Bug Reports

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whateverdhc
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Fri Dec 22, 2023 11:25 pm

Fall of Poland - Character killed bug?

Post by whateverdhc »

Might have figured it out.
You are not allow to split the characters?
Maybe after you do, the next German casualty, results in a killed character?
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Mon Mar 11, 2019 1:03 pm

Re: Fall of Poland - Character killed bug?

Post by Tassadar »

whateverdhc wrote: Sun Sep 22, 2024 1:51 am Might have figured it out.
You are not allow to split the characters?
Maybe after you do, the next German casualty, results in a killed character?
Possible valid observation. However, to split auxiliary units you need to have the Auxiliary Force trait. Are you playing with it enabled?

The reason I think it might be a viable explanation is that back in the Spanish Civil War DLC in the Teruel scenario, you have a medical transport to escort. In one of my runs, I split it and it resulted in Commendation Points not getting awarded. This was later patched and the medical unit got a hero with "No Split" attribute. So if you are using Auxiliary Force, a similar thing might bet play here. It might have been not spotted initially, since the DLC uses auxiliary forces only for key characters (might be the mechanical reason we do not see them otherwise) and would just be possible to discover if the trait is selected. Should be easy to identify and patch in then.
whateverdhc
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Fall of Poland - Character killed bug?

Post by whateverdhc »

I don't have the Auxiliary Force trait, I guess it's just a bug then? :)
Slurpee12
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Wed Oct 02, 2024 6:48 pm

Re: Bug Reports

Post by Slurpee12 »

Hello. First post here, not sure how to add images directly. I believe I may have found a bug related to the "Distraction" hero. It does not work on air units. I'm not sure if this is by design or not though. This is AO 1943.
https://imgur.com/a/ZtaJrnO
PashaKv
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Tue Jun 30, 2015 4:29 pm

Lokhvitsa debriefing error

Post by PashaKv »

Image

>the diversion of Army Group North

Shouldn't it be Army Group Center? :?
terminator
Field Marshal - Elefant
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Location: the land of freedom

Re: Bug Reports

Post by terminator »

Return to air base bug

This Russian bomber is hovering over my air base without moving :

Return ro base (1).jpg
Return ro base (1).jpg (101.71 KiB) Viewed 924 times

Following a snowfall, my reconnaissance plane mistakenly went to the enemy air base :

Return ro base (2).jpg
Return ro base (2).jpg (453.26 KiB) Viewed 924 times
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

I discovered a bug playing Frontlines - Cyrenaica, which is not related to the DLC, but rather the base game and the way double-mode units are considered by the game. In the first mission the player is given a Breda 20/65 M35 anti-aircraft gun, but it is pre-placed on the map in secondary AT mode. What this does is it makes the game consider it an AT unit for the sake of upgrades and thus making an upgrade to a better AA gun later will cause it to loose experience. This ties to an observation I had back in the day when playing a run with captured equipment, were artillery mode SU-122 and AT mode SU-122 were getting placed two separate unit pools, depending if they were captured or gifted via commendation points.

This is a minor thing, but still can be slightly frustrating to realize later in the campaign. The only way around without a patch it is to make sure on the first campaign map units are always placed in their primary mode of operation.
robman
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
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Re: Bug Reports

Post by robman »

I’ve always thought that the solution should be to allow upgrades to a switchable unit along either path. If you upgrade to a nonswitchable unit, then you’re stuck with that path moving forward (without loss of experience, that is).
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1918
Joined: Mon Aug 04, 2014 10:07 pm

Re: Bug Reports

Post by Grondel »

Tassadar wrote: Fri Mar 14, 2025 7:33 pm I discovered a bug playing Frontlines - Cyrenaica, which is not related to the DLC, but rather the base game and the way double-mode units are considered by the game. In the first mission the player is given a Breda 20/65 M35 anti-aircraft gun, but it is pre-placed on the map in secondary AT mode. What this does is it makes the game consider it an AT unit for the sake of upgrades and thus making an upgrade to a better AA gun later will cause it to loose experience. This ties to an observation I had back in the day when playing a run with captured equipment, were artillery mode SU-122 and AT mode SU-122 were getting placed two separate unit pools, depending if they were captured or gifted via commendation points.

This is a minor thing, but still can be slightly frustrating to realize later in the campaign. The only way around without a patch it is to make sure on the first campaign map units are always placed in their primary mode of operation.
This issue was reported roughly 1-2 weeks after SCW Dlc was released where someone first ran into this. Since it hasn´t been adressed yet, i guess it never will be.
The easy solution is to not place units on the map in their switched state. Maybe someone should have told the new scenario creators....

sers,
Thomas
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Bug Reports

Post by Tassadar »

robman wrote: Fri Mar 14, 2025 10:51 pm I’ve always thought that the solution should be to allow upgrades to a switchable unit along either path. If you upgrade to a nonswitchable unit, then you’re stuck with that path moving forward (without loss of experience, that is).
I like this idea for a future game. It would need to be established with some universal rules about which units are what class, perhaps also make some exceptions and could then work. In the current setup it makes sense for AA/AT and some AT/artillery hybrids, but with recon/infantry, tank/AA or tank/artillery seems a bit abusable. Especially recon hybrids could be used to get super fast experience and converted to something else. Still, it does seem like ideas such as this one are a natural expansion of the direction the series in going.
nexusno2000
Sr. Colonel - Battleship
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Re: Bug Reports

Post by nexusno2000 »

Battle of the Bulge, Scenario 1:

This hero is included in the lua:

-- AI Marder hero

function CreateAndAssignEnemyHero1(unit_id)
local hero = NewHero()
local unit = world:GetUnit(unit_id)
hero.portrait = "/Game/Gui/Common/Heroes/DE/de_in_04.de_in_04"
hero.name = NSLOCTEXT("scenario_01_Wahlerscheid", "Egon_Obermeier", "Egon Obermeier")
hero.extra_traits = {UnitTrait.Butcher, UnitTrait.SixthSense, UnitTrait.Readiness}
local action = world:MakeNewHeroAction(unit.owner_id, hero)
world:Exec(action)

local assign_hero_action = world:MakeAssignHeroAction(unit, hero.id)
world:Exec(assign_hero_action)
end

function EnemyHero1()
CreateAndAssignEnemyHero1(54) -- specify id of the unit which will get this hero
end

But the trigger for this hero (which should be AlwaysTrue like the German flamm hero or US Robert Knight) is missing, so it is not spawned.

Bug?
Green Knight
https://www.youtube.com/c/GreenKnight2001
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

I went though a few Cyrenaica scenarios today on the Italian side, but I am getting a bug in Battle of Tobruch. I pick up the explosives with the truck, drive it to the ship where it disappears. I get the "The San Giorgio will never be caught by the British. Set it ablaze!" message, yet I do not get the usual notification about core slots added. My core slots get reduced to 58 in the next scenario as if I did not meet the bonus objective. I had a look at the lua file to investigate, and it seems the initial intro is not loading - there are apparently 4 messages that are supposed to appear on the scenario start, but I did not see those. Anyone else ran into this? I'll try to reload from a few turns back in the previous scenario, but something is clearly not right.

EDIT - reloading the previous mission (not the last turn, but from earlier) did not help. I'll try reinstalling the game entirely.

EDIT2 - reinstalling also did not help. :(

EDIT3 - when I click "Restart scenario", I get the below bug. Maybe that's related somehow? This bug comes up if I restart every Cyrenaica where core slots start getting reduced - does not appear if the scenario is just continued normally from the previous mission.
Attachments
Bug.png
Bug.png (361.03 KiB) Viewed 739 times
DefiantXYX
Sergeant Major - Armoured Train
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Re: Bug Reports

Post by DefiantXYX »

Was working perfectly fine for me. Although I see no reason why I should kill my own battleship, in the last turn I had 3 of the besieging ships killed...its so annying if you realise, that everything is totally scripted :cry:
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

DefiantXYX wrote: Wed Mar 19, 2025 3:59 pm Was working perfectly fine for me. Although I see no reason why I should kill my own battleship, in the last turn I had 3 of the besieging ships killed...its so annying if you realise, that everything is totally scripted :cry:
adiekmann wrote: Wed Mar 19, 2025 4:51 am Sorry, I only now looked at the link you put in your post. I thought you were only asking about the core slots.

I thought they fixed all of those kinds of errors. I completed 2 complete playthroughs of both sides in the beta. I completed my last one in February and did not encounter that error. I'm sure the devs are monitoring this forum for any issues and will look into it.
Thanks for the confirmation guys. As I am unable to check what is blocking the script from starting (and I've literally tried everything I could, but was not able to check what's causing this bug), I found an alternative workaround. Not as elegant as getting the right lua file script to trigger, but equally as effective. If I cannot get my game to properly recognize meeting the objective, I will just move the core slot reimbursement brackets criteria in the next missions by one level. Already tested this and it works, I just need to change this in every scenario moving forward:

core_slots =
{
6, --1 cp reward
10, --2 cp reward
12, --3 cp reward
14, --4 cp reward
16, --5 cp reward
20 --6 cp reward
}

to:

core_slots =
{
10, --1 cp reward
12, --2 cp reward
14, --3 cp reward
16, --4 cp reward
20, --5 cp reward
24 --6 cp reward
}
rafdobrowolski
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 206
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Re: Bug Reports

Post by rafdobrowolski »

Game keeps crashing after Wadi Derna. I get to the end of the debrief, and then it goes into the intro screen for what I assume is Beghazi, and then the game crashes after I hit "Proceed." Any thoughts?
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1254
Joined: Mon Mar 11, 2019 1:03 pm

Re: Bug Reports

Post by Tassadar »

rafdobrowolski wrote: Mon Mar 24, 2025 5:38 am Game keeps crashing after Wadi Derna. I get to the end of the debrief, and then it goes into the intro screen for what I assume is Beghazi, and then the game crashes after I hit "Proceed." Any thoughts?
Any additional information? Is it an Unreal Engine crash, or something else, for example just closes to desktop without any message? Screenshots could help, as well as of course the usual question did you have any mods in the past you might have forgotten to uninstall.
rafdobrowolski
Sergeant - 7.5 cm FK 16 nA
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Re: Bug Reports

Post by rafdobrowolski »

Tassadar wrote: Mon Mar 24, 2025 4:20 pm
rafdobrowolski wrote: Mon Mar 24, 2025 5:38 am Game keeps crashing after Wadi Derna. I get to the end of the debrief, and then it goes into the intro screen for what I assume is Beghazi, and then the game crashes after I hit "Proceed." Any thoughts?
Any additional information? Is it an Unreal Engine crash, or something else, for example just closes to desktop without any message? Screenshots could help, as well as of course the usual question did you have any mods in the past you might have forgotten to uninstall.
Ya, it is the unreal engine crash screen that comes up.
Screenshot 2025-03-24 211414.png
Screenshot 2025-03-24 211414.png (136.59 KiB) Viewed 647 times
All mods have been turned off.
Tassadar
Lieutenant Colonel - Panther D
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Re: Bug Reports

Post by Tassadar »

After some digging it seems to be quite a common Unreal Engine crash occurring for sort of titles, so hard for me to say for sure. I can of course suggest verifying the installation (via Steam/GOG file integrity check) and simple things like clearing the "My Games\Panzer Corps 2\Cache" folder, but these are just basic suggestions, I'm afraid this would be more of a question to the devs.
rafdobrowolski
Sergeant - 7.5 cm FK 16 nA
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Re: Bug Reports

Post by rafdobrowolski »

Tassadar wrote: Tue Mar 25, 2025 5:07 pm After some digging it seems to be quite a common Unreal Engine crash occurring for sort of titles, so hard for me to say for sure. I can of course suggest verifying the installation (via Steam/GOG file integrity check) and simple things like clearing the "My Games\Panzer Corps 2\Cache" folder, but these are just basic suggestions, I'm afraid this would be more of a question to the devs.
Ya, I did all of those things as well, and to no avail....
Tassadar
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Bug Reports

Post by Tassadar »

rafdobrowolski wrote: Wed Mar 26, 2025 4:27 am Ya, I did all of those things as well, and to no avail....
A suggestion - not sure it will help at all, but at least might allow to identify the reason. Have you tried starting a new campaign and using "runany Victory 0" cheat code to blitz through scenarios all the way to the same mission? This should allow to at the very least verify if the issue comes from something with the game's installation, or is the campaign save perhaps corrupt or it's happening due to some other factor. Basically to replicate if this appears in the same point of the campaign on a new run for you.
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