YAMATO Campaign for Phcas & AKRebels "PAK" mod

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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

The second test was also successful.
ZTE.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

The trigger is perfectly fine and works.
I'll keep this version for myself. I'll install another one now and send you the link so that you can move on, but you'll still have to start this scenario all over again.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Dec 13, 2024 7:15 pm The trigger is perfectly fine and works.
I'll keep this version for myself. I'll install another one now and send you the link so that you can move on, but you'll still have to start this scenario all over again.
Well I'm waiting for your update ) You can certainly try to barge around the enemy ships that would try to land in the deep rear but it is tedious long and boring and the troops I have deployed is not so much and at the same time lost all the ships that were alive before this mission )))))
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Tobi72
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Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Link is updated

At the moment I can't understand why this trigger doesn't work for you, but I have now changed it.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

How long will they be testing today? So that I can prepare enough coffee.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Dec 13, 2024 7:41 pm Link is updated

At the moment I can't understand why this trigger doesn't work for you, but I have now changed it.
Tobi72 wrote: Fri Dec 13, 2024 7:45 pm How long will they be testing today? So that I can prepare enough coffee.
I'm going to re-download and reinstall now ) I don't know about the coffee, but if we're not in a hurry, I'll go through this map with the fleet.) Toby mate if you want to sleep eat or do your personal business you can always give yourself free time ) But any expectations will affect the time of the test itself we are not in a speed contest after all ) ) For example yesterday I only reinstalled the mod 5 times to make it load with all the units and not crash ))))
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Tobi72
Sr. Colonel - Wirbelwind
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Posts: 1749
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I would like to rectify any errors as quickly as possible. I have time.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
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Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Only 5 times...I will change that too. Having to put all the units in the campaign again is too tedious for me, if I forget even one that's it. I didn't need to do that in Y'37 and I'll find out why.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
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Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Your core fleet should now appear normally as reinforcements in turn 3.
GHTJ.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I just need to center the message and reposition the enemy fleet.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

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Also the Japanese ship has no visual image 3rd type C-16 class )
I passed and reached the map Soviet harbour ) It was a fascinating journey details on screenshots ))))
https://mynickname.com/id73473
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Tobi72
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Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok. In Mission Dolinsk you can exchange your prisoners, try the trigger so I can see if it works for you.
JHUI.png
JHUI.png (693.16 KiB) Viewed 2190 times
Is it possible that you no longer see the submarine because of the “Dive” switch? If so, you simply have to activate the switch again in the scenario game before completing it, otherwise you will take it invisibly into the next mission. The switch can be activated 3 times.
UBAG.png
UBAG.png (350.35 KiB) Viewed 2190 times
UBUW.png
UBUW.png (214.02 KiB) Viewed 2190 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Also test the other triggers to see if they work.
Repair ships for free.
Repair ground troops for free.
TFIP.png
TFIP.png (688.25 KiB) Viewed 2184 times
TFON.png
TFON.png (571.53 KiB) Viewed 2184 times
I now know why there are problems with the units. Due to the new units I have added, the ID locations in the unit file have shifted. I have a different device file than yours and that clashes.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Dec 14, 2024 9:20 am Ok. In Mission Dolinsk you can exchange your prisoners, try the trigger so I can see if it works for you.
JHUI.png

Is it possible that you no longer see the submarine because of the “Dive” switch? If so, you simply have to activate the switch again in the scenario game before completing it, otherwise you will take it invisibly into the next mission. The switch can be activated 3 times.
UBAG.pngUBUW.png
I didn't even know they could be replaced for free on that hex ))))) I didn't want to turn them into a Japanese unit, I didn't want to waste prestige and sometimes you don't have enough prestige when you buy an aircraft carrier additionally ))))) Although they are good fighters these brigands if you pump them up ))))I will check this fitchu I hope I have a save for this map ))

No I can't see the submarine at all visually but it can swim and dive but it can't attack anything )
Tobi72 wrote: Sat Dec 14, 2024 9:58 am Also test the other triggers to see if they work.
Repair ships for free.
Repair ground troops for free.
TFIP.pngTFON.png
I now know why there are problems with the units. Due to the new units I have added, the ID locations in the unit file have shifted. I have a different device file than yours and that clashes.
About repairing ships to the shipyard it definitely works ) ) Since I upgraded all my wounded ships one by one but my aircraft carrier which I bought at the beginning of my battle from 17 units was repaired to 15 instead of 20 )))About the Depot for repair of armor and artillery I will take a closer look as I didn't know that they can repair and repair something free of charge )))))
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok, so I think the submarine is in a submerged state, press the battle mode button several times.

Yes, I wrote several hints that you can repair the units and ships for free, but only at the marked locations and the ships are only restored to a certain strength to remain combat capable. Ships that already have a strength of 15, for example, are not made even stronger - that's not what I wanted to achieve. I wanted to give players the opportunity to save some prestige.

You have a program that can translate text in the game
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Dec 14, 2024 6:38 pm Ok, so I think the submarine is in a submerged state, press the battle mode button several times.

Yes, I wrote several hints that you can repair the units and ships for free, but only at the marked locations and the ships are only restored to a certain strength to remain combat capable. Ships that already have a strength of 15, for example, are not made even stronger - that's not what I wanted to achieve. I wanted to give players the opportunity to save some prestige.

You have a program that can translate text in the game
The player doesn't waste his prestige as this feature works the main thing is not to shove his pumped up ships in the hope that they will reach the former power for free if they are suddenly a little wounded ))))) The submarine just floats around and is of no use if you only use it for reconnaissance )))))
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok, I don't know, I press the button and the submarine appears again, there's nothing I can do about it.
But I will change it until the release maybe that will help.
Screenshot 2024-12-14 202421.png
Screenshot 2024-12-14 202421.png (248.34 KiB) Viewed 2114 times
Until then sell the sub and buy a new one!!! There is a new update coming soon from Pak-Mod maybe the problem will be solved then.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Dec 14, 2024 7:02 pm Ok, I don't know, I press the button and the submarine appears again, there's nothing I can do about it.
But I will change it until the release maybe that will help. Screenshot 2024-12-14 202421.png
Until then sell the sub and buy a new one!!! There is a new update coming soon from Pak-Mod maybe the problem will be solved then.
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I reinstalled again and played da Toby all triggers and scripts are working for me now ) Yes the submarine is now visible and can also dive and full-fledged warfare ))))) Playing became even more interesting even more fun the rest on the screenshots ))
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Ok, well done, I'm pleased.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Posts: 1749
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

They thought that if they brought the landing craft to the repair harbor, they and their crews would be brought back into shape 12.... Good thought!
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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