New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Hello great commanders! Can you write me how the campaign progress tree looks like from Kursk? I would like to get to the very defense of Berlin. Thank you very much for a possible answer!
Edit: In the 5th round of Kharkov the game throws to the desktop. Is this perhaps a known problem and is there a cure?
Edit: In the 5th round of Kharkov the game throws to the desktop. Is this perhaps a known problem and is there a cure?
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Hi everyone.
First of all, I want to thanks PHCAS, AKRebel and everyone who contributed to make this great mod.
I am looking for a smaller version of the Europe at War 1939-45 map, maybe the size of Battlefield: Europe mod map or a little smaller.
"PAK" mod has better game Mechanism and unit Collection compare to "Battlefield: Europe" mod but Europe at War 1939-45 map is too big for my casual play, every turn take 20 to 40 min which is too much for me.
Can someone please tell me if such a map exists?
thanks
First of all, I want to thanks PHCAS, AKRebel and everyone who contributed to make this great mod.
I am looking for a smaller version of the Europe at War 1939-45 map, maybe the size of Battlefield: Europe mod map or a little smaller.
"PAK" mod has better game Mechanism and unit Collection compare to "Battlefield: Europe" mod but Europe at War 1939-45 map is too big for my casual play, every turn take 20 to 40 min which is too much for me.
Can someone please tell me if such a map exists?
thanks
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Hi
I think you are right I do not know of a smaller scale Pak Mod scenario which covers all of Europe.
Regards
TonyAfan
I think you are right I do not know of a smaller scale Pak Mod scenario which covers all of Europe.
Regards
TonyAfan
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.
I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.
I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
@Misagh There are simply original maps with mod units, which is clearly described in the folder.
@ajs81 Personally, I play only with Si, for I do not know in my environment people willing to play. I love big maps, where the game takes a long time and requires a proper approach.
@ajs81 Personally, I play only with Si, for I do not know in my environment people willing to play. I love big maps, where the game takes a long time and requires a proper approach.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
I've played both of those scenarios vs the AI and thoroughly enjoyed them. They give a nice, broad overview of the entire European theater. So I, for one, would like to say thank you for a great work!ajs81 wrote: ↑Thu Feb 13, 2025 8:17 am I wrote both large scenarios Europe at War and World at War with the intention that they would be scenarios for a 1 vs 1 game. This is absolutely not a scenario for a human vs AI
Unfortunately, as it turned out, people do not play 1 vs 1, and playing with a computer makes no sense. And time. One turn is at least an hour if not two.
I also thought that if the map was realistic and there were events like those that took place during WWII, more people would play. I was wrong.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
For those who play World at War 1941-45, I have news.
1. Many countries have received terrain improvements, such as rivers (e.g. Dutch Indies, Australia), cities, railways from the era, e.g. the Palestine Mandate, the UK or the Far Eastern Railway in the USSR.
2. Soviet factories producing specific equipment have also appeared.
3. German bomber units and their original stationing have been improved.
4. The UK, Australia, the Philippines, China, Japan have divisions in the places where they were stationed in June 1941. The same goes for the Royal Navy and the Australian Navy.
5. The Soviet fleet in the Far East will be able to sail to Murmansk via the Arctic route (as it was).
6. Japanese carrier squadrons are assigned to an aircraft carrier.
7. The Tehran conference event has been added, where the leaders of the Big Three must go. A bonus for the meeting and a bonus for the eventual elimination of participants.
8. Finland will stop attacking the USSR after achieving its goals in the Continuation War.
9. Convoys to the USSR will sail from the US, Canada or the UK, and will not appear near Soviet ports as they have done so far.
10. Turkey will join the war on the side of the Third Reich when the USSR falls.
1. Many countries have received terrain improvements, such as rivers (e.g. Dutch Indies, Australia), cities, railways from the era, e.g. the Palestine Mandate, the UK or the Far Eastern Railway in the USSR.
2. Soviet factories producing specific equipment have also appeared.
3. German bomber units and their original stationing have been improved.
4. The UK, Australia, the Philippines, China, Japan have divisions in the places where they were stationed in June 1941. The same goes for the Royal Navy and the Australian Navy.
5. The Soviet fleet in the Far East will be able to sail to Murmansk via the Arctic route (as it was).
6. Japanese carrier squadrons are assigned to an aircraft carrier.
7. The Tehran conference event has been added, where the leaders of the Big Three must go. A bonus for the meeting and a bonus for the eventual elimination of participants.
8. Finland will stop attacking the USSR after achieving its goals in the Continuation War.
9. Convoys to the USSR will sail from the US, Canada or the UK, and will not appear near Soviet ports as they have done so far.
10. Turkey will join the war on the side of the Third Reich when the USSR falls.
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nono hard et heavy
- Master Sergeant - Bf 109E

- Posts: 491
- Joined: Sun Apr 30, 2017 11:18 am
- Location: France
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Hello everyone.
Can anyone help me solve the problem with the heroes not appearing in the unit history. Where do I change something?
Sorry, I can't attach an image
Greetings.
Bruno
Can anyone help me solve the problem with the heroes not appearing in the unit history. Where do I change something?
Sorry, I can't attach an image
Greetings.
Bruno
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Thunderhog
- Master Sergeant - Bf 109E

- Posts: 469
- Joined: Wed Feb 05, 2020 6:38 am
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Finally about to finish the US campaign after it got the PAK Mod redo from a while ago. You guys did good work. Hopefully at some point we can get access to the T29's, T32's, T37's and the rest of the prototype vehicles in the files for the campaign. Or is that meant for a future US campaign that you guys are making? What stats are you guys thinking of giving them as they're placeholder right now?
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bondjamesbond
- Major-General - Jagdtiger

- Posts: 2841
- Joined: Mon Jun 27, 2022 10:10 pm
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Dear developers you there hope you are alive and developing ? )
https://dirkdeklein.net/2016/09/18/sout ... tten-army/

https://panzercorps.fandom.com/wiki/Cat ... ed_nations
https://tank-afv.com/ww2/south_africa/s ... ca-ww2.php

https://store.steampowered.com/app/9711 ... _Front_83/
https://liewar.ru/
Gallery of aeroplanes of Soviet aces:
http://soviet-aces-1936-53.ru/profile/yak.htm

https://aeroram.narod.ru/win/taran.htm


https://dirkdeklein.net/2016/09/18/sout ... tten-army/

https://panzercorps.fandom.com/wiki/Cat ... ed_nations
https://tank-afv.com/ww2/south_africa/s ... ca-ww2.php

https://store.steampowered.com/app/9711 ... _Front_83/
https://liewar.ru/
Gallery of aeroplanes of Soviet aces:
http://soviet-aces-1936-53.ru/profile/yak.htm

https://aeroram.narod.ru/win/taran.htm


Last edited by bondjamesbond on Fri Apr 11, 2025 12:37 am, edited 5 times in total.
https://mynickname.com/id73473


Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Can someone please clarify the changes since 3.0 versions? Are there new maps? Should I play this from beginning to end?
Battlefield Europe 2.4 + Locarnus 2026-01 Text AAR
tinyurl.com/y8euym2r
tinyurl.com/y8euym2r
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
In the next update there will be a nation flag added onto the strengthplates of the units
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
HI,
Just to be sure, PaK Mod is using PanzerCorps 1.32 exe file since mod version 3.0 ?
In all cases, this is what I see on screen when launching the game.
In a certain way this is very good news since on a 49 inches screen in 5120*1440 resolution, only 1.32 exe file is using the whole screen size.
This works for Locarno mod and Modern General 2.10 also...and now your mod.
Just to be sure, PaK Mod is using PanzerCorps 1.32 exe file since mod version 3.0 ?
In all cases, this is what I see on screen when launching the game.
In a certain way this is very good news since on a 49 inches screen in 5120*1440 resolution, only 1.32 exe file is using the whole screen size.
This works for Locarno mod and Modern General 2.10 also...and now your mod.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Hi, yes if you intall the game version v1.30 the PAK-MOD bring it to version v1.32RobertCL wrote: ↑Sun Apr 27, 2025 9:37 pm HI,
Just to be sure, PaK Mod is using PanzerCorps 1.32 exe file since mod version 3.0 ?
In all cases, this is what I see on screen when launching the game.
In a certain way this is very good news since on a 49 inches screen in 5120*1440 resolution, only 1.32 exe file is using the whole screen size.
This works for Locarno mod and Modern General 2.10 also...and now your mod.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
Update v3.30 will be ready in a few days. Nation flags are added in the strengthplates. This not completly finnished yet and will be continued in update v3.40. The Poland scenario has a update in v3.30
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.20
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