (1 list),
- Pragmatic (1 list),
- Prussian (3 lists),
- Russian (3 lists),
- Savoyard (3 lists),
- Saxon (3 lists),
- Spanish (3 lists),
- Spanish (Colonial America) (1 list),
- Spanish (North Africa) (1 list),
- Swedish (3 lists),
- Thirteen Colonies (1 list),
- Venetian (2 lists),
- Venetian (Colonial) (1 list).
The armies are divided between Pro-Imperial and Anti-Imperial, so remember to disable the filter present on the opening screen if you want to fight against every army you like.
The mod has been thoroughly controlled before the release but if you may anyway find any mistakes in the texts or some problems while playing, please let me know that I’ll try to solve the problem.
It sports several new units (like, for example, Moroccan Sekhan infantry, Ottoman Bashi-Bazouk and Garrison Troops, Polish Hajduks and Uhlans, Portoguese Ordenanzas, Spanish Militia de Pardos y Morenos, Fijos de Ultramar and Dragones de Cuera, Venetian Cernide, Morlacchi and Schiavoni, etc.) while some others have been revisited, as especially:
- the Grenadiers, that have lost some morale and elan but have acquired 12 AP, to represent their tactical prowess because of which they were used for the most difficult tasks,
- the Guards, that have been decreased from 12 to 10 AP but now represent the strongest unit in the game.
The fire power of artillery has been further enhanced, and it now seems to properly represent the main role acquired by guns on the battlefield during this period, while the combat capability of disrupted and fragmented units has also been modified, to make them a bit more resilient on the battlefield.
Many units come with original flags of the period or model reconstructed resembling them.
The campaign section has been updated with all the new armies and some new province names.
Overall, the following armies are available:
- Anglo-Dutch (2 lists),
- Anglo-Hanoverian (2 lists),
- Anglo-Portuguese (2 lists),
- Austrian (3 lists),
- Austro-Savoyard (2 lists),
- Bavarian (3 lists),
- Bourbon (1 list),
- British (3 lists),
- British (Colonial America) (2 lists),
- Danish (3 lists),
- Dutch (3 lists),
- Franco-Bavarian (2 lists),
- Franco-Savoyard (1 list),
- French (3 lists),
- French (Colonial America) (1 list),
- Grand Alliance (1 list),
- Holy Roman Empire (3 lists),
- Jacobite (2 lists),
- Moroccan (1 list),
- Native American (Algonquin) (1 list),
- Native American (Iroquois) (1 list),
- Neapolitan (2 lists),
- Ottoman (2 lists),
- Ottoman (North Africa) (1 list),
- Polish (3 lists),
- Portuguese (2 lists),
- Portuguese (North Africa) (1 list),
- Pragmatic (1 list),
- Prussian (3 lists),
- Russian (3 lists),
- Savoyard (3 lists),
- Saxon (3 lists),
- Spanish (3 lists),
- Spanish (Colonial America) (1 list),
- Spanish (North Africa) (1 list),
- Swedish (3 lists),
- Thirteen Colonies (1 list),
- Venetian (2 lists),
- Venetian (Colonial) (1 list).
The armies are divided between Pro-Imperial and Anti-Imperial, so remember to disable the filter present on the opening screen if you want to fight against every army you like.
The mod has been thoroughly controlled before the release but if you may anyway find any mistakes in the texts or some problems while playing, please let me know that I’ll try to solve the problem.
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: AGE OF REASON MOD Version 2.0
Thanks a lot for your work! That is such a great mod!