MODERN CONFLICTS (Passing and testing)

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Imeror wrote: Tue Feb 18, 2025 9:44 pm D***, I'm already stuck at 2nd scenario :lol: And severely.
I have found no supply points and just managed to capture the 8 requiered objectives in time. Winning seems already difficult, but decisive victory... I don't get how I can have it.
Maybe I should stop to be greedy and buy armored transports for my infantry, it would be a good start and improve my mobility :lol:

Image

If you have any plan, I'd happily see how you do.
Image
Image
Image
Image
Image
Image

Each terrain needs its own tactics and kind of troops )Border guards are not seen at all on either side at once battle of regular armies )))) So the career of a Chinese colonel can very suddenly end with a dismissal and a pendel from the knr army ))))
https://mynickname.com/id73473
Image
Imeror
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 449
Joined: Mon Aug 10, 2020 5:48 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

Thanks to Estherr's intels (I'm sure he has contacts in the Indian army, but shhhh), I'm advancing far more quickly.
Destroy ennemy supplies is indeed not only a secondary objectives, it also add massive penalties to the ennemy : so make their search (and destruction, of course) an absolute priority.

Image


But it have to wait until tomorrow.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Imeror wrote: Wed Feb 19, 2025 12:14 am Thanks to Estherr's intels (I'm sure he has contacts in the Indian army, but shhhh), I'm advancing far more quickly.
Destroy ennemy supplies is indeed not only a secondary objectives, it also add massive penalties to the ennemy : so make their search (and destruction, of course) an absolute priority.

Image


But it have to wait until tomorrow.
Image
Image
Image
Image
Image
Image
Image
Image

I was better this time than last time too )))) Now I also have the coordinates of these warehouses and military bases, the satellite spy pointed out ))))))))) only to find a way to break through the air defence and arda Indian aviation ))))))) Hindus modern me but we will look for the keys to open this lock otherwise dismissed as we are running out of moves
https://mynickname.com/id73473
Image
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

:lol: :lol: :lol:

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

I see the AI was very offended that I destroyed his two warehouses and one airbase ))))) As a result, there was a crash in the system with an error ) Can we somehow make the inscription that the enemy resources go into the minus less intrusive, and even better to give for the destruction of bonus prestige or any army (I agree even on the cavalry ))) which will not crawl over the mountains like turtles ))))
https://karabai96.livejournal.com/199529.html
https://dzen.ru/a/YGg392CNXCBzPIh5
https://mynickname.com/id73473
Image
Imeror
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 449
Joined: Mon Aug 10, 2020 5:48 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

This time, it worked like a charm! The early destruction of supply depots makes the scenario almost too easy. I played cautiously and took my time securing the map, so I didn't achieve a decisive victory. However, I can see how I could get it if I replay the campaign.
Still no casualties among my core. Other generals complain that I send their auxiliaries units to their death instead of mine, but I will tell to High-command that they are just jealous :lol:

Image

I also encountered an issue with Microsoft Visual, but since the game automatically saves at the beginning of each turn, it's quickly resolved. :)

I decided to investigate behind the scenes of the scenario to understand why the message "ennemy penalties etc..." kept appearing constantly. :mrgreen:
I didn't write the scripts, so I don't have the exact logic Akkula used (it's always a bit tricky to understand someone else's programming since we don't know the logical chain they had in mind; so my analysis could be wrong). Apparently, the effect (reduction of ammunition and unit strength) is in the same script as the message presenting it. Since the effect have to occurs every turn, the message also appears every turn. For it to take effect correctly, it seems it must happen during the AI's turn, so the messages pop up when the AI is playing, preventing us to see the screen while it is playing.
There might be a way to fix this (for example, by creating two scripts with the same trigger: one for the message to appear once at the beginning of the player's turn, and the other for the penalties during the opponent turn), but I think Akkula needs a break after the long marathon to finish 2.0. It's not too bothersome not seeing what the AI is doing since we catch up during our turns anyway. :D

It's a good idea to implement penalties with the destruction of depots. I also created a scenario with the secondary objective of destroying the enemy's material depots, but I didn't think of penalizing the enemy by destroying them, as done here. Or I was to inexperienced to try to do it, I don't remember :lol:
It seems impossible the first time you play it; but doable without to much trouble the second one when you know how it works. A really cool scenario, on the whole.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Imeror wrote: Wed Feb 19, 2025 2:12 pm This time, it worked like a charm! The early destruction of supply depots makes the scenario almost too easy. I played cautiously and took my time securing the map, so I didn't achieve a decisive victory. However, I can see how I could get it if I replay the campaign.
Still no casualties among my core. Other generals complain that I send their auxiliaries units to their death instead of mine, but I will tell to High-command that they are just jealous :lol:

Image

I also encountered an issue with Microsoft Visual, but since the game automatically saves at the beginning of each turn, it's quickly resolved. :)

I decided to investigate behind the scenes of the scenario to understand why the message "ennemy penalties etc..." kept appearing constantly. :mrgreen:
I didn't write the scripts, so I don't have the exact logic Akkula used (it's always a bit tricky to understand someone else's programming since we don't know the logical chain they had in mind; so my analysis could be wrong). Apparently, the effect (reduction of ammunition and unit strength) is in the same script as the message presenting it. Since the effect have to occurs every turn, the message also appears every turn. For it to take effect correctly, it seems it must happen during the AI's turn, so the messages pop up when the AI is playing, preventing us to see the screen while it is playing.
There might be a way to fix this (for example, by creating two scripts with the same trigger: one for the message to appear once at the beginning of the player's turn, and the other for the penalties during the opponent turn), but I think Akkula needs a break after the long marathon to finish 2.0. It's not too bothersome not seeing what the AI is doing since we catch up during our turns anyway. :D

It's a good idea to implement penalties with the destruction of depots. I also created a scenario with the secondary objective of destroying the enemy's material depots, but I didn't think of penalizing the enemy by destroying them, as done here. Or I was to inexperienced to try to do it, I don't remember :lol:
It seems impossible the first time you play it; but doable without to much trouble the second one when you know how it works. A really cool scenario, on the whole.
Image
Image

What level of difficulty are you playing on my friend? ))) If you are also playing on Field Marshal General, then hats off to you.) In short I need to change my methods ) What is good on the plains and in the cities is terrible in the mountains especially when you are managing an army of the Cold War ))))
https://mynickname.com/id73473
Image
Imeror
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 449
Joined: Mon Aug 10, 2020 5:48 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

No, it's just in the regular difficulty (colonel, if I remind well). I want to discover the content of this version, so I keep the difficulty at a medium level on my first try to not be stuck. I usually add difficulty once I finish a campaign once.
Seeing that you struggle, I have the confirmation it was the right choice :lol:
Now that you know where are the depots, strike them with your Gazelle early ; it will make your mission easier.


Mission 3 will suit you more. A more classical battle, with secondary objectives to spice things. No spoil :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: MODERN CONFLICTS (Passing and testing)

Post by Akkula »

There is no cold war equipment. All the units in the Chinese roster are in active service in real life.
Maybe a couple might be decomissioned recently, keep in mind the WW3 story takes place in 2017-2019.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Imeror wrote: Wed Feb 19, 2025 4:52 pm No, it's just in the regular difficulty (colonel, if I remind well). I want to discover the content of this version, so I keep the difficulty at a medium level on my first try to not be stuck. I usually add difficulty once I finish a campaign once.
Seeing that you struggle, I have the confirmation it was the right choice :lol:
Now that you know where are the depots, strike them with your Gazelle early ; it will make your mission easier.


Mission 3 will suit you more. A more classical battle, with secondary objectives to spice things. No spoil :mrgreen:
Helicopter is good as long as there are no fighter jets and air defences around )))) And so the Indian copy of the mirage in the attack aircraft configuration easily fights with my clones of Mig-21 fighters ) ) What they are good at is beating Indian helicopters both combat and transport ))) And so it is really a very good map though I have not conquered it yet ))))
Akkula wrote: Wed Feb 19, 2025 4:58 pm There is no cold war equipment. All the units in the Chinese roster are in active service in real life.
Maybe a couple might be decomissioned recently, keep in mind the WW3 story takes place in 2017-2019.
I read the scenario and realise that this is a war in the 21st century but so far my equipment reminds me more of a militia that was given the property from a military museum ))))
https://mynickname.com/id73473
Image
Akkula
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1898
Joined: Sat Apr 05, 2014 12:14 am

Re: MODERN CONFLICTS (Passing and testing)

Post by Akkula »

Well, blame the real life PLA then. All the equipment from the mod is perfectly valid as modern military.
Story wise, it doesn't make any sense to throw top notch technology equipment to solve some skirmishes / low intensity combats on borders. Not to mention the gameplay progression.

Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Akkula wrote: Wed Feb 19, 2025 5:25 pm Well, blame the real life PLA then. All the equipment from the mod is perfectly valid as modern military.
Story wise, it doesn't make any sense to throw top notch technology equipment to solve some skirmishes / low intensity combats on borders. Not to mention the gameplay progression.

Regards,
Akkula.
My friend don't take my words to heart I'm very grateful to you for making a great modern genius mod ! I understand that the Chinese company will gradually open up as you go along and the units will improve but now I guess I'm just not used to it yet as it's a new Asian world for me and your other fans ) And as a fan of all sorts of military history forums and games I know that two nuclear powers are fighting on the border with sticks and stones )))
https://ru.wikipedia.org/wiki/Пограничн ... _Даманском
https://pikabu.ru/story/indokitayskie_r ... ki_7708377
https://en.topwar.ru/206797-ocherednaja ... t-lak.html


And the Chinese started fighting with sticks and fists in 1969 on the island of Damansky. Everything started with sticks and slingshots and ended with the testing of new at that time secret Grad MLRS ) Then for 5 years they told everyone that the Russians wanted to burn the island with Lazar )
https://vatnikstan.ru/history/damansky/
https://www.bbc.com/russian/features-49555803
https://sharikowa.livejournal.com/34281.html

The latest clashes have taken place between border guards without the use of firearms. There is an agreement between the parties on this - in the event of clashes, they should not open fire, but try to hold the enemy in hand-to-hand combat.

This has been the case in recent years. In the summer of 2017, there was a 73-day standoff between the militaries of the two countries, with skirmishes on the Doklam Plateau (Dokalam, Donglang - a region at the junction of the borders of Bhutan, the Indian state of Sikkim and the Tibet Autonomous Region of the PRC). In September 2019, the militaries of the two countries stood opposite each other in a chain around Pangong Tso Lake in the same Ladakh for about a day to keep each other out. Firearms were not used on these occasions: the militaries fought with their fists and threw stones. But this time, nail-studded batons were also used. Perhaps that is why there are so many casualties this time. Only these two countries are nuclear powers. And it's not just sticks and stones in their armoury.
https://fergana.ru/articles/119244/
https://tass.ru/opinions/8772887

Image
Image

Good thing the Indian planes were running out of rockets ))))) I guess mine are flying with their eyes closed or random doesn't like my troops these days ))))
https://mynickname.com/id73473
Image
Imeror
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 449
Joined: Mon Aug 10, 2020 5:48 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

Just quick reminders about tanks and gameplay progression in MC :) :

- In the original NATO campaign, the player starts with an M60A3 in their starting army, vehicles that were retired in 1997;

- The same goes for the French AMX-30, replaced since 1993 by the Leclerc. The last one was retired from service in 2011;

- In the original Russian campaign, the player starts with a T-55 if my memory is correct. There was a little explanation about why you have to use outdated equipment: many vehicles were destroyed by surprise airstrikes, so old depots were opened to equip your force;

- I've used the same kind of "explanation" in my European campaign: the situation is very dire in Europe, so old AMX-30s are refurbished in a hurry to allow the Leclercs to stay on the mainland;

- My initial Russian campaign also starts with outdated equipment. I've updated the pack so it looks less ugly (T-64 instead of T-55 and T-62... yeah, that's still ugly, but a little bit less :lol: ), but I also wanted to keep the progression in mind.



So having outdated equipment to start is a tradition anyway :lol: . T-59 are in an even better spot since they are still in service in the PLA (even if we can argue that their roles are nowadays more to be training and support vehicles than MBT). All the vehicles liste above aren't, yet we start with them. :)
The moments when you unlock new equipment in a "Panzer General and sequel" campaign are always pleasant. You look at your new unit list and ask yourself: "What dirty move could I do with all of those toys?".
Unless you are doing a short campaign, it's always a plus to unlock equipment as you progress. The more : the better :)
You start low, but you know that rewards arrive.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Imeror wrote: Wed Feb 19, 2025 9:33 pm Just quick reminders about tanks and gameplay progression in MC :) :

- In the original NATO campaign, the player starts with an M60A3 in their starting army, vehicles that were retired in 1997;

- The same goes for the French AMX-30, replaced since 1993 by the Leclerc. The last one was retired from service in 2011;

- In the original Russian campaign, the player starts with a T-55 if my memory is correct. There was a little explanation about why you have to use outdated equipment: many vehicles were destroyed by surprise airstrikes, so old depots were opened to equip your force;

- I've used the same kind of "explanation" in my European campaign: the situation is very dire in Europe, so old AMX-30s are refurbished in a hurry to allow the Leclercs to stay on the mainland;

- My initial Russian campaign also starts with outdated equipment. I've updated the pack so it looks less ugly (T-64 instead of T-55 and T-62... yeah, that's still ugly, but a little bit less :lol: ), but I also wanted to keep the progression in mind.



So having outdated equipment to start is a tradition anyway :lol: . T-59 are in an even better spot since they are still in service in the PLA (even if we can argue that their roles are nowadays more to be training and support vehicles than MBT). All the vehicles liste above aren't, yet we start with them. :)
The moments when you unlock new equipment in a "Panzer General and sequel" campaign are always pleasant. You look at your new unit list and ask yourself: "What dirty move could I do with all of those toys?".
Unless you are doing a short campaign, it's always a plus to unlock equipment as you progress. The more : the better :)
You start low, but you know that rewards arrive.

Image
Decommissioned Type 59 tanks converted to remote control by China.
https://fr.topwar.ru/186565-opolchenie- ... enija.html


I love Cold War technology )I also like military conflicts that took place after 1945 ) ) I also understand that starting from small you can get bigger and better but now my business in the second Chinese map is just like this )))) For example in the Russian company I had no problems to hold back the Poles who were rushing to Königsberg with old equipment from preserved warehouses If someone has already passed this map at least at the level of colonel I would love to watch this giant of thought who without any cheats and tricks with dumbing down the AI passed ) If there is no possibility to record a full video on YouTube you can attach your replay I will watch it in the game itself ) \My Games\Panzer Corps\Replay will be even better and without montage.)

https://www.kommersant.ru/doc/2284363
Last edited by bondjamesbond on Thu Feb 20, 2025 4:10 am, edited 3 times in total.
https://mynickname.com/id73473
Image
Imeror
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 449
Joined: Mon Aug 10, 2020 5:48 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by Imeror »

I have done it on colonel (the default difficulty, I'm not sure of the name), I can send you the save; maybe it could help



PS : in fact, the explanation about tanks arrived :lol:

Image

High-Command is preparing something.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Imeror wrote: Wed Feb 19, 2025 10:23 pm I have done it on colonel (the default difficulty, I'm not sure of the name), I can send you the save; maybe it could help



PS : in fact, the explanation about tanks arrived :lol:

Image

High-Command is preparing something.
Image
Image

And I am not indignant about old equipment, I even like it, since in reality, no matter what modern equipment is, the main thing is its crew) And military talent, but it is in this map that I cannot find my tactics like the Ardennes 1940 blitzkrieg))) I read and watched documentaries where, for example, the same Jews defeated the Arabs with smaller forces, who led an avalanche on the T-55 and T-62.

So I respect such veterans as the T-34-85, T-55 and T-62, who are in service with many not very wealthy countries and are even still fighting.
https://en.topwar.ru/232833-taliban-rea ... hniku.html
https://vk.com/wall-118521550_226261
https://news.rambler.ru/army/54232723-t ... ys-soldat/
https://vk.com/wall-50957736_626038
https://t.me/ogilvi/15
https://avia.pro/news/sovetskie-tanki-n ... it-talibov

‘Documents’ folder. \My Games\Panzer Corps\Replay

Saves are of course good and if I wanted to skip this map, I could easily gain cheats on super pumped troops, billion dollar prestige, remove the fog of war, add a whole bunch of moves and so on )) But I am interested in the process of this mission as to beat everyone and everywhere to manage without turning to sorcerers )))So I am waiting for you to replay this map, especially you are already a professional there ))))))

Image
Image
Image
I watched your replay until turn 10, then it suddenly ended. Your tactics are clear to me, the quick defeat of two warehouses, the enemy begins to suffocate from lack of resources and you advance. But the AI is not as harsh to you as to my troops, you blow everything up so dashingly, you do not miss as if the gods of random kissed you on the crown of the head. And is there a sequel, what happened to you next?

Image
https://ru.wikipedia.org/wiki/Фронт_нац ... фганистана
Panjsher militias have revived Soviet tanks and are now ready to defend Afghanistan from Taliban invasion.
https://t.me/c/1309352679/21401

Image
The Chinese grenade launcher is a very rare species but this unit disappears from me in the second mission even if they don't die ))))


Image
A point-blank shot at a T-72B tank from an NLAW PTRK. The Russian Armed Forces/DPR MNM tank survived the hit and continued moving

Image
German Wiesel AWC during the Nordic Response 2024 exercise.

For example if there was a choice to take T-34-85 tanks or this lilliputian I would choose better the old man from WW2 :lol:

Here's my replay, I'm also very cool in the first mission.
Attachments
(20.02.2025) China 01 Old Disputes Pt.1, Turn 13.rar
(93.74 KiB) Downloaded 39 times
https://mynickname.com/id73473
Image
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Well I am now as cool as my sensei who showed me how to deprive the Indians of their main advantage )))) True in this mission can throw out in the system when you start endless messages that the enemy has a shortage of ammunition, but reloading from the save solves this problem )

Image
A Shiite unit fires a B-10 82mm recoilless gun; Beirut, Lebanon; 1988
https://forum.guns.ru/forummessage/36/1632463-8.html

Image
Image
Image
Image
Image
Image
Image
Image

Image
inflatable false T-72

As I was warned by a French scout in map 3 the Indians will have a lot of tanks but we have grenade launcher squads and the tanks are slightly better than before + aviation and artillery can be improved but at full cost )))) I hope the Indians will surprise me )))
https://www.army-guide.com/rus/product2391.html
https://otvaga2004.ru/krasny-drakon/
https://38niii.ru/obzory/nazemnaya-tekh ... kitaj.html
https://military-history.fandom.com/wik ... nk_(China)
https://x.com/KomandanteS17/status/1010078363288031232
NATO has a new state-of-the-art tank. But with a twist
https://dzen.ru/a/ZWI1ddm0LC5rV_fk
https://mynickname.com/id73473
Image
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Interesting map number three came out ))) I saved my commanders, killed all the Indians, did not lose any key important point but lost two of my fighters but since we are a couple of billion we will pretend that it was not a significant loss ))))

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


4 map is just hell in the mountains Indians a lot they are very well armed and moves as usual few ))))) Gradually my army was exhausted and dissolved in endless battles and counterattacks of the enemy )))) Since there are no warehouses here I will have to pick up tactics and correct routes again )) In this mission I felt like a weak Chinese schoolboy who was offended by pumped-up Indian high school students ))))

Image
Image
Image
Image
Image
Image
Image

Image
Image
Image
Image
Image
Image
Image
Image

Today the result is already better I failed to capture the last important point and destroy the air defence complex S-400, taking into account that I could not fully use my aviation and did not take the tanks at all )))) As they are definitely not the equal of Indian armoured vehicles )))) But my grenade launchers and engineers fought them well )))) Artillery of Indians is also very good and their light infantry is everywhere ))

Image
Image
Image
Image
Image

Image
Image
Image
Image
Image
https://mynickname.com/id73473
Image
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

At long last.) Albeit with a minor victory, which is not surprising, near the end my waxes became weak, prestige was also barely enough to heal the wounded, but the enemies showed miracles of fortitude and marksmanship, but I got further for the destruction of anti-aircraft complexes S-400 could be more generous with prestige )))) Perhaps I will try to replay this map and with a decisive victory, but for now Korea is ahead ;)


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
https://union.4bb.ru/viewtopic.php?id=809&p=2


Image
Do I understand correctly that the North Korean army will receive upgrades like the Chinese or will they play with what they already have and will not develop in terms of modernisation ?
https://traveling.by/press/1061-air-kor ... rnoy-koree
https://my.mail.ru/community/miravia/75 ... 21BAC.html
https://en.topwar.ru/2449-sravnivaem-vv ... korei.html
https://en.topwar.ru/215843-sistema-pvo ... acija.html

Image
Image
https://m-gen.ru/raznoe-2/bpla-vertolet ... e-bla.html
https://www.gazeta.ru/army/2016/01/13/8019047.shtml
https://nvo.ng.ru/armament/2022-09-08/1 ... korea.html
https://mynickname.com/id73473
Image
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Funny enough I still made it through the 4th map with a decisive victory although I failed a couple of times as the gods of random were not on my side and my troops did not justify the preliminary predictions but I still managed )))) In the end, the company with India was difficult but I managed it ) I was surprised by the next mission where the burden in the form of North Koreans on museum retro exhibits occupying Idikkhuyam mountain with an aerodrome first passively fought off a mass attack of the South who were attacking without considering the losses )))) that eventually brought them success as the loss of this position immediately leads to a loss )))) Such helpers are always annoying from whom there is no use and even for themselves they are not able ))))) I'll have to replay For that I shot with Katyusha and made the southerners laugh with my tanks ))

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


I replayed it and this time it turned out just right, but if you deliberately drag out the moment and get carried away with killing all the southerners, then on the 20th move out of 26 you will lose even if you are doing great )))) Great map if you don't relax )
https://mynickname.com/id73473
Image
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2014
Joined: Mon Jun 27, 2022 10:10 pm

Re: MODERN CONFLICTS (Passing and testing)

Post by bondjamesbond »

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

So moving forward ) I was able to kill everyone on land but couldn't sink the enemy fleet )


Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

It was hot in the vicinity of Seoul + the Japanese appeared)))

Image
Image
Image
Image
Image
Image
Image
Image

I replayed the map where you have to destroy the landing force and the enemy fleet and I succeeded it's a pity that it does not give any benefits in the next map )))))

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Attachments
(06.03.2025) Unexpected Siege, Turn 28.rar
(127.68 KiB) Downloaded 36 times
(04.03.2025) Higher Stakes, Turn 24.rar
(122.73 KiB) Downloaded 35 times
https://mynickname.com/id73473
Image
Post Reply

Return to “Panzer Corps : Scenario Design”