goose_2 wrote: ↑Tue Jan 28, 2025 2:17 pm
Yep, the non arty units got lots of kills, but little experience!
Using my later list to have the current 42e11 unit types and stats as a basis.
I added your decisions from your post, plus your comments in
green-ish, my new comments are in
orange-ish
GC 1942e11 start core unit roster recommendations
9131 prestige, after elite replacements to 10 strength for all understrength units (except those marked to become understrength Tigers) and selling excess captured units!
red marker for a) no heroes, b) <300 kills, c) <300 experience
blue marker for a) r1 or a3 or 2nd heroes, b) >=600 kills, c) >= 400 experience
UnitType .................. transport ... Hero ... SubscriberName ... KillCounter ... Experience with elite replacements
45 Ground units
8 non-hero bonus SE units
BridgeEngineer ..... NAG500 ...
a3s1 ... Brodrick .............
933 ...
296 ... ===> Std Kav 42
Holy Cow 100 kills in 2 scenarios, but only 22 in exp good grief
Cavalry .............................. d1 ... PatrickLee ...........
661 ... 301 ... ===> Std Inf
ItalianInf 42 ......... Pack ......... i1 ... Dimitri ............... 427 ...
296 ... ===> 7.62 Pak36(r)
because initiative hero
7.62 Pak 36(r) /RSO ...............
?? ... PaulWilde .............
240 ...
227 ... ===> Marder I
Semovente 47/32 ................. m1 ... Makorin ..............
806 ... 353
plus 3 non-hero bonus SE units for the later grand campaign years
Yeah, I guess that works out well. The new bonus SE unit in 1943 can then become a Flakpanzer or SdKfz 10/4 once those are introduced with the next patch. Leaving Reoguru as a Flakpanzer I until then
. So that you have only 2 bonus SE infantry for the time being, thus hopefully making up a bit of the missed core infantry training due to my too limited bonus SE choices until now.
6 Infantry
Agreed, that the other infantry can use this final Stalingrad scenario to train up a bit as well.
Pioniere ............... L3000 ..... m1 ... Soljaism ............. 530 ...
244 ... ===> 42 version
Good Grief 113 kills and only 30 exp
Grenadiere ........... Sd250/1 ... d2 ... RichardMartin .......
629 ...
295 ... ===> 42 version
So close based on number of kills leaving back until 43, maybe in Kotelnikova because of mobility in crappy weather
Jäger 42 ............................. d2 ... Artemis .............. 385 ...
240
Fallschirmjäger 42 .................. i1 ... Pullig .................
691 ...
277
Leaving back to exercise other units to get them kills
Kradschützen 42 .................... a1 ... PeteMitchell ......... 524 ...
281
Bersaglieri ........................... a2 ... Kostia ............... 309 ...
197 ... ===> Sahariana
1 Towed AT (plus any bonus SE towed AT guns)
7.5 Pak 40 /Sd 11 ................. m1 ... Gigiduru ............. 502 ... 303
[Kills difference between 42e9 and 42e11 lists] (How did this go up?)
Whoops, seems like I forgot to update the kills for the 42e9 list, he actually already had 502 kills there.
2 Recon
SdKfz 222++ ........................ d2 ... Goose ................. 556 ... 304 ... ===> Panzer II Luchs
SdKfz 233 r9 .....................
s1s1 ... DanielS ................
606 ... 339
Maybe I should leave it back as it is getting op
Perhaps I could reduce that SdKfz 233 rate of fire, but I think you should still use it for Ruins. To make up for some arty you can then leave behind. And there is always something that might be a bit too strong or a bit too weak, sometimes for the AI, sometimes for the player (keeping SMG Inf in mind). Imho it is not gamebreaking, since using it in arty mode also means that it is used less for recon purposes, with its double vision heroes.
9 Tanks
Marder II /131 ...................... i1 ... Blast ................... 480 ...
282 ... ===> Bison II
(Bison 2 and leave back Festival?)
I have an alternative proposition for Festival, see below
Marder III .......................... m1 ... PanzerVorwärts ....... 533 ...
282 ... ===> Marder III H in 42e12
Panzer III M ......................... a2 ... NightPhoenix .........
664 ... 338
Such little exp for all of those kills, I think I need to leave him back but I am leaning on him so much not sure I can handle not having him on the back bench?
I would deploy both him and DoktorG if it helps and does not take away a spot from a Panzer IV, those need training the most I think. Imho make the best of the units when they are the most effective, they will become outdated soon enough, when the Tigers and Panthers take the lead.
StuG III F/8 ........................ m1 ... DoktorG ..............
668 ... 329
Think will be leaving out until 43, maybe needed in Kotelnikova?
Panzer IV G .......................... s1 ... Rimski ................ 597 ...
241 ... ===> Panzer IV G+ in 42e12
Panzer IV G .......................... s1 ... Soren ................. 550 ...
227
Will deploy Soren to keep up with kill count of Rimski
Matilda II(e) ........................
a3 ... Singer ................. 464 ...
241 ... ===> Reg Tiger in 43
T-34/42(r) r9 .......................
a3 ... 7Bowls ................ 495 ...
234 ... ===> T-34/43(r) r9
So many kills so little progress
KV-1C(r) ............................. d2 ... Paramecium ..........
621 ...
256
Think I need to leave him back based on kills again. But am I leaving myself to vulnerable to non tank units?
KV-1C will have one less ground defense with the heavy/late tank rebalancing in the next update, so I say use him now, until the Tigers take his place in the near future
.
8 Mobile Arty
15 sFH 13 Lorraine r8 ............ m1 ... Gooseboy ............. 438 ... 317 ... ===> Tiger P r9s8 in 42e12
15 sFH 13 Lorraine r8 ..........
a2a2 ... Locarnus .............. 475 ... 322
Bison II (SturmPz II) r7 ............ d1 ... Festival ............... 541 ... 375 ... ===>
StuIG 33B ?
Leave him back to use Blast?
Hm, how about upgrading him to StuIG 33B (in family upgrade during deployment phase, since he is already in arty mode)? Then use him as a StuIG 33B for this single scenario, either as range 1 arty or in tank mode. Then end the scenario with him in tank mode, so he can become either a long barrel StuG III or a Panzer III in the deployment phase of the next scenario for practically next to no prestige difference.
StuG III E+ r11 ......................
r1 ... RayCaster ............ 492 ....
411 ... ===> StuIG 33B
1st turn in Ruins
If Festival is a StuIG 33B during Ruins, you could use him as the current StuG III E+ during Ruins and then end the scenario with him in tank mode (so that he can then upgrade to StuIG 33B in the deployment phase when he is used next) or not deploy him for Ruins at all.
10.5 leFH auf B2(f) .............
a2m1 ... Pierre ................. 521 ... 350
Look how the brief period as the Flamm racked up Pierre’s kills to a respectable amount, this switch for units to tanks from arty’s may need to really be explored.
Yep, double FM really shows the lopsided experience distribution of the PzC engine!
Semovente 75/18 r11 ............. d2 ... RightSide ............. 415 ... 372
Wurfrahmen 40 r8 ..................
r1 ... Dneos ................. 558 ...
415
Should leave him back, but do not know I can afford
SU-122(r) r8 .........................
?? ... Kapl .....................
45 ...
172
Really illustrates the huge discrepancy in exp gaining
7 Towed Arty
10.5cm leG 41 ....... Ketten ..... d2 ... Temis .................. 416 ... 382
Switching Artemis with Temis makes sense, but would be expensive…Thoughts?
Thinking about it some more, perhaps neither of them are good fits for arty class, with their d2 heroes. Though not sure if it is good or bad to wait for second hero, since range hero can only come to arty class. I guess it depends on your willingness to reload for heroes or your willingness to play with few range heroes. Once the unit leaves arty class, it will probably not gain much experience. Not sure when it is best to leave arty class, or even where to go from there with a defense 2 hero.
10.5cm Polish arty ... Blitz .......
a3 ... MichalGolaszewski ...
689 ...
422
I really should leave back both Michal and Rauno, not sure I can afford leaving back both
Yeah, experience limit is practically reached. Would probably still work without those 2, but cost a bit more in damage taken. Might be worth it.
10.5cm leFH 18M .... Horse ..... m1 ... Raunosavolainen ..... 544 ...
423
10.5cm sK r9 ......... Horse ..... a1 ... ForestLaw ............. 537 ... 374
15cm sFH r8 .......... Sd7 ........
r1 ... Raduku ................ 332 ... 352
21cm Mrs r5 .......... Sd8 ....... m1 ... Kei ..................... 583 ... 340
21cm NblWf 42 ....... Horse .... m1 ... ElBaron ................ 375 ... 351
4 Anti-Air
8.8cm Flak 36 ........ Sd7 ....... m1 ... Jemhadar .............. 581 ...
289
Cannone 90/53 ...... TP40 ....... a2 ... Zyavoo ................. 383 ...
252
Flakpanzer I r12 ................... m1 ... Reoguru ............... 353 ...
286
No Bison for him as FlakPanzer is such an important tool in Ruins
SdKfz 7/1 r13.......................
a3 ... MalcolmRichardson ... 438 ... 309
15 Airforce
8 Single engine Fighters & Fighter Bomber
All of my Fighters are struggling to get kills and exp, but they have slowly built up exp enough to be relevant, but what will the latter years hold. I am unsure what the future hols for these guys, but also unsure what to do about it, as I just keep training and hoping for the best. 44 and 45 will be real rough.
Yep, hard to say with double FM. The Fw 190 is certainly not as overpowered as it was in the base game. So both of them having 3 stars will be a necessity. One of them can become a fighter bomber at some point, worked will for Noxush. The MC.202 family will get some significant upgrades in 43, making it more competitive. So I would prioritize training Alvarez at the moment. And maybe make one of the Bf 109s an elite fighter by deploying him every time now, so that you get one fighter with 4 stars and good defense to be able to take the first shot in future engagements.
Bf 109 G-4 ........................... d3 ... vonThüringen ......... 369 ... 307
Bf 109 F-4 ............................ d3 ... CouchOffiziell ........ 408 ... 311
Fw 190 A-4 ........................... a2 ... MafujKhan ............
277 ...
262
Fw 190 A-3 ...........................
?? ... Alvarez ................
219 ...
253
Re.2002 ..............................
a3 ... Noxush ................ 313 ... 318
MC.202 ...............................
?? ... BlackVulture ...........
211 ...
285
+ 2x bonus SE hero fighters in 1945
2 Multi engine Fighter Bomber
Bf 110 F-2 ........................... d1 ... FighterAce ............ 545 ...
298
It has been so hard to build him up to respectable exp, at least his kills are getting up there.
You could make him an F-4 and let him feast on enemy bombers for 1-2 scenarios. Until he goes back to a ground attacker with the new Bf 110 G-2 or alternatively Me 410 A-1 version in the first 1943 scenario.
Ju 88 C-6+ ........................... i1 ... Slender1870 ........... 463 ... 329
Wouldn’t it be crazy if he becomes my best Fighter
Might even be your deadliest one at the moment in terms of raw damage, only the Bf 110 F-4 can dish out harder at this time (see above). But the ini hero helps a lot against enemy return fire.
2 Dedicated Tac Bomber
I see myself waiting to use these guys in 43 and 44 to help eliminate their tanks forces, 2nd and 3rd heroes very possible.
Hs 129 B-2 r11 ......................
a3 ... AratoBela ..............
612 ... 330
Ju 87 D-3 ............................ a1 ... cmbbfan ...............
620 ... 316
1 Tac/Strat Bomber
Ju 88 A-4 ............................ a1 ... AI181 ................... 401 ...
414
2 Dedicated Strat Bomber
Do 217 E-2 .......................... d1 ... Richard .................
262 ...
411
He 111 H-11 ........................ a1 ... RMA901 ................ 353 ...
413 ... ===> He 111 H-16 in 42e12
Strats are going to be used at least 1 or 2 every scenario, to suppress and generally harass the enemy. Now that they mostly have 14 strength they are serious ammo drainers.
I am going to do some deep thinking about what I need to bring for Ruins, there are only 2 playthroughs on the internet that show a DV, so I will be using those playthroughs as my research, but it will need to be a big plan for Ruins, it is not easy, but sure is fun. 37 units 24 turns...share your thoughts
Hm, yep, just looked briefly at the one from NightPhoenix. At the end he mentioned that the timing might be problematic, from first going all north and then pushing south again versus enemies that have retaken your positions. With your more limited core, it might be better not to give them up in the first place. Though he said that he limited his core as well with house rules, since he is not using Fw 190 despite them being so overpowered in the base game...
And even left an SE unit undeployed.
I will try to watch a bit more and look at other Ruins playthroughs later.