Update v1.0.7b

ICBM: Escalation is a grand RTS game that plunges players into the high-stakes world of global warfare, where every decision could tip the balance between survival and annihilation. Command vast armies, develop cutting-edge technology, and wield the most devastating weapons ever created to ensure your faction’s supremacy. Whether by conventional forces or through nuclear firepower, you’ll need to conquer or obliterate your enemies to secure dominance in a volatile global arena.
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MarcoT.
Slitherine
Slitherine
Posts: 416
Joined: Fri Dec 03, 2021 8:11 am

Update v1.0.7b

Post by MarcoT. »

Hi everyone,

a brand new update for ICBM: Escalation is here. This latest patch introduces a lot of QoL improvements, AI changes and a lot of bug fixes.

Here is the changelog:
1.0.7b

  • Fixed torpedo trajectories and launch distance
  • Fixed boats stuck on land borders
  • Fixed a potential vulnerability to cheating in MP with research queue and construction queue
  • Fixed a potential crash related to autosave
  • Fixed a sporadic crash after the system goes sleep/hybernate mode
  • Reduced the "tsunamy effect" when hitting naval units with nukes
  • When deploying units you can now hold 'Z', 'X', 'C', 'V', 'B' buttons to see the ranges of specific hosted units
  • When transferring regions via the diplomacy, the assimilation time is now forced if the factions are not allied
  • Allowed production of units by VirtualCity
  • Added ProducedByAnotherUnit property for missiles
  • Reworked the airdrop/naval transporting for the AI
  • Fixed achievements for completing the game with specific faction
  • Fixed the problem with tech-improved weapon configs not counted when calculating potential max weapon range for units
  • Fixed the saved game configurations not loading
  • Fixed the crash related to unit groups referenced in War Planner
  • Fixed the problem with torpedoes not hitting ships from behind
  • Fixed a potential crash related to the explosions
  • Fixed a random crash related to changing unit states
  • Not showing enemy weapon loadout for units anymore
  • Added new functions to the Events engine
  • The default maps now have their Events defined separately for easier modding
  • Now cancelling all agreements when breaking from alliance
  • Added the support for DLCs
  • Added the target re-distribution for SAMs/ABMs
  • Added the starting Tech Level for MP games
  • Changed the slider ranges for Min rating games
  • Changed the event notifications to always store the event position
  • Added indication of the Server player in MP
  • AI Unit placement is now more random
  • Options screen can be now open by pressing "O" or spacebar in the main menu
  • Added new Orbital Drop Pod and Quantum Radar techs (localization pending)
  • Adjusted nuclear ALCM firing behavior to be less wasteful
  • Updated several tech artworks
  • Attack submarines now stay submerged when in a strike plan
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