YAMATO Campaign for Phcas & AKRebels "PAK" mod

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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Sep 26, 2024 5:20 am Of course, I forgot to change all the briefings and only edited the German version, so I have provided an updated version.
ydsg.png

it should look like this everywhere. A Russian translated version will come in the next few days.
swwww.png
sfws.png
Another RKKA fighter with epaulettes ) How I don't like it when a photo doesn't correspond to certain time frames ) but it's all nuances ....

Tobi72 wrote: Thu Sep 26, 2024 5:41 am I see that the number of rounds is sufficient and can possibly be shortened.
Or add 5 more moves to be sure to blow up that damn railroad gun ))))) And that the Manchukuo army and its fleet will not be added to this map ? Sadly then the mission could have been made even more interesting ......
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Well, I take what's there from the Pak mod. It's a bit more time consuming to create new units. But in the scenario editor I have at least already spotted the Manchukuo flag. There are two extra bombers with more attack points, use them to destroy the gun.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Sep 26, 2024 6:22 am Well, I take what's there from the Pak mod. It's a bit more time consuming to create new units. But in the scenario editor I have at least already spotted the Manchukuo flag. There are two extra bombers with more attack points, use them to destroy the gun.
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:lol: :shock: :D
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Reinstalled yes now briefings are reflected normally ( dude with AK-47 )))) You could also write the final briefing, and the game ends without any description )It is extremely difficult to bomb this gun type 90 )))))
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I have replaced the 2 pictures that were not up to date.
afgbn.png
afgbn.png (318.68 KiB) Viewed 1844 times
dfk.png
dfk.png (333.96 KiB) Viewed 1844 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I lured the flak away first with other bombers and then used everything available on the cannon.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Sep 26, 2024 8:08 am I have replaced the 2 pictures that were not up to date.afgbn.pngdfk.png
That's better already ) These pictures help to understand that era and the spirit of the time ) It's like a theater set )
https://de.topwar.ru/61091-armiya-manch ... -sily.html

Image

Image
http://streitmacht.com/viewtopic.php?f= ... 9&start=75
Last edited by bondjamesbond on Thu Sep 26, 2024 3:36 pm, edited 2 times in total.
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Well, now I know what you mean.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I'm going to add some guard units from Yamato'39 onwards. Buyable, more expensive, a bit more offense and defense, similar to Waffen-SS or Soviet Guard units, but not as much choice to keep the balance.
If the test does not prove successful, they are removed again.
GT.png
GT.png (372.03 KiB) Viewed 1787 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

bondjamesbond wrote: Thu Sep 26, 2024 8:20 am
Tobi72 wrote: Thu Sep 26, 2024 8:08 am I have replaced the 2 pictures that were not up to date.afgbn.pngdfk.png
That's better already ) These pictures help to understand that era and the spirit of the time ) It's like a theater set )
https://de.topwar.ru/61091-armiya-manch ... -sily.html

Image

Image
http://streitmacht.com/viewtopic.php?f= ... 9&start=75

This picture is now a mystery to me.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I understood what you were trying to tell me.
The comparison doesn't work, my pictures at least have something to do with the subject.

Where is the test??
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

I'm singing in my head right now...
lac.png
lac.png (24.83 KiB) Viewed 1769 times
Great update from Phcas.
Screenshot 2024-09-26 142726.png
Screenshot 2024-09-26 142726.png (105.08 KiB) Viewed 1763 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Thunderhog
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Thunderhog »

Tobi72 wrote: Thu Sep 26, 2024 12:32 pm I'm singing in my head right now...
lac.png

Great update from Phcas.
Screenshot 2024-09-26 142726.png
Manchukuo lets gooooooo
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Sep 26, 2024 12:09 pm I understood what you were trying to tell me.
The comparison doesn't work, my pictures at least have something to do with the subject.

Where is the test??
I myself don't understand why the picture has become completely different )
Tobi72 wrote: Thu Sep 26, 2024 11:25 am I'm going to add some guard units from Yamato'39 onwards. Buyable, more expensive, a bit more offense and defense, similar to Waffen-SS or Soviet Guard units, but not as much choice to keep the balance.
If the test does not prove successful, they are removed again.

GT.png
That the Japanese will have elite troops is also good, they really had such units ) How are they worse than the Germans who have the SS and the Soviets who have the Guards and the NKVD )
Tobi72 wrote: Thu Sep 26, 2024 12:32 pm I'm singing in my head right now...
lac.png

Great update from Phcas.
Screenshot 2024-09-26 142726.png
Phcas. well done that's what we need )
https://jakovkin.livejournal.com/18701.html
https://dzen.ru/a/ZYnIZaqN-jZt89gg
Thunderhog wrote: Thu Sep 26, 2024 12:49 pm
Tobi72 wrote: Thu Sep 26, 2024 12:32 pm I'm singing in my head right now...
lac.png

Great update from Phcas.
Screenshot 2024-09-26 142726.png
Manchukuo lets gooooooo
Image
Image
If you make a full-fledged Asian company, you need everyone )
https://mynickname.com/id73473
Image
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

These are the first three (four) guard units. The Sumida unit has a combat mode in which it can fight together with special infantry in urban areas.
Garde.png
Garde.png (357.4 KiB) Viewed 1664 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
doktorbole
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by doktorbole »

Hi Tobi,

Could you please enable transfer of core units from one campaign to next?
I prefer to use my core units, the way I composed my core.
Even more important are the heroes which at the end of campaign each unit has acquired.

I balance difficulty by increasing enemy's prestige and decreasing my own.
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

doktorbole wrote: Fri Sep 27, 2024 9:17 am Hi Tobi,

Could you please enable transfer of core units from one campaign to next?
I prefer to use my core units, the way I composed my core.
Even more important are the heroes which at the end of campaign each unit has acquired.

I balance difficulty by increasing enemy's prestige and decreasing my own.
Hello doktorbole,

I'm sorry, but that's exactly what I didn't want to do. :wink:
What I can do is to combine the Chinese-Japanese campaign at the end, with small changes, into one big campaign. That was my plan from the beginning and is basically almost the same thing. The Yamato campaign series will continue until 40-41 for the time being, then continue with the Japanese invasion of Southeast Asia.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
serezha
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by serezha »

doktorbole wrote: Fri Sep 27, 2024 9:17 am Hi Tobi,

Could you please enable transfer of core units from one campaign to next?
I prefer to use my core units, the way I composed my core.
Even more important are the heroes which at the end of campaign each unit has acquired.

I balance difficulty by increasing enemy's prestige and decreasing my own.
You can combine Yamato 37 and Yamato 38 manually yourself so that there is one campaign. That's what I did
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

serezha wrote: Fri Sep 27, 2024 11:47 am
doktorbole wrote: Fri Sep 27, 2024 9:17 am Hi Tobi,

Could you please enable transfer of core units from one campaign to next?
I prefer to use my core units, the way I composed my core.
Even more important are the heroes which at the end of campaign each unit has acquired.

I balance difficulty by increasing enemy's prestige and decreasing my own.
You can combine Yamato 37 and Yamato 38 manually yourself so that there is one campaign. That's what I did
And does it work well or are there problems because of the heroes and their excessive strength? Are the Japanese too strong now?
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
serezha
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by serezha »

Tobi72 wrote: Fri Sep 27, 2024 11:59 am
serezha wrote: Fri Sep 27, 2024 11:47 am
doktorbole wrote: Fri Sep 27, 2024 9:17 am Hi Tobi,

Could you please enable transfer of core units from one campaign to next?
I prefer to use my core units, the way I composed my core.
Even more important are the heroes which at the end of campaign each unit has acquired.

I balance difficulty by increasing enemy's prestige and decreasing my own.
You can combine Yamato 37 and Yamato 38 manually yourself so that there is one campaign. That's what I did
And does it work well or are there problems because of the heroes and their excessive strength? Are the Japanese too strong now?
I didn't pay attention to the heroes, but now I have troops from Yamato 37 transferred to Yamato 38 with all the stars
Tobi72
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Re: YAMATO Kampagne für Phcas & AKRebels "PAK" Mod

Post by Tobi72 »

Ok, in Yamato`39 heroes and probably a new general will be added again.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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