YAMATO Campaign for Phcas & AKRebels "PAK" mod
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Yes, I know. I'll let you know when the time comes. There are a few new things in this campaign so it would be good if you translate the briefings and orders and hints beforehand so you can play better. For example the free repair of warships. This is important because if you don't have enough battleships it can be impossible or very frustrating to achieve the objectives in further missions. The campaign is in German and English.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I can add the little Japanese tennis balls on the strategy map, but everyone has to integrate them themselves, or maybe it works with JSGME...! I don't know, I'm at war with the program.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Tobi72 wrote: Mon Dec 02, 2024 3:14 pm Yes, I know. I'll let you know when the time comes. There are a few new things in this campaign so it would be good if you translate the briefings and orders and hints beforehand so you can play better. For example the free repair of warships. This is important because if you don't have enough battleships it can be impossible or very frustrating to achieve the objectives in further missions. The campaign is in German and English.

I won't let you down Toby san )))I am a strict but fair tester and critic )
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Prisoners of war are also new to the game. These can be exchanged for new units of your own in later missions.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Yes in the east prisoners are also a commodity )Partisans were different too ))Tobi72 wrote: Mon Dec 02, 2024 6:10 pm Prisoners of war are also new to the game. These can be exchanged for new units of your own in later missions.
POW07.png
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
In this mission, heavily secured shipyards on the Russian coast have to be destroyed. To disrupt supplies to Sakhalin.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
These buildings represent the shipyards that must be destroyed. They are guarded by a fleet unit, fighter squadrons and, of course, several anti-aircraft guns.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
The campaign is nearing completion. There are now 13 missions.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
If it's ready, I'm ready to test it )Tobi72 wrote: Sat Dec 07, 2024 12:56 pm The campaign is nearing completion. There are now 13 missions.
ADRK.png
WSDB.png
SCGR.png
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
i think in the next 3 days i'll be done with playing through and readjusting. at the moment i'm at mission 8 with a prestige of about 5000 points. that's too much, i still have to reduce it slightly.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
If I finish it in time, I'll add this scenario as a bonus. “Operation Cherryblossom” the Allied landing on Cape Torokina November 1, 1943, playable with USA.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Great so it's a deal and I'm waiting )Tobi72 wrote: Sun Dec 08, 2024 8:32 pm i think in the next 3 days i'll be done with playing through and readjusting. at the moment i'm at mission 8 with a prestige of about 5000 points. that's too much, i still have to reduce it slightly.
DIZV.pngMTEF.png
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Ok. Sakhalin and the bonus scenario are ready.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod















I only played the bonus missions for the US and Japan ) Playing as the yankee AI comp couldn't hold its ground
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
You have played the scenario, it is only playable for the USA, what was your impression? (to play for the allied side)
I have added an optional scenario image. This image (OPC) can be inserted into the Pak Mod main folder UI ---> scenarios.
I have added an optional scenario image. This image (OPC) can be inserted into the Pak Mod main folder UI ---> scenarios.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
The AI is a bit silly and doesn't take full advantage of the landscape, weather, etc .tp , air strikes and artillery A new picture is always great and progress ) And so I'll get to the Yamamoto Sakhalin company itself )Tobi72 wrote: Wed Dec 11, 2024 7:22 pm You have played the scenario, it is only playable for the USA, what was your impression? (to play for the allied side)
I have added an optional scenario image. This image (OPC) can be inserted into the Pak Mod main folder UI ---> scenarios.
LKCX.png
The Japanese can't reclaim their island because there is no prestige for sea crossings and disembarking from barges )
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I don't recommend playing the scenario with Japan, but I can add transport ships for the reconquest.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Then the Japanese with the right amount of luck can even fight back and regain lost ground )Tobi72 wrote: Thu Dec 12, 2024 10:12 am I don't recommend playing the scenario with Japan, but I can add transport ships for the reconquest.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
I'm crashing because there is no image of a Japanese submarine !









There are no these pictures because apparently the game and crashes in the system (
https://www.worldwarphotos.info/gallery ... -iwo-jima/
https://en.wikipedia.org/wiki/Type_96_a ... try_mortar
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There are no these pictures because apparently the game and crashes in the system (
https://www.worldwarphotos.info/gallery ... -iwo-jima/
https://en.wikipedia.org/wiki/Type_96_a ... try_mortar
https://alex-cat-1975.livejournal.com/48488.html
Last edited by bondjamesbond on Thu Dec 12, 2024 1:25 pm, edited 1 time in total.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
please reload link and install should work now, i hope i don't have to add all russian units too
