
My version of PC2 supports resolutions above 1024x768. I wonder how PAT managed to ship u the "blockgrafics"-version without anyone noticing?

sers,
Thomas
Moderator: Panzer Corps 2 Moderators
PzC1 screen captures: I would note that for the Retina display Macs, screen resolution can get very complicated, with display resolution being different from screen resolution.
A bit of age;
That's why i referenced this "issue-matter" year's ago!. So!... why-not design an application where-by the 'Player' can 'Scale-Up' or 'Zoom-Up' the size of this document information... so that it can be easily read. How difficult can that be?.
Makes sense, naval combat would require a significant revamp. I think a grand campaign that follows MacArthur's path from The Philippines to New Guinea (with a layover in Australia) back to the Philippines, to the Japanese surrender on the Missouri would be great. It would not require a lot of Naval combat (aside from PTs busting barges and Kenney's kids skip bombing freighters, both of which could work fine with the current naval combat system).Patrick Ward wrote: ↑Mon Jun 10, 2024 11:28 amWhat, the whole Pacific?!
LOL No. We cancelled one Pacific project because the navel aspect it relied on couldn't be made good enough to sell.
No where have we said we're not going to make other Pacific DLC.
P
I'm not sure what you're saying? The existing iPad game can run on Apple Silicon Macs as is, with a recompile. That requires essentially zero effort.Patrick Ward wrote: ↑Mon Aug 19, 2024 4:07 pmI can't see us releasing on or supporting Apple again in the foreseeable future, but its not my call.proline wrote: ↑Thu Aug 15, 2024 5:20 amWould it trouble you too much to spend a day or two to recompile the iPad version of Panzer Corps 1 and put it in the Mac App Store? Literally the only thing it needs is support for screen resolutions above 1024x768. Is that too much to ask?Patrick Ward wrote: ↑Wed Jun 12, 2024 10:28 pm
AH but no where have we said we are ....
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I hope we've learned our lesson and don't announce anything about anything until at least the beta is ready to start.
P
And for the record, I co-founded an iOS studio back in the day, making wargames specifically for iPad. It would take a lot more than a day or two and would more than quadruple the file size to create all the graphics required for 2x and 3x to a good enough quality ( you can't just stick them through an AI upscaler ). We would then also be expected to partake of and support the Apple ecosystem and provide continued support for the game.
P
Is that running on a modern Apple Silicon Mac? If so, what version of the game is it- the iPad version or the Mac port that was briefly in the App Store?dalfrede wrote: ↑Tue Aug 20, 2024 4:52 pmPzC1 screen captures:
Screenshot 2024-08-20 at 9.21.08 AM.jpg
Screenshot 2024-08-20 at 9.37.04 AM.jpg
I would note that for the Retina display Macs, screen resolution can get very complicated, with display resolution being different from screen resolution.
I only noticed when playing around with PzC2, and ended up not being able to read anything from too small fonts.
PzC2 runs with the Steam version for Mac Air M2. As well as MacBook Pro M3, and Mac Studio M1.
Are you attempting to play PzC2 on [Mac]Steam ?