"Healer" trait

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StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 662
Joined: Sun Feb 10, 2019 11:10 am

"Healer" trait

Post by StuccoFresco »

Is this trait useful? Is it cheaper than "normal" repair button? It "immobilizes" the receiving unit, too, so I'm confused about its utility.
GabeKnight
Lieutenant-General - Karl-Gerat 040
Lieutenant-General - Karl-Gerat 040
Posts: 3710
Joined: Mon Nov 27, 2017 10:24 pm

Re: "Healer" trait

Post by GabeKnight »

StuccoFresco wrote: Sat Nov 14, 2020 9:19 am Is this trait useful? Is it cheaper than "normal" repair button? It "immobilizes" the receiving unit, too, so I'm confused about its utility.
Obviously it can repair structures (bunkers...(even airstrips maybe)).
It has been ages since I've tested it, but doesn't the healer unit repair 3HP even after the unit has moved? The downside are "regular" repairs with experience loss.
FrancoisPhilidor
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 278
Joined: Sat Nov 23, 2024 3:55 pm
Location: Czechia

Re: "Healer" trait

Post by FrancoisPhilidor »

GabeKnight wrote: Mon Nov 16, 2020 10:42 pm
StuccoFresco wrote: Sat Nov 14, 2020 9:19 am Is this trait useful? Is it cheaper than "normal" repair button? It "immobilizes" the receiving unit, too, so I'm confused about its utility.
Obviously it can repair structures (bunkers...(even airstrips maybe)).
It has been ages since I've tested it, but doesn't the healer unit repair 3HP even after the unit has moved? The downside are "regular" repairs with experience loss.

I am also confused about its utility. I thought in the very least it should be free, if it already doesn't repair 5 points but only 3 points. But no, it costs just a little less than normal repair, but takes away experience , as you say, and the jeep can't have moved before (the other unit can).
Pretty bad ability, considering the jeep takes up 1 command point, that you might rather use to have an infantry unit instead of an engineer or sth similar.
StuccoFresco
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
Posts: 662
Joined: Sun Feb 10, 2019 11:10 am

Re: "Healer" trait

Post by StuccoFresco »

FrancoisPhilidor wrote: Fri Mar 14, 2025 9:06 pm
GabeKnight wrote: Mon Nov 16, 2020 10:42 pm
StuccoFresco wrote: Sat Nov 14, 2020 9:19 am Is this trait useful? Is it cheaper than "normal" repair button? It "immobilizes" the receiving unit, too, so I'm confused about its utility.
Obviously it can repair structures (bunkers...(even airstrips maybe)).
It has been ages since I've tested it, but doesn't the healer unit repair 3HP even after the unit has moved? The downside are "regular" repairs with experience loss.

I am also confused about its utility. I thought in the very least it should be free, if it already doesn't repair 5 points but only 3 points. But no, it costs just a little less than normal repair, but takes away experience , as you say, and the jeep can't have moved before (the other unit can).
Pretty bad ability, considering the jeep takes up 1 command point, that you might rather use to have an infantry unit instead of an engineer or sth similar.
Definitely a barely impacting ability.
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