[MOD]Silk Road Extend:618- 1046AD

wzfcns
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by wzfcns »

About the Banner!
After a month of delays caused by the anti-epidemic policy, I finally got my hands on the purchased resource book! It includes many of the flags used by ancient Chinese armies. I'm going to make some of them into the mod. This is definitely a challenge to my photoshop skills!
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Working on the Silk Road mod for FOG2 and FOG2:Medieval.
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Rosedelio
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Rosedelio »

Some quick issues I noticed:

Korean Crossbowmen cost 30, though they should cost 36 like the Chinese Crossbowmen. (Both are Average Protected Crossbows)
Korean Bowmen cost 30, though they should cost 42 like the Chinese Archers (Both are Average Protected Bows)
Korean Light Archers should cost 30 instead of 24.
Their descriptions should also be changed.

The Korean foot POA seem to be affected by the number of men in the unit. I'm not sure if it'll decrease as they take casualties. Based on the description, the ones with defensive spear received their full 100 on impact, along with the 30 Heavy Weapon POA. Haven't tested to see if either of these oddities have gameplay effect.

Japanese Archers cost the same as Sparabara Foot, despite lacking their Light Spear impact.

Don't know why, but the Crossbowmen in the French and Norman list are supersized.
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The new banners will be pretty cool. It'll be exciting to see the more detailed versions that'll show up in the Medieval version.
Touhou mod for FOGII: Medieval: https://www.slitherine.com/forum/viewtopic.php?t=111582
My FOGII and FOGII Medieval focused channel: https://www.youtube.com/@Rosedelio
wzfcns
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by wzfcns »

Rosedelio wrote: Tue May 10, 2022 3:35 am Some quick issues I noticed:

Korean Crossbowmen cost 30, though they should cost 36 like the Chinese Crossbowmen. (Both are Average Protected Crossbows)
Korean Bowmen cost 30, though they should cost 42 like the Chinese Archers (Both are Average Protected Bows)
Korean Light Archers should cost 30 instead of 24.
Their descriptions should also be changed.

The Korean foot POA seem to be affected by the number of men in the unit. I'm not sure if it'll decrease as they take casualties. Based on the description, the ones with defensive spear received their full 100 on impact, along with the 30 Heavy Weapon POA. Haven't tested to see if either of these oddities have gameplay effect.

Japanese Archers cost the same as Sparabara Foot, despite lacking their Light Spear impact.

Don't know why, but the Crossbowmen in the French and Norman list are supersized.
Image

The new banners will be pretty cool. It'll be exciting to see the more detailed versions that'll show up in the Medieval version.
The giant crossbowman looks comical. :D I think I need to update the squad .Thank you for that issues!
Working on the Silk Road mod for FOG2 and FOG2:Medieval.
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wzfcns
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by wzfcns »

Version 5.22 is now uploaded to the game. Apart from fixing bugs and some unreasonable poa issues, the biggest change is that I've changed the names of all the Chinese units to Chinese pinyin, just like in sengoku jidai. Hopefully this will give the mod a bit more flavour. :D
A medieval version is in Work and will take the timeline to 1500AD.
Working on the Silk Road mod for FOG2 and FOG2:Medieval.
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edb1815
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by edb1815 »

wzfcns wrote: Tue May 31, 2022 6:45 am Version 5.22 is now uploaded to the game. Apart from fixing bugs and some unreasonable poa issues, the biggest change is that I've changed the names of all the Chinese units to Chinese pinyin, just like in sengoku jidai. Hopefully this will give the mod a bit more flavour. :D
A medieval version is in Work and will take the timeline to 1500AD.
Thanks for all your work on this mod. I am looking forward to playing Silk Road armies in the upcoming TDC tournament!
wzfcns
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by wzfcns »

edb1815 wrote: Mon Jun 13, 2022 2:52 pm
wzfcns wrote: Tue May 31, 2022 6:45 am Version 5.22 is now uploaded to the game. Apart from fixing bugs and some unreasonable poa issues, the biggest change is that I've changed the names of all the Chinese units to Chinese pinyin, just like in sengoku jidai. Hopefully this will give the mod a bit more flavour. :D
A medieval version is in Work and will take the timeline to 1500AD.
Thanks for all your work on this mod. I am looking forward to playing Silk Road armies in the upcoming TDC tournament!
Thank you for your support!
Working on the Silk Road mod for FOG2 and FOG2:Medieval.
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Dreddradish
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Dreddradish »

Great job on these interesting army lists. I was nosing around them when I noticed a couple of things.

The Korean Guard Bow and the Japanese Noble bow are priced at 75pts, identical to Persian Immortals, but lack the 50% light spear that the Immortals have. They need to be slightly cheaper.

The Korean Light Horse is misspelled as 'Koran' light horse.
wzfcns
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by wzfcns »

Dreddradish wrote: Fri Sep 02, 2022 1:54 am Great job on these interesting army lists. I was nosing around them when I noticed a couple of things.

The Korean Guard Bow and the Japanese Noble bow are priced at 75pts, identical to Persian Immortals, but lack the 50% light spear that the Immortals have. They need to be slightly cheaper.

The Korean Light Horse is misspelled as 'Koran' light horse.
Hello,
Thank you for your advice. I will consider adjusting these cases in the next update.
Working on the Silk Road mod for FOG2 and FOG2:Medieval.
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SnuggleBunnies
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by SnuggleBunnies »

wzfcns wrote: Tue Sep 13, 2022 2:19 pm
Dreddradish wrote: Fri Sep 02, 2022 1:54 am Great job on these interesting army lists. I was nosing around them when I noticed a couple of things.

The Korean Guard Bow and the Japanese Noble bow are priced at 75pts, identical to Persian Immortals, but lack the 50% light spear that the Immortals have. They need to be slightly cheaper.

The Korean Light Horse is misspelled as 'Koran' light horse.
Hello,
Thank you for your advice. I will consider adjusting these cases in the next update.
light spear is free for infantry in the points chart so this is technically correct if you're going off of that
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
Dreddradish
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Dreddradish »

SnuggleBunnies wrote: Tue Sep 13, 2022 2:28 pm
wzfcns wrote: Tue Sep 13, 2022 2:19 pm
Dreddradish wrote: Fri Sep 02, 2022 1:54 am Great job on these interesting army lists. I was nosing around them when I noticed a couple of things.

The Korean Guard Bow and the Japanese Noble bow are priced at 75pts, identical to Persian Immortals, but lack the 50% light spear that the Immortals have. They need to be slightly cheaper.

The Korean Light Horse is misspelled as 'Koran' light horse.
Hello,
Thank you for your advice. I will consider adjusting these cases in the next update.
light spear is free for infantry in the points chart so this is technically correct if you're going off of that
Really? That is interesting. I was just comparing to the almost identical Persian Immortals, never seen the points chart.
I guess light spear only offers an impact round bonus. Are defensive spear and offensive spear meant to be the same points? Given that they only potentially differ in the impact round.
SnuggleBunnies
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by SnuggleBunnies »

Dreddradish wrote: Tue Sep 13, 2022 10:24 pm Really? That is interesting. I was just comparing to the almost identical Persian Immortals, never seen the points chart.
I guess light spear only offers an impact round bonus. Are defensive spear and offensive spear meant to be the same points? Given that they only potentially differ in the impact round.
Offensive costs slightly more.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
wzfcns
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by wzfcns »

SnuggleBunnies wrote: Tue Sep 13, 2022 2:28 pm
wzfcns wrote: Tue Sep 13, 2022 2:19 pm
Dreddradish wrote: Fri Sep 02, 2022 1:54 am Great job on these interesting army lists. I was nosing around them when I noticed a couple of things.

The Korean Guard Bow and the Japanese Noble bow are priced at 75pts, identical to Persian Immortals, but lack the 50% light spear that the Immortals have. They need to be slightly cheaper.

The Korean Light Horse is misspelled as 'Koran' light horse.
Hello,
Thank you for your advice. I will consider adjusting these cases in the next update.
light spear is free for infantry in the points chart so this is technically correct if you're going off of that
Indeed. But I think it could be considered if, to reflect the distinction, a small point reduction was given to units with only bows + 50 swords and no light spears - if no other unit balance is involved.
Working on the Silk Road mod for FOG2 and FOG2:Medieval.
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Paul59
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Paul59 »

wzfcns wrote: Wed Sep 14, 2022 1:50 am
SnuggleBunnies wrote: Tue Sep 13, 2022 2:28 pm
wzfcns wrote: Tue Sep 13, 2022 2:19 pm

Hello,
Thank you for your advice. I will consider adjusting these cases in the next update.
light spear is free for infantry in the points chart so this is technically correct if you're going off of that
Indeed. But I think it could be considered if, to reflect the distinction, a small point reduction was given to units with only bows + 50 swords and no light spears - if no other unit balance is involved.
The current Points Table gives a slight discount (-1 per 100 UnitSize) to close combat troops (ie; non missile troops) with no impact capability. Of course, these two units have bow so do not qualify for that discount.

I agree with you that it doesn't seem right.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

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Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Rick402
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Rick402 »

how do i aquire this awesome mod?
Paul59
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Paul59 »

Rick402 wrote: Fri May 09, 2025 10:37 pm how do i aquire this awesome mod?
I believe it can be downloaded from within the game, along with many other scenario and campaign mods; "To download it, click on the "Download community scenarios" button in the top left corner of the Main Menu, Epic Battles or Campaigns screen."
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.

Field of Glory II Medieval Scenario Designer.

FOGII TT Mod Creator

Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Rick402
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Re: [MOD]Silk Road Extend:618- 1046AD

Post by Rick402 »

Paul59 wrote: Sat May 10, 2025 9:37 am
Rick402 wrote: Fri May 09, 2025 10:37 pm how do i aquire this awesome mod?
I believe it can be downloaded from within the game, along with many other scenario and campaign mods; "To download it, click on the "Download community scenarios" button in the top left corner of the Main Menu, Epic Battles or Campaigns screen."
thank you
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