
Features include:
1) New Units added:
US sniper
Sherman
M10
57mm
m5
m8
m16aa
m18_Hellcat
m24_chaffee
m36
priest
Sherman105
Sherman_76
Sherman_calliope
Sherman_jumbo
US_truck
Sherman_Rhino
US_Infantry
US_ranger
US_airborne
us_engineer
US_flamethrower
us_bazooka
us_30cal_MG
US_50cal
US_mortar
US_Scout
M3_HalfTrack
M8_Greyhound
3inch_AT_gun
us_airborne_30cal_MG
US_airborne_50cal
us_airborne_bazooka
US_airborne_mortar
US_airborne_Scout
Airborne_jeep
75mm_GMC
T30_75mm_HMC
pershing
M20
US_GUN_105
US_T19HMC
R35
S35
panzerjager_Bren
H35
H35_Wuframen
15cm_Lorraine
Char_bis_flamm
These are mostly straight from Battle Academy 1, with a bit of conversion work, apart from the Pershing, US_GUN_105, M20, and US_T19HMC, which are modder created units, many thanks to Amaris and Petcat for these models.
2) I have given the Americans a fighter plane by converting the P47 Ground Attack plane into a fighter. The US also has the P47 Ground Attack plane, and a British Typhoon for ground attack duties.
3) There is a FRANCE terrain pack included which you can select. It uses the western European houses from BA1.
How to install
The mod is available for download within the game using the Download Community Scenarios button.
How to use
Open BA2 and select "Skirmish" from the main menu. Click the "Advanced" button in the middle of the screen. Click "Use Default Data" in the bottom right of the screen. This will bring up a list of campaigns and mods that you have installed, so select "West Front US Skirmish 1.2". Then just select your Skirmish preferences in the normal way and click "Create".
This mod also includes the Improved Engineer Mod by Amaris:
http://amaris-games.com/ba-amaris/improved-engineer/
Engineers, including Engineer vehicles such as the Soviet PT34 and US Sherman Rhino, can now use the following new functions:
Add Tank Traps: Select Engineer unit. Right click and select "ADD TANK TRAP" icon.
Remove Tank Traps: Move Engineer unit into Tank Trap Tile. Right click and select "REMOVE TANK TRAP" icon.
Cut hedgerows: To use, start the Engineer unit adjacent to a hedgerow and right click on the other side, select "CUT HEDGE".
Burn High Vegetation: Move Engineer unit into a High Vegetation Tile. Right click and select "BURN" icon.
Destroy Bridge: To use, start the Engineer unit adjacent to a destroyable bridge, and right click on the bridge tile, select "BLOW UP".
Remove Wire: This option is redundant in Skirmish games because the Skirmish generator does not place any wire.
Add Minefield: To use, start the Engineer unit adjacent to a tile you want to mine, and right click on that tile, select "ADD MINEFIELD".
All these actions uses up all the Engineer unit's APs for the turn.
For more instructions and screenshots, see Amaris' page above. Note that I have not added the "Add Pontoon Bridge" function, as it was not working properly in this mod.
The AI does not appear to use these Engineering functions, so it is up to the player if he wants to use these or not. Some may feel that it gives the player an unfair advantage, so just don't use them.
Engineers retain their vanilla abilities of laying smoke and clearing minefields etc.
Enjoy!
Paul