YAMATO Campaign for Phcas & AKRebels "PAK" mod

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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Dec 12, 2024 1:25 pm should work now, i hope i don't have to add all russian units as well
I have the Japanese have such a problem I can not yet how can not approach the Soviet ports and landing zones ))))) The game crashes as soon as you try to move a unit which you don't have visually but there is an inscription and an empty vakkum on a hex )))))


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Tobi72
Colonel - Fallschirmjäger
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

i have updated the link see if it works now
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1815
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Dec 12, 2024 1:35 pm i have updated the link see if it works now
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Now when my units are all visible I still get thrown out of the game in the system because apparently the Russians also lack something during their turn )
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Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

that's what I thought, one moment I have prepared something I'll get right back to you
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Look in your messages, there you will find the new link
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1815
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Dec 12, 2024 2:19 pm Look in your messages, there you will find the new link

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Reinstalled but noticed that my submarines and aircraft carriers are missing again and trying to move them around the map causes the game itself to crash (
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Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

ok I really have to integrate all the units involved, it will take a moment, I'll get back to you
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1815
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Dec 12, 2024 2:42 pm ok I really have to integrate all the units involved, it will take a moment, I'll get back to you
Ок ) I hope you will do everything quickly as I have already tuned in to play it, but for technical reasons I can not alas now )
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bondjamesbond
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Brigadier-General - 8.8 cm Pak 43/41
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Yes, now at least there is an opportunity to play without crashes )

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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Try to translate the texts. You must place your temporary war fleet on the A-fields in the Kholmsk mission.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

It would be good if their auxiliary fleet did not suffer such heavy losses. The more ships they lose, the fewer units they get in core fleet ships.
HFL.png
HFL.png (445.05 KiB) Viewed 1362 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

In this campaign, the naval fleet plays a key role in completing certain missions.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I have now added another hint in this mission.
HFKF.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1815
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Dec 12, 2024 10:59 pm Try to translate the texts. You must place your temporary war fleet on the A-fields in the Kholmsk mission.
ok I'll try if my next save isn't too far away )
Tobi72 wrote: Thu Dec 12, 2024 11:07 pm It would be good if their auxiliary fleet did not suffer such heavy losses. The more ships they lose, the fewer units they get in core fleet ships.HFL.png
I just fought sinking myself and sinking Soviet ships )))))
Tobi72 wrote: Thu Dec 12, 2024 11:09 pm In this campaign, the naval fleet plays a key role in completing certain missions.
I will take it into account in battles with Soviet sailors ) Especially not where there is no inscription you lost too many or few ships ) Everywhere so far I end with Triumph and complete victory of Japanese military forces )
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Of course, you can also buy additional ships, provided you have enough prestige. There are missions where you are dependent on an aircraft carrier because there is no airfield. This does not mean that you automatically lose, only that it becomes more difficult to win.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1478
Joined: Wed Apr 03, 2024 11:55 am

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

For example, in the Samarga mission. A new fleet is waiting for them there to take revenge.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1815
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Fri Dec 13, 2024 2:35 pm Of course, you can also buy additional ships, provided you have enough prestige. There are missions where you are dependent on an aircraft carrier because there is no airfield. This does not mean that you automatically lose, only that it becomes more difficult to win.
Thank you I will take into account your advice and will try to avoid unnecessary sacrifices ) But now I will already start to continue the passage further from the place where I saved yesterday )
Tobi72 wrote: Fri Dec 13, 2024 2:38 pm For example, in the Samarga mission. A new fleet is waiting for them there to take revenge.
Hopefully it will be an epic and brutal sea battle )
Last edited by bondjamesbond on Fri Dec 13, 2024 2:47 pm, edited 2 times in total.
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

All in all, I just wanted to say that they shouldn't burn up their fleet, they will still need it. Keep up the fight! Attack
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1815
Joined: Mon Jun 27, 2022 10:10 pm

Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

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I replayed the game from safe, sent my remaining three ships which one of them is an aircraft carrier in the marked hexes but they never appeared in the next mission and to storm on landing barges real Soviet fleet is suicide ))))) If I replay the previous mission where is the guarantee that my fleet will not dissolve again in the oblivion of scripts and triggers ? )
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

It works for me. I will change the trigger so that they can continue to play, which takes a while and then, unfortunately, they have to repeat this scenario.
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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