eskuche wrote: ↑Sat Mar 22, 2025 11:04 pmAgain, I don't think range matters as much compared to vanilla here.
I find the range heroes really useful, especially to make those range 1 units more bearable. Especially the thin skinned Wurfrahmen becomes really good with range 2, either with a range hero or with the improved 43 version.
And as thejf said below, the the SU-76M has range 3 as well.
I really like that you bring some rarely seen campaign units into play.
Like the railway guns, Gustav and 28cm K5, as well as a pure scout plane!
Or the italian infs for sacrificial air transports. So much more gameplay variety compared to unmodded PzC1 grand campaign playthroughs.
eskuche wrote: ↑Sat Mar 22, 2025 11:04 pm
Infantry: [...]
I will probably just grab a grenadier in '43 and maybe a paratroop if I get an defense + initiative infantry.
A Grenadier with SdKfz 250 fast halftrack would be great. Richard Martin and Soren found those infantry halftracks with guns also great for farming, eg enemy Katyushas (in the unmodded game, but should work out here as well).
Not as powerful as anything with Oleh Dir, but the high defense value on the Grenadier makes it a very resilient soft target, even in oper terrain (since enemy soft attack does not improve as much as hard attack).
The paratrooper can be a real monster unit for city fights, due to infantry class initiative not being affected by the close terrain ini cap. They are balanced by the problematic ground defense value and the frequent resupplies (due to the low ammo count).
eskuche wrote: ↑Sat Mar 22, 2025 11:04 pm
Tanks: [...]
The + 6 defense KV-1C was kind of a joke but still has only lost one strength point in about 4 maps with no overstrength, definitely super value for funneling enemy units. The T-34 has underperformed.
Yep, having high defense "cornerstones" for ground control makes the enemy hordes so much more bearable.
And a +6 defense on a KV-1 can carry such a corner beyond 43 (with the final KV-85 update in autumn 43), even though the line is past its prime time. Might even be enough of a bonus to consider the usually underwhelming KV-1S (with normal KV-1 turret on captured german version).
Also agree on the T-34. 6 wide-track movement points are nice for specific scenarios, but otherwise the design works more for horde tactics, rather than elite cores. The 44 update to T-34-85 makes it decent (better gun, and 3 man turret removes the rof penalty), but also comes rather late.
I still like to keep those 3 captured Soviet units for flavor.
No Tiger P from the last gc 42 east scenario onwards?
eskuche wrote: ↑Sat Mar 22, 2025 11:04 pm
AT: I gave up on marders.
[...]
Unsure what I am moving to SP AT in '43 and onwards. However, the towed slots are diminishing extremely fast. I took a peek and I think the 8.8 PaK is the only one worth grabbing moving forward, and of course SP ART vulnerability is always an issue.
Understandable. Marders are glass cannons and thus hit and miss. They have their place as a stop-gap measure, especially for Battlefield Europe and very tight prestige runs like Goose_2 is doing.
Imho having one as a bonus SE unit is ok as well (especially if you have a surplus of bonus SE movement heroes), but there are now better alternatives for the normal core units.
Similarly for the towed AT guns. A roughly 7.5cm towed AT gun makes sense for bonus SE with movement hero.
While the long 8.8cm guns are such a major capability increase for the normal core units.
I would recommend the 8.8cm Pak, as well as the 8.8cm Flak 41 (unfortunately that has no fitting graphic, but it has the long 8.8 stats).
eskuche wrote: ↑Sat Mar 22, 2025 11:04 pm
Artillery: [...]
The wuhrframen has been great occasionally but very hard to use in defense. Artillery recon is extremely underwhelming, as it doesn't have recon move in that mode. I am not sure the Su-122 was a great idea. It has only 8 ROF but does have 15 armor for protected advances. I am not sure when I get to upgrade into it myself....I think I will toss it.
The presence of railway arties sure change the requirements for the other arties.
Imho the early Wurfrahmen becomes much more useful with a range hero. But in 43 the improved rockets are available for the Wurfrahmen anyway (range 2). Though a late Wurfrahmen with range hero (resulting in range 3) might be enough to keep it safer from enemy attacks, since it is still the most squishy german self propelled arty.
Often overlooked is the Panzerwerfer. Yeah, the attack stats are not great, but it has high rate of fire, thus being able to really multiplay the usefulness of high attack heroes. Not the best for kills, but surprisingly good at suppression. And the armor is ok, when the relatively low price is taken into account.
eskuche wrote: ↑Sat Mar 22, 2025 11:04 pm
AA: I desperately lack a 4th anti-air. It may be an 88 in the backfield if any of my 4 star artillery in training get a bad hero. The italian truck has been great so far, but again, SP ART bait coming up, and I'm not so sure high end level bombers won't straight up attack it.
Yep, towed 8.8cm Flak is necessary. With the upcoming 8.8cm Flak 41, it also is a really good dual purpose unit again, even vs improved Soviet tanks.
With some of the unit ID switcheroos for the soviet airforce, I think enemy strat bombers are even more rare than they were before. But of course the AA experience normalization and the Battlefield Europe AA rebalancing on top of that did limit your Flak power a lot. At least the long 8.8cm Flak 41 is now useful in the ground attack role until the end (especially with movement hero), to compensate those AA issues a bit.
eskuche wrote: ↑Sat Mar 22, 2025 11:04 pm
Air: I've relegated the gift fighter heroes to level bombers. I think the goal is to bump them up at 475 experience as soon as possible, playing defensively, and convert to the newest fighters. Since I've only gotten defense heroes mainly, I don't know how much I want to invest in the air force. Full experience strats I feel are probably enough, especially given the decreased ROF of IS-1/2s. Rudel on the Ju-88 fighter has been a mixed bag. He can fighter trap VERY well still in that role but cannot attack with his initiative, so he's still relegated to bombing in fighter mode anyway. I think I should suck up the 500 and swap to a high initiative fighter. Recon rudel has been surprisingly useful. Three recon units -- Kerscher, safe to advance with 4 spotting, 5 spotting 223+ for the roads, and recon rudel along known safe passages, e.g., next to a river, to avoid enemy AA, has generally been enough. I can't stress enough that fully knowing the maps is a really big advantage and allows you that extra space without recon.
Imho with those named campaign superheroes, there are some really great but costly options for your aircraft.
1.
Lent with his massive ini bonus would fit very well for a FockeWulf 190 A-5 fighter. It would turn their ini weakness into a strength while still benefiting from their much better air attack values compared to the Bf 109s.
2. Yep,
Rudel is the big decision. For directly attacking enemy fighters, he would have to convert to the highest available initiative, like currently Bf 109 F-4 and then F-4+. But that would reduce his usefulness as a ground attacker against those Soviet armor hordes.
Or go full ground attack and purchase him the Hs 129, since its unique 11 rof on aircraft is the best multiplier for those absurd attack boni.
The fighter bomber line of the Fw 190 would be a jack of all, master of none until the late 1944 Fw 190 Ds with their good initiative.
3.
Nowotny and Kittel face similar issues with their defense debuffs. Imho they need the Bf 109 ini advantage to protect themselves when performing fighter duty.
4. While
Bar can also make the Fw 190 F or G fighter bomber work.
5. I like the scout plane for
Recon Rudel due to it being rarely seen in the Grand Campaign.
Though if you are willing to give up 1 spotting in return for considerable damage output, I can recommend the Ju 88 fighter bomber variants (since those have 3 base spotting now). Their advantage over the Bf 110 is, that you can cheaply upgrade to a tac/strat bomber variant, if you want to farm some experience in between. Or just need another strat bomber for a specific scenario.