Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

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Locarnus
Major - Jagdpanther
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by Locarnus »

Uhu wrote: Tue Nov 28, 2023 12:07 pm My fellow Generales!

Some announcements from the publisher (...which is me :) )

[...]
2., v2.0 is planned to have the briefings and in-game messages grammatically and stylistic corrected. Also I will try to fix the transport vehicles-issue (showing more transports for units as intended), which is an enormous task and no 100% chance to success but I will try it. I also want to change the campaign tree in minor fashion to reflect (possible, what if) late war events to the campaign.
[...]

Good luck Generales!
Hello Uhu,

I'm currently doing some "house keeping" for my Addon and came across the transport categories again, doing some reductions myself.
Perhaps I could make another attempt to battle your transport vehicles issue as well.
To avoid double effort, I would need your latest equipment.pzdat (assuming that there have been changes since your last officially published mod version).
Then I would work on that file and send it back to you in 1-2 weeks (hopefully fixed, though my last attempt failed, I gained some experience since then).
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Uhu
Colonel - Ju 88A
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Location: Hungary

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by Uhu »

It is at the first page, I can just copy them here:
https://www.dropbox.com/s/4jqvbgh2c18oo ... p?e=1&dl=0
https://www.mediafire.com/file/v0diw9g1 ... b.zip/file
33Charlemagne wrote: Thu Apr 18, 2024 12:27 pm Bello Uhu, many thanks , can you send again the links where I can try to download ? by the way I Lost even this... so I can re try. Thanky so much
RiK
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Uhu
Colonel - Ju 88A
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by Uhu »

Thank you very much for the offering!
I have to spare some time for this, as I must check, if everything is changed already in the eqp file what I want to change in th next version.
I will contact you, when I have finished it.

Locarnus wrote: Sat Apr 20, 2024 2:12 pm
Uhu wrote: Tue Nov 28, 2023 12:07 pm My fellow Generales!

Some announcements from the publisher (...which is me :) )

[...]
2., v2.0 is planned to have the briefings and in-game messages grammatically and stylistic corrected. Also I will try to fix the transport vehicles-issue (showing more transports for units as intended), which is an enormous task and no 100% chance to success but I will try it. I also want to change the campaign tree in minor fashion to reflect (possible, what if) late war events to the campaign.
[...]

Good luck Generales!
Hello Uhu,

I'm currently doing some "house keeping" for my Addon and came across the transport categories again, doing some reductions myself.
Perhaps I could make another attempt to battle your transport vehicles issue as well.
To avoid double effort, I would need your latest equipment.pzdat (assuming that there have been changes since your last officially published mod version).
Then I would work on that file and send it back to you in 1-2 weeks (hopefully fixed, though my last attempt failed, I gained some experience since then).
Image
Image
Uhu
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1534
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by Uhu »

Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod. :)
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path... :D
Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
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rubyjuno
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by rubyjuno »

Hello Uhu,
Good to see you posting again! I don't have much time for Panzer Corps either, but I keep playing when I can. There are still many of us playing who appreciate people like yourself who work on the mods.
alex1917
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by alex1917 »

Uhu wrote: Mon Mar 17, 2025 4:50 pm Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod. :)
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path... :D
Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
it would be great to be able to play your mod with PHKAS mod, where there are a lot of italian units
bondjamesbond
Lieutenant-General - Nashorn
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by bondjamesbond »

alex1917 wrote: Tue Mar 18, 2025 7:11 pm
Uhu wrote: Mon Mar 17, 2025 4:50 pm Buon Giorno my fellow Generales,
A lot of time gone since my last activity here. If somebody still plays this mod. :)
I had other priorities in my life...and I also stuck at the Kesserine Pass scn as I did not have the motivation to play it through and continue to Sicily to fix the reported problems there.
Maybe I would have more motivation if I would played first the victory path and than the loosing path... :D
Still I will continue with it, but probably very slow. And probably I will first really finish the victory path.
Still with 25% prestige and "one unit / per type" difficulty.
But I have plans how to make the mod easier who want it easier: there will be a much higher core unit limit so if you have prestige you can maintain a bigger army.
it would be great to be able to play your mod with PHKAS mod, where there are a lot of italian units
I agree 100%. :!:
https://www.strategium.ru/forum/topic/1 ... nt-4075582
https://mynickname.com/id73473
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HighPrinceImrahil
Private First Class - Opel Blitz
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by HighPrinceImrahil »

Has anyone gotten this working on the Steam version of the game?? I just keep getting the "CRC check failed" error message.
Matt88
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Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by Matt88 »

HighPrinceImrahil wrote: Thu Jun 18, 2026 5:33 am Has anyone gotten this working on the Steam version of the game?? I just keep getting the "CRC check failed" error message.
I got the same error from my steam version. I found a solution - maybe you made the same mistake as I did.

At first, I had put the entire contents of the Italian Corps zip-file in a folder I called "IC" in the MODS pathway. The path looked like this:
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps\MODS\IC
INSIDE the IC folder were the files PanzerCorps.exe, 3 PNGs, install and readme, and the folder Italian Campaign v1.99b
After applying the MOD with Generic Mod Enabler, i got the CRC error when starting the game. The error happened because the files weren't applied at the right places.

The Fix:

I put only the folder "Italian Campaign v1.99b" in the MODS folder, and then applied it with Generic Mod Enabler. The path looks like this:
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps\MODS\Italian Campaign v1.99b

I didn't have to change the PanzerCorps.exe as it was working with the one from the Steam installation.

SO, it was a silly little mistake from my side. I hope it works for you as well!
Uhu
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1534
Joined: Fri Nov 04, 2011 9:16 pm
Location: Hungary

Re: Italian Campaign 2.0 (v.1.99b on 31st of May, 2023.)

Post by Uhu »

Hi Matt,

Thank you that you looked for the solution and find it!

I plan to make a v2.0 version of this mod where hopefully the transportation bug can be corrected and so only the given units can use only given transports. I also will extend the allowed core unit number and maybe the campaign tree will be somewhat modified.

Matt88 wrote: Sat Nov 07, 2026 5:21 pm
HighPrinceImrahil wrote: Thu Jun 18, 2026 5:33 am Has anyone gotten this working on the Steam version of the game?? I just keep getting the "CRC check failed" error message.
I got the same error from my steam version. I found a solution - maybe you made the same mistake as I did.

At first, I had put the entire contents of the Italian Corps zip-file in a folder I called "IC" in the MODS pathway. The path looked like this:
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps\MODS\IC
INSIDE the IC folder were the files PanzerCorps.exe, 3 PNGs, install and readme, and the folder Italian Campaign v1.99b
After applying the MOD with Generic Mod Enabler, i got the CRC error when starting the game. The error happened because the files weren't applied at the right places.

The Fix:

I put only the folder "Italian Campaign v1.99b" in the MODS folder, and then applied it with Generic Mod Enabler. The path looks like this:
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps\MODS\Italian Campaign v1.99b

I didn't have to change the PanzerCorps.exe as it was working with the one from the Steam installation.

SO, it was a silly little mistake from my side. I hope it works for you as well!
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