i understand unit movement but

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scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

i understand unit movement but

Post by scorehouse »

what is speed? example an Infantry Hero with +1 Speed. what advantage is speed on an Infantry Hero/unit? understand movement advantage but not speed? thanks
adiekmann
Colonel - Ju 88A
Colonel - Ju 88A
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Re: i understand unit movement but

Post by adiekmann »

scorehouse wrote: Thu Oct 17, 2024 9:58 pm what is speed? example an Infantry Hero with +1 Speed. what advantage is speed on an Infantry Hero/unit? understand movement advantage but not speed? thanks
Speed is movement points in normal terrain. So a Wehr Infantry unit with +1 Speed, for instance, means his movement is now 4 instead of the normal 3.

The advantage? I'd think that would be obvious, but since you're asking I'll give a couple of examples.

Heavy Infantry can now match "regular" infantry in movement while still having their various combat advantages.

Moreover, the "+" traits are stackable. So if you combine a +2 Speed Hero with say, Oleh Dir's +3, you get an infantry unit who can move a total of 5 hexes farther than one without heroes. Now you potentially have a unit who can move, without any organic transport, as far as another unit can with a truck - and be ready to fight/attack immediately!

Hope this helps.
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

Re: i understand unit movement but

Post by scorehouse »

so its basically additional movement. I questioned because Wernsberger has +1 speed and low profile but that seems like little for 9 commendations points. I find myself using the Grenadier Infantry the most. it comes with 1.5 so with Ignores Entrenchment and precision weapon with the other couple of traits it has it seems to be an overall effective unit for the cost and slots? what's your infantry unit preference. excluding the Kommando Mod :D
VirgilInTheSKY
Major - Jagdpanther
Major - Jagdpanther
Posts: 1038
Joined: Wed Dec 18, 2019 4:26 pm

Re: i understand unit movement but

Post by VirgilInTheSKY »

scorehouse wrote: Thu Oct 17, 2024 11:39 pm so its basically additional movement. I questioned because Wernsberger has +1 speed and low profile but that seems like little for 9 commendations points. I find myself using the Grenadier Infantry the most. it comes with 1.5 so with Ignores Entrenchment and precision weapon with the other couple of traits it has it seems to be an overall effective unit for the cost and slots? what's your infantry unit preference. excluding the Kommando Mod :D
That's a mod thing, vanilla HW infantry does not have such traits.
DefiantXYX
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 648
Joined: Fri Aug 27, 2021 8:29 am

Re: i understand unit movement but

Post by DefiantXYX »

scorehouse wrote: Thu Oct 17, 2024 11:39 pm so its basically additional movement. I questioned because Wernsberger has +1 speed and low profile but that seems like little for 9 commendations points.
You should always have enough commendations points, so you basically take everything thats for free :)
There are only a few events when you have to decide if its worse or not.

Infantry is the only category where I mix things up, even if it might not be the best way to go.
I like to have 1x paratroopers for example, although I use them as normal infantry. Flying them behind the enemy lines always end in desaster.
scorehouse
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 968
Joined: Thu Jun 27, 2019 1:56 am

Re: i understand unit movement but

Post by scorehouse »

I like to use Paratroopers to try to grab an airfield especially when I can immediately rebase an aircraft or 2 on it,
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