How do you post screenshots? Down to the wire w Xerkis

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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Byeohazard
Senior Corporal - Ju 87G
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How do you post screenshots? Down to the wire w Xerkis

Post by Byeohazard »

I am having a fantastic game with Xerkis.....It's really comming down to the last turn and I'm keeping my pinkies crossed I pull this off as a Victory...but Ol' Xerkis...he's a tenacious one and he may end up standing in the victory circle..... Only time will tell. It has been such a great game I'd love to post the final casualty list as homage to a great game....turn 30 (the final turn) is comming up on Hylan valley..stay tuned!!! I am however wondering how I would post the screenshot though? Thanks in advance! Maybe Kerenskey or another pro could look at the list and pose some insite or inference.......?
Xerkis
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Post by Xerkis »

This is a very awesome game we are having!
:D

The surprise attack you just did really … well … surprised me.
:lol:

I had a bit of panic as I watch my chances of victory slip away as you pummeled my troops.
… but one turn left… we shall see.
:twisted:

I was thinking that there really needs to be a record option so you can then watch the entire match over again after you’re done.
Kerensky
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Post by Kerensky »

Sounds like a very interesting match, I'm sure we'd luv to hear the details.

To post pictures on the forums, I use this website.
Free to use, no registration required.

http://imgur.com/
Byeohazard
Senior Corporal - Ju 87G
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Post by Byeohazard »

WOW!!! What a GREAT game!!!!! Most nail biting so far... It came down to the last turn...the very last turn!! I would love to have seen this recorded! I unfortunately screwed up my screenshots of the casualty list....I took a bunch of them..some without the list and GRRRRR!!!!!! I overwrote the list...hopefuly Xerkis took a screenshot. Xerkis you definetly had the much more fluid and skilled troop movements in my oppinion...I think what pulled it off for me (besides the mighty Tiger II's) were the 2 key surprise attacks..which were thankfuly timed really well. Another key to victory is I was able to destroy about 25 pieces of artillery or anti tank guns...i forget which...but holly smokes there was alot of that stuff. The tank battles and infantry were very hard fought.
Xerkis played remarkable defense. His cities were tough cookies to crack...and I didnt think I was going to pull off the victory because he held them so very well and turns were running out.
The first half of the game was a tough battle between the NE and the SW corridors of the map...at this point Byeohazard would have given a slight edge of the battles to Xerkis. Byeohazard launched a surprise attack about half way into the game and was able to spread Xerkis out around the map needing protect his flank cities.....although Byeohazard didnt win that fight on a unit to unit casualty list it did take some heat off of him, was fairly ecconomical and opened up a new front that integrated into the main battle. Byeohazard was eventualy (after a long fight) able to break through and start working along the south east.
On about turn 26 or 27 Byeohazard took the SW victory hex city which I think put us at 4 victory hexes for Xerkis 5 victory hexes Byeohazard
On turn 28 Byeohazerd launched a surprise attack on the lightly defended Key city on the west that is between the 2 lakes but did not have the movement points to move into the city.....
on turn 29 through BRILLANT manuerving ( I wish I had that recorded) Xerkis took back the sw city.....
on turn 29 Byeohazard moved into the victory hex between the 2 lakes on the west
On turn 30 Xerkis (Mr. Tenacious Hold the Line Xerkis) managed to hold the sw city
I beleive the final score was 6 to 5 German Victory
I may not be recounting the details exactly right..but I can say it was hard fought and nail biting! I actualy got out of my seat after I sent a turn off and paced around in antiicipation of xerkis next move....What a great game Panzer Corps is.....and Thankyou Xerkis for a GREAT game! Great community of players I have found! Never a dull moment.

<a>http://imgur.com/SuLCD.jpg</a>
Last edited by Byeohazard on Mon Sep 05, 2011 3:08 am, edited 1 time in total.
Kerensky
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Post by Kerensky »

Byeohazard wrote:WOW!!! What a GREAT game!!!!! Most nail biting so far... It came down to the last turn...the very last turn!! I would love to have seen this recorded! I unfortunately screwed up my screenshots of the casualty list....I took a bunch of them..some without the list and GRRRRR!!!!!! I overwrote the list...hopefuly Xerkis took a screenshot. Xerkis you definetly had the much more fluid and skilled troop movements in my oppinion...I think what pulled it off for me (besides the mighty Tiger II's) were the 2 key surprise attacks..which were thankfuly timed really well. Another key to victory is I was able to destroy about 25 pieces of artillery or anti tank guns...i forget which...but holly smokes there was alot of that stuff. The tank battles and infantry were very hard fought.
Xerkis played remarkable defense. His cities were tough cookies to crack...and I didnt think I was going to pull off the victory because he held them so very well and turns were running out.
The first half of the game was a tough battle between the NE and the SW corridors of the map...at this point Byeohazard would have given a slight edge of the battles to Xerkis. Byeohazard launched a surprise attack about half way into the game and was able to spread Xerkis out around the map needing protect his flank cities.....although Byeohazard didnt win that fight on a unit to unit casualty list it did take some heat off of him, was fairly ecconomical and opened up a new front that integrated into the main battle. Byeohazard was eventualy (after a long fight) able to break through and start working along the south east.
On about turn 26 or 27 Byeohazard took the SW victory hex city which I think put us at 4 victory hexes for Xerkis 5 victory hexes Byeohazard
On turn 28 Byeohazerd launched a surprise attack on the lightly defended Key city on the west that is between the 2 lakes but did not have the movement points to move into the city.....
on turn 29 through BRILLANT manuerving ( I wish I had that recorded) Xerkis took back the sw city.....
on turn 29 Byeohazard moved into the victory hex between the 2 lakes on the west
On turn 30 Xerkis (Mr. Tenacious Hold the Line Xerkis) managed to hold the sw city
I beleive the final score was 6 to 5 German Victory
I may not be recounting the details exactly right..but I can say it was hard fought and nail biting! I actualy got out of my seat after I sent a turn off and paced around in antiicipation of xerkis next move....What a great game Panzer Corps is.....and Thankyou Xerkis for a GREAT game! Great community of players I have found! Never a dull moment.
Wait for it.. wait for it...

Working as intended. :D
Xerkis
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Post by Xerkis »

Byeohazard covered the most of the highlights quite well. Assuming I can post this correctly – below should be the final map and stats. Without written a small novel (which is hard for me to do) here are a few more highlights…

Xerkis captured and held 6 of the objectives early on in the game. All except for the three in blue on the far eastern side.

A battle – long and costly for both sides occurred throughout most of the middle part of the game in the extreme south. Byeohazard was able to finally punch through while Xerkis retreated the surviving troops back to defend the southwest city.

In the meantime far to the north also after a long and hard battle, Byeohazard dislodged Xerkis from his position and once again forcing his troops to fall back and defend the objective in the center of the field.

The third prong of Byeohazard’s attack came from the sky. Countless Fallschirmjäger landed in the west behind Xerkis’ line. This caused a loosening of Xerkis’ tight grasp and because of the need to pull back frontline units to deal with the new threat; this was a major factor in the previous mentioned retreats.

The last city to fall in to the hands of Byeohazard was the one in the western-center; the focus of the Fallschirmjäger. After what must have been many turns to build up a Tiger force hidden in the Fog of War, Byeohazard lunged once again for the city. It was captured on the very last turn and thus snatching the victor from Xerkis and giving it to Byeohazard.

Truly an awesome and extremely fun game. And yes Kerensky, worked very well and I'm sure as intended.

Image

Image
Kerensky
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Post by Kerensky »

That looked like a fun game. Wow 23 British anti tank units! Were they all 17 pound guns, or a mix of 6 pound, 17 pound, and some self propelled?

The final map looks quite impressive too, it looks like you guys could have kept on going. Redrum City (Murder backwards) looks like it's living up to its name (that's the mid central city with the 2 suburb hexes attached to it).

You guys pretty much hit all the high points of my design too.

1. Ample, but not excessive, prestige to keep the game play active all the way to the very last (30!) turn, neither side is ever truly starved to death where they can't reinforce or purchase additional units. As long as they control a location they can deploy units, they have a chance to recover and counter-attack.
2. Victory dependent on victory hexes, but any combination of victory hexes. There is no front line, but there are half a dozen miniature 'fronts' (your arrows illustrate this nicely) that are all hotly contest at any time. After all, neither player ever has the strength to garrison all hexes all the time, so it becomes a game of cat and mouse with both sides probing their enemy for weaknesses, and trying to exploit those weaknesses before the opponent can react or make his own moves. I recall reading something about paratrooper assaults in there. ;)
3. Neck and neck game where local unit advantages (Tiger II) don't mean that much in the big picture or grand scheme. Ending 4 to 5 seems to say the two sides are well suited to fight each other, as any true imbalances would cause a very skewed end result.
4. Replay value. I can pretty much guarantee the game you just played isn't a carbon copy of any previous experience you've had with Hylan Valley, and even if the two of you play the same map with the same sides, you will won't achieve the result you have here. You have more experience with the terrain, important rivers to control, roughly how the weather is, and most of all, you've learned from what works (and what doesn't work), you'll not repeat the same mistakes again, and you'll approach the future games with the lessons you learned here.

And of course:

5. You had fun.
Xerkis
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Post by Xerkis »

Absolutly Kerenesky. Not that I’ve played them all – or even half of them yet – but this is by far my favorite map to date. You have made an incredible map here. And each one of your points is spot on correct.
:D

The AT were a mix; a little of each that was available. I learned a lesson the hard way from a genius at this game that you need a mix of units and that pummeling a Tiger with a mass of smaller units instead of going toe to toe with one or two larger and more expensive units works very well. Just thinking about that though makes the frostbite in my feet begins to come back and I still scream in my sleep, “Kerensky!”
:wink:

.... And by the way, Byeohazard had a lot of Tigers limping around at health 2 or 3 at the end of the game.... I like to see those things suffer instead of kill them out right.
:twisted:
Byeohazard
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the final push

Post by Byeohazard »

In order to pull off that last Tiger thrust I had to disband several units in cities that I thought were at little risk to be taken yet was still willing to lose. I found that I had a good amount of prestige yet I was at capacity with core slots taken. It was like an ace in the hole that I wasn't sure would work..I actualy had to do a search on the forums in the middle of my turn to figure out how to disband. I had several units out on the fringes that weren't doing me much good beyond being "place holders"..they were to far to be of any help to the main battles. I put that fleet together in a turn after learning that the city seemed to be lightly defended witht he bulk of the battles going on elsewhere.
Oh yes...Xerkis had my mighty fleet of Tigers limping around..whatever was learned from "Project Kerensky" was hurting poor Byeo!
Xerkis
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Post by Xerkis »

I’ll never tell. Players need to experience Kerensky themselves.
:D
Byeohazard
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Re: How do you post screenshots? Down to the wire w Xerkis

Post by Byeohazard »

12 years later....and I still treasure this experience. What a game it was. Enough for me to come looking for this thread.
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