List of bugs/issues and nice to have's

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Loekie1978
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Thu Apr 04, 2024 6:55 am

List of bugs/issues and nice to have's

Post by Loekie1978 »

Hello,

We are a group of enthusiast PC2 players and also love the random scenario option.
After playing this game for quite a while, we have made a list of several bugs/issues that are still present unfortunately.
Next to that, we have a couple of ideas to make the game even more awesome.

Bugs/issues:
1. Splitting units bug - This bug allows you to split a unit and when you disband it you gain more prestige point than the unit originally was worth. E.g. when you have a unit which is worth 3 core slots you can split it which costs 1 core slot extra for the splitted unit. When disbanding a split part of that unit you regain the full unit's worth of core slots. So when both the parts are disbanded (or killed) you get 6 core slots in total back in return. This doesn't apply for recon planes.
2. AA-unit movement - With an AA-unit you can't move to the hex where a plane is without having to shoot at a target first, so that you don't have an attack left. If the AA-unit is out of attacks for that turn, you can move into the hex where the plane is.
3. No opponent movement replay – Sometimes you just can’t see the opponents turn summary and you go straight to the start of you turn.
4. Infantry forced march - This isn’t really a bug, but perhaps something that was not really thought about when designing the game. Rushing an infantry unit should only affect his maximum movement on foot, not his movement with a truck or mechanized unit. It's really quite strange that you can force march a truck... This makes it quite harder for the second player on a multiplayer map since the starter has much more benefit from this. I can imagine that it's also not very realistic in a regular game.

Nice to have’s:
1. More options when making random maps – More customizability would greatly improve the game experience, like being able to set the number of Victory Hexes, Weather conditions/probabilities and the proportions of the terrain type (e.g. 20% mountain, 20% hills, 50% flat and 10% water).
2. Customizable stock – The option limited stock make that ALL units have certain limit on their stock, even the more common units like regular infantry. It would be great if we were able to limit the stock for certain units, like more rare units like the Tiger or Me262’s to make a game more realistic instead of being able to swarm the board with those rare units. I know prestige is still a factor but in reality these units weren’t only expensive, but also more rare.
3. Number of slots of airfields - It would be quite handy to see the number of slots an airfield has available and/or in use in order to make for better planning
4. Income/prestige - It would be nice to see the total amount of income, not just the base income. So a total of all earning, including base income plus that from cities, villages, airfields etc. Preferably specified to give a better overview of one's earnings.
5. Opponent prestige – You can now see the opponent’s prestige. It would be great if if would be possible to select beforehand if that’s visible to the opponent or not since this gives away quite valuable information and not being able to see this make it more exciting and realistic.
6. Taking damage from unit that is out of ammo – It seems that when you attack a unit that is without ammo it can still do damage – e.g. on the Steel Steamroller I was attacking that General IS2 unit with a StuG III and the prediction was 2 strength loss for me while the IS2 was out of ammo. A unit without ammo shouldn’t be able to inflict damage.
7. Russian Bridging unit – With every nation the first unit that you can choose from the infantry section is the bridging unit. With the Russians however, in some years it’s the regular infantry that is listed before the bridging units. So when you don’t take notice of that and you just click on, you suddenly have deployed a regular unit (which costs more prestige than a bridging unit) – I know players should pay attention but this is just not very logical since it’s different with all other nations.

I really hope the developers can take a loot at these points and perhaps even address them, especially the bugs. If you want screenshots of some of the issues, let us know so that we can provide them.
If there are any questions or others have more better ideas, let us know!

Best regards,
Louis
Last edited by Loekie1978 on Mon Dec 02, 2024 8:44 am, edited 1 time in total.
ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Sat Apr 21, 2012 9:35 pm

Re: List of bugs/issues and nice to have's

Post by ME262 »

1. More options when making random maps – More customizability would greatly improve the game experience, like being able to set the number of Victory Hexes, Weather conditions/probabilities and the proportions of the terrain type (e.g. 20% mountain, 20% hills, 50% flat and 10% water).

I agree with your statement. Perhaps the devs should take a look at the Battle Academy 2 editor.
Loekie1978
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 13
Joined: Thu Apr 04, 2024 6:55 am

Re: List of bugs/issues and nice to have's

Post by Loekie1978 »

ME262 wrote: Sat Nov 30, 2024 10:44 am 1. More options when making random maps – More customizability would greatly improve the game experience, like being able to set the number of Victory Hexes, Weather conditions/probabilities and the proportions of the terrain type (e.g. 20% mountain, 20% hills, 50% flat and 10% water).

I agree with your statement. Perhaps the devs should take a look at the Battle Academy 2 editor.
I don't know that editor. What makes it so good?
Retributarr
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1387
Joined: Wed Jun 04, 2014 7:44 pm

Re: List of bugs/issues and nice to have's

Post by Retributarr »

Defender's Response!:
'Right or Wrong'... i am quite sure that in all... or nearly all cases... that the "Attacker" has the first option to initiate combat in these Campaigns... and does seem to do just exactly so!.

Instead!... I propose that the "Player" is now given the "Option" for each segment of the Campaign to decide on... as to whether the "Attacker" will fire or initiate combat first, or whether the "Defender" will have the "Option" to fire first on the "Opposing-Attacker" FIRST at the beginning of each turn-phase.

For "Example!"... after the Campaign in "Crimea"... the fall of "Stalingrad" is about to take place!. In this... your next Battle... the "Romanian's" are nearly 100% useless in trying to slow down, or stop, or repulse the Russian assault. As as result the "Romanians" get very quickly "Over-Run"... with little to no defensive capability results. The Game is set up to determine that the Russians get to fire first on these so-called... "Dug-In-Hardened Defensive Positions".

"To-Help-Fix": Give the "Player" the "Option" to give the "Defender" the first Fire-Response-Action... and if the Russians can survive or sustain that incoming Fire, then they may attempt to respond as they are able to!.
Retributarr
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1387
Joined: Wed Jun 04, 2014 7:44 pm

Re: List of bugs/issues and nice to have's

Post by Retributarr »

Captured Equipment!:
"Rarely If-Ever"... do i make any use of "Captured Equipment!". That being the case!... why-not give the "Player" the Option or Choice to decide what to do with it... after they pay for it... of course!.

As in the case of the "Romanians" at or on the outskirts of "Stalingrad"... i think that they could make very-good-use of this equipment... as their standard issued equipment... seems to be lacking in combat-effectiveness. Same idea would go for any other "Allies" that the Germans have.
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