I am preparing the ECW GENERALS EDITION module for the MP mode. If Mr. Richard agrees it will be put for in-game downloading.
The main description:
a) GENERALS FEATURES (the difference from SJ and FoG2 is written in bold):
At the start of the battle, your army is divided into commands. In skirmishes and campaigns, all non-light commands have their own general. In historical scenarios, the allocation of generals will be part of the scenario design.
You can only switch units from one command to another during the deployment phase (if there is one). Note that a unit with a general cannot switch commands without moving the general to another unit of the original command first.
When you select a unit, the commanding general and the other units in his command are highlighted.
When you select a general’s unit, tiles within his command range are highlighted.
1. COMMAND RANGE
Units that are out of command range of a general in line of command have reduced command control. They lose the free 45 degree turn that is allowed to troops that are in command range. The exception is that they can move at least one square even if this does involve a turn of 45 degrees.
Command range is determined at the start of the player’s turn. Troops that are in command range at that time will be deemed to be in command range until the player’s next turn, unless the general from whom they were taking command control is disabled. Troops that are out of command range at the start of the turn will remain out of command range until the player’s next turn, even if the general moves into range before that.
Units that are in command range this turn have white facing indicators, units that are out of command range have dark facing indicators (the latter ones also have “Reduced CC” displayed in their information panel at the bottom of the screen).
Command range varies with the command ability of the general and the type of the scenario. You can see the command range for each of your generals by selecting his unit (CR in the info panel). “Troop Commanders” have a command range of 3 (Small, Medium battles) and 4 (Large, Very Large battles, and Historical battles), “Field Commanders”- 6 (Small, Medium battles) and 8 squares (Large, Very Large and Historical battles) and “Great Commanders” - 9 (Small, Medium battles) and 12 squares (Large, Very Large and Historical battles).
Generals have no command range when in close combat, pursuing or routing, so if any of these apply at the start of the player’s turn, their units will have reduced command control unless there is another general in line of command within command range.
2. ADD GENERAL
In random map battles, during the deployment phase after force selection is completed, if an army of more than 800 points has less than 4 generals, or a smaller army has less than 3, you can add additional generals to make up the number. A general can be added to any unit that does not currently have a general, except artillery or baggage units. That general’s unit then creates a new command, which other units can be moved to if desired.
3. GENERALS IN CLOSE COMBAT
A general whose unit is in close combat is deemed to be fighting in that combat. He adds +50 Points of Advantage (POAs) to his unit’s combat capability. He adds a +1 modifier on Cohesion Tests for friendly units within (command range / 4) squares while he is in close combat (but not otherwise). However, he is at risk of being killed or wounded in the combat. This is much more likely to occur if his unit loses the combat. If a general is killed or wounded, all friendly units within 1 square if the general was a sub-general, or 2 squares if the general was a C-in-C must take a Cohesion Test.
4. MOVING GENERALS
A sub-general can move once in a turn to another unit of his command that is within his Command range (even if the general’s unit has already moved this turn). A C-in-C can also move to a unit of one of his sub-generals’ commands. Generals cannot move from a unit that is in close combat or pursuing, and cannot move to join an artillery unit.
5. RALLING UNITS
Disrupted, Fragmented or Routed units with a general tests (Cohesion test) every time. (Units without a general have a much lower chance of testing). Generals can therefore be used to greatly increase the chance of unsteady troops rallying.
b) FoG2 FEATURES:
1) 'Push back' and 'Dynamic/Immediate Score' options;
2) the mod includes fixes for the flaws of the original P&S based on FoG2 scripts:
a) charging enemy units that are beyond 45 degrees of straight ahead at the start of the move after a turn,
b) blocking of 2 units with ZoCs of each other when they are separated by two other units in close combat,
c) cavalry doesn't get +100 PoA vs the Mobs in open;
d) 'Mobs' cannot charge non-light cavalry;
3) 'Remove evader casualties' option;
4) 'Turn and Shoot' option.
5) FoG2 pursuit scripts: infantry who are neither Warriors nor Raw will not pursue. Keil never pursuits;
6) Option which does not take base AP for Fragmented unit below 6 AP unless base AP is less than 6.
Heavy Weapon is also not cancelled vs non-steady foot who have pikes (also in Keil), spearmen or bayonet capability during the melee phase - 50%
General Mod
Moderators: rbodleyscott, Slitherine Core, Gothic Labs
Re: General Mod
The mod will have full historical names of generals, 2 lists for random battles - separately for commanders-in-chief and separately for sub-generals.
The mod will also include some original P&S historical battles which I changed in order to make them more balanced and replayable:
1) Edgehill, 1642 - the Royalist mostly pike P&S units get their strength of 100% and pikes 75% and musket 25% (when they remain Keils), the Royalist mostly shot P&S units get their strength of 100% with a probability of 45%, the Royalist Army Points +50;
2) Cheriton, 1644 - the Parliamentarian light infantry in the wood are out of player's control at the first turn with a probability of 75%, the Patliamentarian cavalry are out of the player's control for the first five turns (or till Royalist approaching), the Parliamentarians cannot take the defensive position behind their cavalry;
3) Marston Moor, 1644 - 2 various variants in one: Royalist defensive (historical one, probability of 55%) amd offensive ('what would have happened if', probability of 45%), some changes in the Parlianemtarian initial deployment;
4) Naseby, 1645 - some changes in the Royalist initial deployment for their quick attack, the Royalist Army Points +150, General Philip Skippon will be as a rule wounded at the first firing contact, what will be the cause of disarray of the Parliamentarian infantry;
I also add 1st Newbury battle, based on Warlord156's nice 1st Newbury map with the units from Army List 1643-1644. In this scenario, Parliamentarian troops will be prohibited from retreating from Round Hill for the first 5 turns.
I hope that P&S community will help me to improve the mod and historical scenarios after posting it for in-game download.
Many thanks to Gribol and SnuggleBunnies for their invaluable help in testing the mod and scenarios. I also thank GentlemanRanker and Tyronec.
The mod will also include some original P&S historical battles which I changed in order to make them more balanced and replayable:
1) Edgehill, 1642 - the Royalist mostly pike P&S units get their strength of 100% and pikes 75% and musket 25% (when they remain Keils), the Royalist mostly shot P&S units get their strength of 100% with a probability of 45%, the Royalist Army Points +50;
2) Cheriton, 1644 - the Parliamentarian light infantry in the wood are out of player's control at the first turn with a probability of 75%, the Patliamentarian cavalry are out of the player's control for the first five turns (or till Royalist approaching), the Parliamentarians cannot take the defensive position behind their cavalry;
3) Marston Moor, 1644 - 2 various variants in one: Royalist defensive (historical one, probability of 55%) amd offensive ('what would have happened if', probability of 45%), some changes in the Parlianemtarian initial deployment;
4) Naseby, 1645 - some changes in the Royalist initial deployment for their quick attack, the Royalist Army Points +150, General Philip Skippon will be as a rule wounded at the first firing contact, what will be the cause of disarray of the Parliamentarian infantry;
I also add 1st Newbury battle, based on Warlord156's nice 1st Newbury map with the units from Army List 1643-1644. In this scenario, Parliamentarian troops will be prohibited from retreating from Round Hill for the first 5 turns.
I hope that P&S community will help me to improve the mod and historical scenarios after posting it for in-game download.
Many thanks to Gribol and SnuggleBunnies for their invaluable help in testing the mod and scenarios. I also thank GentlemanRanker and Tyronec.
Jump to
- Announcements & General Discussion
- ↳ News & Announcements
- ↳ General Discussion
- ↳ Game Ideas
- ↳ Archive
- ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers
- ↳ Blogs
- ↳ Deadliest Warrior on Spike TV
- ↳ Military Art
- ↳ Shenandoah General Discussion Forum
- ↳ Shenandoah Studio Website
- ↳ Gettysburg: The Tide Turns
- ↳ Gettysburg: The Tide Turns - Technical Support
- ↳ Gettysburg: The Tide Turns - After Action Reports (AAR)
- ↳ Battle of the Bulge
- ↳ Battle of the Bulge: Tech Support
- ↳ Drive On Moscow
- ↳ Drive on Moscow iPad
- ↳ Desert Fox: The Battle of El Alamein
- Regional
- ↳ Español
- Coming Soon
- ↳ Stormbinders
- ↳ Platoon Commander
- ↳ Space Station Designer
- ↳ Space Station Designer - Discord Server
- ↳ Ancient Arenas: Chariots
- ↳ RuneQuest: Warlords
- Latest Releases
- ↳ Broken Arrow
- ↳ Panzer Corps 2
- ↳ Join the Discord server
- ↳ Panzer Corps 2: Tech Support
- ↳ Panzer Corps 2 Scenario Design
- ↳ Panzer Corps 2: Multiplayer & Tournaments
- ↳ Panzer Corps 2 AARs
- ↳ ICBM: Escalation
- ↳ ICBM: Escalation Tech Support
- ↳ ICBM: Escalation - Discord Server
- ↳ Terminator: Dark Fate – Defiance
- ↳ Terminator: Dark Fate Defiance Tech Support
- ↳ Headquarters World War II
- ↳ Scramble: Battle of Britain
- ↳ Field of Glory: Kingdoms
- ↳ Field of Glory: Kingdoms - Modding and Scenarios
- ↳ Field of Glory: Kingdoms - After Action Reports
- ↳ Stargate: Timekeepers
- ↳ Stargate: Timekeepers - Tech Support
- ↳ Starship Troopers - Terran Command
- ↳ Master of Magic
- ↳ Field of Glory II
- ↳ Field of Glory II: Tech Support
- ↳ Field of Glory II: Scenario Design
- ↳ Field of Glory II: Modding
- ↳ Field of Glory II: After Action Reports
- ↳ Field of Glory II: Tournaments & Leagues
- ↳ Field of Glory II Digital League
- ↳ Knock-out Tournament
- ↳ Field of Glory II: The Divisional Championships
- ↳ FOG II World Team Championship
- ↳ Archive
- ↳ Field of Glory II: Frequently Asked Questions
- ↳ The FOGII Beta Archives
- ↳ Field of Glory II 1.5.15 Public Beta
- ↳ Field of Glory II 1.5.20 Public Beta
- ↳ Field of Glory II 1.5.22 Public Beta
- ↳ Field of Glory II - 1.5.24 Open Beta
- ↳ Field of Glory II - 1.5.26 Open Beta
- ↳ Field of Glory II - 1.5.27 Open Beta
- ↳ Field of Glory II - 1.5.29 Open Beta
- ↳ Field of Glory II - 1.5.31 Open Beta
- ↳ Field of Glory II - Open Beta 1.5.33
- ↳ Field of Glory II - Open Beta 1.5.37
- ↳ Field of Glory II Open Beta v.1.5.39
- ↳ Warhammer 40,000: Battlesector
- ↳ Planetary Supremacy
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Gladius - Relics of War: Tech Support
- ↳ Warhammer 40,000: Gladius - Relics of War: Modding
- ↳ Warhammer 40,000: Gladius - Relics of War: Suggestions
- ↳ Master of Magic Classic
- ↳ Master of Magic: Tech Support
- ↳ Caster of Magic
- ↳ Field of Glory II: Medieval
- ↳ Field of Glory II: Medieval Tech Support
- ↳ Field of Glory II: Medieval - Scenario Design
- ↳ Field of Glory II: Medieval - Modding
- ↳ Field of Glory II: Medieval - After Action Reports
- ↳ Field of Glory II: Medieval - Tournaments & Leagues
- ↳ Field of Glory II: Medieval - Frequently Asked Questions
- ↳ Field of Glory II: Medieval Beta Archives
- ↳ Field of Glory II: Medieval - Open Beta v.1.5.7
- ↳ Field of Glory II: Medieval - Open Beta
- ↳ Order of Battle Series
- ↳ Order of Battle : World War II - Tech Support
- ↳ Order of Battle Bug Submissions
- ↳ Order of Battle : World War II - AAR
- ↳ Order of Battle : World War II - Scenario Design
- ↳ Order of Battle : World War II - Multiplayer
- ↳ Multiplayer Beta
- ↳ Fantasy General II - Invasion
- ↳ Fantasy General II - Invasion: Tech Support
- ↳ Content Editor
- ↳ Fantasy General II - Beta Archive
- ↳ ICBM
- ↳ ICBM:Tech Support
- ↳ ICBM:Features you would like to see
- ↳ Stirring Abyss
- ↳ Battlestar Galactica Deadlock
- ↳ Battlestar Galactica Deadlock: Tech Support
- ↳ Shadow Empire
- ↳ Field of Glory: Empires
- ↳ Dev Diaries
- ↳ Field of Glory: Empires - Tech Support
- ↳ MOD
- ↳ AAR
- ↳ Field of Glory: Empires Beta Archive
- ↳ FOG Empires Open Beta v.1.3.5
- ↳ Diplomacy Open Beta
- ↳ Command: Modern Operations
- ↳ Astra Exodus
- ↳ Tech Support
- ↳ Afghanistan '11
- ↳ Afghanistan '11: Tech Support
- ↳ Strategic Command WWI
- ↳ Armored Brigade
- ↳ WarPlan
- ↳ Close Combat: The Bloody First
- ↳ Empires Apart
- ↳ Empires Apart PBEM
- ↳ Strategic Command WWII: World at War
- ↳ Aggressors: Ancient Rome
- ↳ Aggressors: Tech Support
- ↳ Aggressors Modding
- ↳ Aggressors AARs
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Sanctus Reach After Action Reports (AAR)
- ↳ Sanctus Reach Mods and Scenario Design
- ↳ Sanctus Reach Opponents Wanted
- ↳ Sanctus Reach Tech Support
- ↳ March to Glory
- ↳ Tech Support: March to Glory
- ↳ The Operational Art of War IV
- ↳ Check Your 6!
- ↳ Check Your 6!: Tech Support
- ↳ Polaris Sector
- ↳ Tech Support
- ↳ Modders Corner
- ↳ Mare Nostrvm
- ↳ Gettysburg: The Tide Turns
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Warhammer AAR
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ Warhammer Open Beta
- ↳ Carrier Deck
- ↳ Carrier Deck: Tech Support
- ↳ Panzer Corps
- ↳ Panzer Corps Open Beta
- ↳ Panzer Corps Mac Open Beta
- ↳ Panzer Corps : Tech Support
- ↳ Panzer Corps : AAR's
- ↳ Panzer Corps : Scenario Design
- ↳ Panzer Corps 2
- ↳ Close Combat Series
- ↳ Close Combat : Tech Support
- ↳ Close Combat - Gateway to Caen
- ↳ Close Combat - Gateway to Caen : Tech Support
- ↳ Close Combat - Gateway to Caen - Match Making Forum
- ↳ Close Combat - Panthers in the Fog
- ↳ Close Combat - Match Making Forum
- ↳ Close Combat - Panthers in the Fog: Tech Support
- Classic Games A-Z
- ↳ Airstrike Eagles of WWII
- ↳ Airstrike : Tech Support
- ↳ Alea Jacta Est Series
- ↳ Alea Jacta Est Series : Tech Support
- ↳ Battle Academy
- ↳ Battle Academy : Open Beta
- ↳ Battle Academy : Tech Support
- ↳ Battle Academy : Modders Corner
- ↳ Battle of the Scheldt Beta
- ↳ Battle Academy : Scenario Design
- ↳ Battle Academy : Tournaments & Leagues
- ↳ Battle Academy 2 – Eastern Front
- ↳ Tech Support
- ↳ Battle Academy 2: Modders Corner
- ↳ Battle Academy 2: Scenario Design
- ↳ Battle Academy 2: Tournaments & Leagues
- ↳ Battle Academy 2: AAR
- ↳ Battle of the Bulge
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Buzz Aldrin's Space Program Manager : Tech Support
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Campaign Series: Middle East 1948 - 1985
- ↳ Chariots of War
- ↳ Civil War II
- ↳ Civil War II : Tech Support
- ↳ Civil War II : AAR's
- ↳ Command - Modern Air/Naval Operations
- ↳ Commander - Napoleon at War
- ↳ Commander - Napoleon at War : Tech Support
- ↳ Commander - The Great War
- ↳ Commander - The Great War: Tech Support
- ↳ Commander The Great War AAR's
- ↳ Commander the Great War : Mods & Scenario Design
- ↳ Commander the Great War : Opponent Finder
- ↳ Conflict of Heroes
- ↳ Conflict of Heroes : Tech Support
- ↳ Conflict of Heroes : AAR's
- ↳ Match making forum
- ↳ Conquest!
- ↳ Conquest! : Tech Support
- ↳ Decisive Campaigns Series
- ↳ Distant Worlds Series
- ↳ Drive on Moscow
- ↳ Drums of War
- ↳ Drums of War : Tech Support
- ↳ Egypt - Engineering an Empire
- ↳ Egypt - Engineering an Empire : Tech Support
- ↳ España: 1936
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Fantasy Kommander – Eukarion Wars : Tech Support
- ↳ Field of Glory Digital
- ↳ Field of Glory : Tech Support
- ↳ Field of Glory : Scenario Design
- ↳ Field of Glory : Leagues & Tournaments & Seeking Opponents
- ↳ The FOG Digital League
- ↳ The Slitherine Trophy
- ↳ Field of Glory: League of Extraordinary Gentleman
- ↳ Field of Glory : AAR's
- ↳ FoG PC Beta
- ↳ Old Beta Test
- ↳ Bug Reports
- ↳ Field of Glory Campaigns
- ↳ Flashpoint campaigns: Red Storm
- ↳ Frontline Series
- ↳ Frontline Road to Moscow
- ↳ Frontline: Road to Moscow Tech Support
- ↳ Frontline: Road to Moscow Beta
- ↳ PC Beta
- ↳ Android Beta
- ↳ iOS Beta
- ↳ Frontline: The Longest Day
- ↳ Tech Support
- ↳ Gary Grigsby's War in the East
- ↳ Gary Grigsby's War in the East : Tech Support
- ↳ Gary Grigsby’s War in the West
- ↳ Germany at War: Barbarossa 1941
- ↳ Germany at War: Barbarossa 1941 : Tech Support
- ↳ Germany at War: Barbarossa 1941 : AAR's
- ↳ Hannibal: Rome and Carthage
- ↳ Hannibal: Rome and Carthage - Tech Support
- ↳ Hell
- ↳ Tech Support
- ↳ Heroes of Normandie
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ HISTORY™ Great Battles Medieval
- ↳ HISTORY™ Great Battles Medieval : Tech Support
- ↳ HISTORY™ Great Battles Medieval : Modding
- ↳ HISTORY®: Legends of War
- ↳ Tech Support
- ↳ Last Days of Old Earth
- ↳ Tech Support
- ↳ Legion & Legion Gold
- ↳ Legion and Legion Gold: Tech Support
- ↳ Legion Arena & CoM
- ↳ Legions of Steel
- ↳ Tech Support
- ↳ Lock 'n Load: Heroes of Stalingrad
- ↳ Lock 'n Load: Heroes of Stalingrad - Tech Support
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ MILITARY HISTORY™ Commander - Europe at War : General Discussion
- ↳ Commander - Europe at War : Tech Support
- ↳ Commander - Europe at War : Modders Corner
- ↳ Commander Europe at War : AAR's
- ↳ Commander Europe at War : Opponent Finder
- ↳ Commander Europe at War : GS Open Beta
- ↳ Napoleon's Campaigns
- ↳ Pandora - First Contact
- ↳ Pandora : Public Beta
- ↳ Pandora : Tech Support
- ↳ Pandora : Modders Corner
- ↳ Pike & Shot
- ↳ Tech Support
- ↳ Scenario Design
- ↳ After Action Reports
- ↳ Modders Corner
- ↳ Opponents Wanted
- ↳ Pike & Shot : Tournaments & Leagues
- ↳ Piercing Fortress Europa
- ↳ Pride of Nations
- ↳ QVADRIGA
- ↳ QVADRIGA : Tech Support
- ↳ Ravenmark: Scourge of Estellion
- ↳ Tech Support
- ↳ Revolution Under Siege Gold
- ↳ Rise of Prussia Gold
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Tech Support
- ↳ Scenario Design
- ↳ Modders Corner
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Sengoku Jidai: Tournaments & Leagues
- ↳ Scourge of War Gettysburg
- ↳ Scourge of War Series : Tech Support
- ↳ Scourge of War: Waterloo
- ↳ Sovereignty
- ↳ Sovereignty: Tech Support
- ↳ Sovereignty: AAR
- ↳ Sovereignty: Modders Corner
- ↳ Spartan & Gates of Troy
- ↳ Star Hammer
- ↳ Star Hammer: Tech Support
- ↳ Star Hammer: Scenario Design
- ↳ Strategic Command: WWII War in Europe
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ Team Assault
- ↳ Match making forum
- ↳ Team Assault : Tech Support
- ↳ THE HISTORY CHANNEL™ Great Battles of Rome
- ↳ THE HISTORY CHANNEL Great Battles of Rome : Tech Support
- ↳ Thirty Years' War
- ↳ Tigers on the Hunt
- ↳ Time of Fury
- ↳ Time of Fury AAR's
- ↳ Time of Fury : Tech Support
- ↳ Time of Fury : Scenario Design & Modding
- ↳ Time of Fury : Open Beta
- ↳ To End All Wars
- ↳ Tech Support
- ↳ Unity of Command
- ↳ Victory and Glory
- ↳ Vietnam '65
- ↳ Vietnam '65 - Tech Support
- ↳ Wars of Napoleon
- ↳ Battleplan Closed Beta
- Online Ordering & Support
- ↳ Online Ordering & Support
- ↳ Site Feedback
- ↳ Invitation system support
- Tabletop Wargaming
- ↳ Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- ↳ Rules Questions
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios
- ↳ Field of Glory AAR's
- ↳ Army Design
- ↳ Modelling
- ↳ Player Designed Lists
- ↳ Tournaments & Opponents
- ↳ Tournaments
- ↳ Opponent Finder
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Tech Support
- ↳ Field of Glory 3.0 Beta
- ↳ Marketplace
- ↳ Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- ↳ Rules Questions
- ↳ Campaigns
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios, Maps, and Orders of Battle (OOB)
- ↳ FoGN After Action Reports (AAR)
- ↳ Army Design
- ↳ Player Designed Lists and Adaptions
- ↳ Modelling/Gallery/Uniforms Questions
- ↳ Tournaments, Demos & Opponents
- ↳ FoGN Community: Opponent Finder, Clubs, Blogs, etc.
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Marketplace
- ↳ Field of Glory : Renaissance Wars : General Discussion
- ↳ Historical Scenarios
- ↳ Rules Questions
- ↳ After Action Reports (AAR's)
- ↳ Tournaments
- ↳ Army Design
- ↳ Player Designed Lists
- ↳ Modelling
- ↳ Campaigns
- ↳ Opponent Finder
- ↳ FOGR Update
- ↳ Marketplace
- ↳ Field of Glory : Swords & Sorcery : General Discussion
- ↳ Marketplace
- ↳ Flashpoint campaigns: Red Storm : Tech Support
- ↳ HISTORY™ Ice Road Truckers
- ↳ HISTORY™ Great Empires: Rome
- ↳ HORRIBLE HISTORIES™ Ruthless Romans
- ↳ The Tudors
- ↳ Command - Modern Air/Naval Operations : AAR's
- ↳ Command - Modern Air/Naval Operations : Tech Support
- ↳ Tech Support
- ↳ España: 1936 : Tech Support
- ↳ Piercing Fortress Europa: Tech Support
- ↳ Tech Support
- ↳ FoGR Lists
- Archive
- ↳ Gary Grisby’s World at War iPad