My Play-Through of the Thirty Years War (1): Battle of Pilgram-Lomnitz

Moderators: rbodleyscott, Slitherine Core, Gothic Labs

Post Reply
krasmus
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Mon May 12, 2025 9:15 pm

My Play-Through of the Thirty Years War (1): Battle of Pilgram-Lomnitz

Post by krasmus »

Now I just recently discovered these games and fell in love instantly! I love tabletop wargaming and thought the period in which this covers to be interesting, with the only real contender being EU4 which abstracts a lot of combat. Would be interesting if someone could somehow do a crossover mod. Anyways where were we? Ah right the topic of this post! I loved doing these scenarios a few times to try and figure out how to win these mostly lost battles and feel that posting them here as an AAR, even if it doesn't get the attention of many people, would be a great way to challenging myself to look at my battles and think what I could do better as I am especially lousy with cavalry. So I will hopefully manage to get through all of the Thirty Years War and then we will (hopefully) go onwards to other campaigns and perhaps other games! I will be playing all these battles at difficulty 3 unless specified otherwise. Enough of the preamble let us set forth to the first scenario of the Thirty Years War, the Battle of Pilgram-Lomnitz.

Now historically this battle was won by the Bohemians, the side which we play as. It is stated (on Wikipedia so who knows how true it is) the main advantage they had was superior artillery fire. Which is great to hear as I love raining down some heavy fire power! However, as the briefing points out we try to win before night falls else their forces can retreat safely. Therefore, we are under a time pressure to get to the enemy and force a pitched battle.
Image
Now because of the difficulty I am on, I have to decide on some choices on what to bring to the battle, I choose:
  • Medium Guns - 1
  • Raw Later Tercio - 1
This is because we will be dealing with early tercios which are apparently vulnerable to artillery fire, and you can never have enough artillery :P . Now I could have picked up a unit of arkebusiers for maximum points spent but as I said I am more of an infantry man myself even if it is raw recruits. This way I can also send one later tercio to each of the flanks.
Image
As I take a look around the battlefield it seems very quite... almost suspiciously so... Therefore the general plan will be to have some cavalry go around the forest to scout ahead and the rest as a screening unit for the artillery and infantry. At least until we get to the bodies of water where we will set up the artillery on top of the hill, regroup our forces and adjust which units need to go attack through the center and which ones will go around the lakes. But as they say, no plans survives contact with the enemy so let us see what they have in-store for us.
Image
This saying is proven almost instantly as I move the most forward unit of cavalry into enemy fire! Two detached muskets are waiting in the forests! No doubt to slow us down and deal damage where they can. I still stick to the plan outlived above but will use most of my cavalry to shoot down these tricksters to make the road safe for our wagons. After a few turns of firing at them with 3/4 units of arkebusiers each, and the scouts on the flanks manage to secure the rest of the area.
Image
Outside of a lone musketeer unit camping out in town, which we also promptly destroy with overwhelming carbine fire.
Image
Now that we have a better view we can see how exactly our enemy is set up (and no more pesky units hiding like rats) I believe the plan should compass trying to rout the forward elements of the enemy forces as quickly as possible and then attack the rest. Two of our early tercios will go through the center, advancing slowly and firing upon the enemy with artillery support. Meanwhile we send an early tercio and later tercio alongside 3-4 cavalry units to each flank for a pincer maneuver to, hopefully, destroy the two enemy early tercios before reinforcements arrive. Our cavalry will engage their cavalry, they will most likely lose as the Catholics have kuirassiers, but our units just need to buy time. The later tercio will also join the flanks as reserve units and help out with shooting their cavalry. Two units of arkebusiers will stay back to protect our artillery and be emergency hole plugers.
Image
After a few turns of shooting and positioning we are ready to engage the two enemy tercios from the flanks in melee, however they are also sending their reserve tercios straight at us. Since the later tercios aren't doing much as most of the cavalry is engaged in close combat (and sadly the later tercios cant charge cavalry unlike the early tercios) I will send them to help shore up our flanking tercios to make sure they dont break first.
Image
After some very lucky rounds of close combat we break one of the tercios which leads to a chain of morale checks which we win! No chain routs yet... and these routs better come soon as the cavalry situation on the left is in complete chaos (which is somewhat good for us) whereas the right side is just engaged along a line that we will clearly lose and potentially led to a chain of routs of our own :cry: !
Image
Fortunately, we managed to damage another tercio enough to rout it and this time causing a mass of routs of their infantry. This is enough to bring them up to the 40% rout condition of victory condition a) while we manage to stay at a brisk 6%!! :shock: !! Thus we are victorious! While we did definitely get lucky I feel like we still would have won even if some of the close combat or morale checks did not go our way. Especially if our right flank of cavalry fell we still would have had to fight a few more turns, but winning within 7 seems very doable.

I fear that will be out best performing campaign... Not sure how I would be able to top that. None-the-less the scenario was great fun! Having the hidden musketeers in the forest and town teaches you to be aware of the possibility that enemy units are hiding out and that you should screen with your cavalry. The scenario also teachs the pros and cons of these behemoth early tercios, while they can perform a lot of damage and are immune to rear and flanking attacks, get some artillery and you can easily shred through their numbers and morale. Death by a thousand paper cuts, they really are a focus point for your fire. Otherwise I feel like I need to understand how ZOC works a bit more and understanding how it could be used offensively/defensively.

Thank you for reading! Hope to see you next time where we will have to snatch victory from the jaws of defeat in the Battle of White Mountain!
Post Reply

Return to “After Action Reports”