Storm Over Europe: Redux
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- Private First Class - Wehrmacht Inf
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Re: Storm Over Europe: Redux
it's great again. I can hardly wait anymore. you're doing good work. nice greetings from Berlin.
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- Senior Corporal - Ju 87G
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Re: Storm Over Europe: Redux
Looking forward to replaying SCW through 1940, etc...You certainly are more communicative than the previous management, that's for sure
. I wonder if the rules regarding Artillery will be vanilla or rework by Grondel (my preference would be vanilla). I wonder if there will be a recommended hero generation % like 33% or some such, as there look to be quite a few scenarios.
Thanks again for picking up the reigns on this as it's both fun and challenging making it my favorite mod.
Edit: While picking up the new novel mechanics from Grondel's mod (no move & fire for 21cm artillery, heavy infantry changes, pioneer max strength, etc...adds a level of difficulty I feel SOE was a better play without them and adding them here only boxes in mod players hungry for more content to a particular mandated non-vanilla playstyle (which, to me, is counterintuitive).

Thanks again for picking up the reigns on this as it's both fun and challenging making it my favorite mod.
Edit: While picking up the new novel mechanics from Grondel's mod (no move & fire for 21cm artillery, heavy infantry changes, pioneer max strength, etc...adds a level of difficulty I feel SOE was a better play without them and adding them here only boxes in mod players hungry for more content to a particular mandated non-vanilla playstyle (which, to me, is counterintuitive).
Re: Storm Over Europe: Redux
I totally understand the artillery rules. SOE and PC1 do use the same unit data and rules. I have tried my best to balance the scenarios around the new values and rules. The SOE Rework will benefit by now having your AI allies (for the most part) being under your control.BarbarianHunter wrote: ↑Tue Aug 13, 2024 4:55 pm Looking forward to replaying SCW through 1940, etc...You certainly are more communicative than the previous management, that's for sure. I wonder if the rules regarding Artillery will be vanilla or rework by Grondel (my preference would be vanilla). I wonder if there will be a recommended hero generation % like 33% or some such, as there look to be quite a few scenarios.
Thanks again for picking up the reigns on this as it's both fun and challenging making it my favorite mod.
Edit: While picking up the new novel mechanics from Grondel's mod (no move & fire for 21cm artillery, heavy infantry changes, pioneer max strength, etc...adds a level of difficulty I feel SOE was a better play without them and adding them here only boxes in mod players hungry for more content to a particular mandated non-vanilla playstyle (which, to me, is counterintuitive).
Right now, hero generation is a lot more dependent on prestige. There are several scenarios in SCW where I've been unable to comfortably afford the higher cost for a hero. I'm still working on some prestige balancing for 1939 and probably will be making a trait cost change. I inquired about reducing Industry Connections prototypes to a smaller number, except it is hard coded.
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- Senior Corporal - Ju 87G
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Re: Storm Over Europe: Redux
Well, in honor of communicativeness (as well as the fact that I'll have to deal with the new unit data and rules) I'll take this opportunity to offer some feedback [sorry for long postGnosport wrote: ↑Tue Aug 13, 2024 11:02 pmI totally understand the artillery rules. SOE and PC1 do use the same unit data and rules. I have tried my best to balance the scenarios around the new values and rules. The SOE Rework will benefit by now having your AI allies (for the most part) being under your control.BarbarianHunter wrote: ↑Tue Aug 13, 2024 4:55 pm Looking forward to replaying SCW through 1940, etc...You certainly are more communicative than the previous management, that's for sure. I wonder if the rules regarding Artillery will be vanilla or rework by Grondel (my preference would be vanilla). I wonder if there will be a recommended hero generation % like 33% or some such, as there look to be quite a few scenarios.
Thanks again for picking up the reigns on this as it's both fun and challenging making it my favorite mod.
Edit: While picking up the new novel mechanics from Grondel's mod (no move & fire for 21cm artillery, heavy infantry changes, pioneer max strength, etc...adds a level of difficulty I feel SOE was a better play without them and adding them here only boxes in mod players hungry for more content to a particular mandated non-vanilla playstyle (which, to me, is counterintuitive).
Right now, hero generation is a lot more dependent on prestige. There are several scenarios in SCW where I've been unable to comfortably afford the higher cost for a hero. I'm still working on some prestige balancing for 1939 and probably will be making a trait cost change. I inquired about reducing Industry Connections prototypes to a smaller number, except it is hard coded.

Also, I'm no expert in the rules set changes for PC1/SOE but my artillery seems able to support AT units. Is this a bug or intended? Edit: It seems kind of broken, especially in regards to tanks w/ Artillery Support hero adjacent to AT units (see image).
I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (which means I could have purchased 10 tier-3 heroes). I recently started a 1939 campaign w/ the Ao-Redone mod but thought to adjust my prestige down to 10K so as not to break the game. I broke it anyway (even w/out Aux Forces trait) and have been able to buy a tier-3 hero in every scenario up to Siege of Lille (not that it wasn't still challenging to one degree or the next). I wonder if raising the cost of heroes might be appropriate?
I'll just throw this out there without much chance for implementation but IMO it'd be better to give the player the vanilla random hero generation (with a recommended setting for the % slider based on year & # of scenarios) as well as the option to buy a hero using an egregious amount of prestige (like 5K/15K/35K or more) to acquire heroes that have been elusive via RNG.
Re: Storm Over Europe: Redux
AT-units can only be supported against soft targets. if the AT unit is switched to something else(StuG42) it can be supportedBarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm Also, I'm no expert in the rules set changes for PC1/SOE but my artillery seems able to support AT units. Is this a bug or intended? Edit: It seems kind of broken, especially in regards to tanks w/ Artillery Support hero adjacent to AT units (see image).
against hard targets, too. This behaviour is hardcoded into the base game and nothing we can change or mod. Any inconsistences u experience should be brought up in the bug reporting thread in this forum. nothing we can do about it.
Next time play with "Ruthless Trait" if u want to challenge urself. The capture mechanic in PC2 has been broken since the release in 2020 and is nothing we can fix. Sadly the dev has the tendency to dump the "balancing" part in the player instead of providing it.BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (which means I could have purchased 10 tier-3 heroes). I recently started a 1939 campaign w/ the Ao-Redone mod but thought to adjust my prestige down to 10K so as not to break the game. I broke it anyway (even w/out Aux Forces trait) and have been able to buy a tier-3 hero in every scenario up to Siege of Lille (not that it wasn't still challenging to one degree or the next). I wonder if raising the cost of heroes might be appropriate?
The RNG is exactly the reason why i developed this script. If u use the vanilla hero generater u will always have a cluster of heroes due to the way "random" is generated in PC2. U can be lucky and it´s "zero slot", making the game rediculously easy, or be unlucky and get "First Aid".BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm I'll just throw this out there without much chance for implementation but IMO it'd be better to give the player the vanilla random hero generation (with a recommended setting for the % slider based on year & # of scenarios) as well as the option to buy a hero using an egregious amount of prestige (like 5K/15K/35K or more) to acquire heroes that have been elusive via RNG.
In the script i created the number of hero of a kind is capped to remove this cluster effect and provide a diverse hero count. If u generate too much prestige, try the tip i gave above.
sers,
Thomas
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- Senior Corporal - Ju 87G
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Re: Storm Over Europe: Redux
I do use the Ruthless but only once I have acquired a proper core and hero mix. With the way you have the unit mechanics balanced it seems a tad too "feast or famine" to me. Let me clarify further: In SCW and '39 using the Ruthless trait seems almost impossible (at least to the process by which I play the game). This leads to a capture strategy which leads to enough prestige for a 5K hero every turn which leads to an OP hero core which leads to ever more self-imposed-sanctions to keep things interesting.Grondel wrote: ↑Wed Aug 14, 2024 4:29 pm Next time play with "Ruthless Trait" if u want to challenge urself. The capture mechanic in PC2 has been broken since the release in 2020 and is nothing we can fix. Sadly the dev has the tendency to dump the "balancing" part in the player instead of providing it.
I have exactly 0% expectations that this gets implemented, but wouldn't it be easier to stick with a quasi-vanilla hero system with a recommended hero % slider setting and do away with hero clustering via limiting the repetition/clustering (like you do for Rapidfire, Camo, NoRetaliation, etc..) while offering a way to spend extra prestige on a chance to focus on a target that the RNG deities have denied you by paying an egregious amount of prestige (5K/15K/35K or more) for a focused hero choice? This would ease the "feast or famine" I mentioned above.Grondel wrote: ↑Wed Aug 14, 2024 4:29 pm The RNG is exactly the reason why i developed this script. If u use the vanilla hero generater u will always have a cluster of heroes due to the way "random" is generated in PC2. U can be lucky and it´s "zero slot", making the game rediculously easy, or be unlucky and get "First Aid".
In the script i created the number of hero of a kind is capped to remove this cluster effect and provide a diverse hero count. If u generate too much prestige, try the tip i gave above.
With all that having been said, I'm not complaining as content is content (and free content is even better yet)

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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Storm Over Europe: Redux
How does aux forces help to generate prestige? Should you not rather waste prestige for aux units, that get wasted all the time?BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm
I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (
Re: Storm Over Europe: Redux
Mass enciclement via scout car spamm.DefiantXYX wrote: ↑Thu Aug 15, 2024 7:43 amHow does aux forces help to generate prestige? Should you not rather waste prestige for aux units, that get wasted all the time?BarbarianHunter wrote: ↑Wed Aug 14, 2024 3:10 pm
I ran a SCW vanilla campaign on Generalissimus used the Aux Forces trait to run my prestige up to 55K+ (
sers,
Thomas
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Storm Over Europe: Redux
Oh indeed, good point.
Re: Storm Over Europe: Redux
A bit more to share.
One of the choices in original 1940 is to get prestige, a fighter pilot hero, or 20 prototypes. I think we all understand the logical choice that people made. The hero... In the rework of 1940, there is no illogical choice, it clearly is the hero and his name is Heinrich Bar, except...you have a choice on what type of pilot he is.

Rework on 1940 continues, this time focusing on some mid-campaign scenarios. This is from Sedan, which is being tweaked quite a bit to be a counterattack scenario. Right now, it seems the Allies are rather on the defensive, a lot. The Allies certainly tried to counterattack and dislodge the advancing Germans. I'm hoping to better show the struggle of the Battle of France.

The Battle of Sedan.
The Battle of Sedan will be more interesting scenario. The player will be prohibited from deploying anything except artillery, anti-air, anti-tank and aircraft.
The Panzer Division ground forces are also weakened and will need to be reinforced - using the player's resources.

Screenshot is dated, but the purple units are what the player's ground forces will be, outside of their own artillery, anti-air, anti-tank and aircraft.
Hope to see you soon, generals!
One of the choices in original 1940 is to get prestige, a fighter pilot hero, or 20 prototypes. I think we all understand the logical choice that people made. The hero... In the rework of 1940, there is no illogical choice, it clearly is the hero and his name is Heinrich Bar, except...you have a choice on what type of pilot he is.

Rework on 1940 continues, this time focusing on some mid-campaign scenarios. This is from Sedan, which is being tweaked quite a bit to be a counterattack scenario. Right now, it seems the Allies are rather on the defensive, a lot. The Allies certainly tried to counterattack and dislodge the advancing Germans. I'm hoping to better show the struggle of the Battle of France.

The Battle of Sedan.
The Battle of Sedan will be more interesting scenario. The player will be prohibited from deploying anything except artillery, anti-air, anti-tank and aircraft.
The Panzer Division ground forces are also weakened and will need to be reinforced - using the player's resources.

Screenshot is dated, but the purple units are what the player's ground forces will be, outside of their own artillery, anti-air, anti-tank and aircraft.
Hope to see you soon, generals!
Last edited by Gnosport on Mon Aug 19, 2024 10:59 am, edited 3 times in total.
Re: Storm Over Europe: Redux
Thank you for the continued updates. It all looks great so far. I like your thinking of giving the allies more offensive operations and hopefully challenge the German advance. I can’t wait!
Re: Storm Over Europe: Redux
Thanks!
I updated today's post with new information about the Battle of Sedan.
Re: Storm Over Europe: Redux
Hello, I recently tested the old SoE with the 1940 path. I had script errors on the way across the Netherlands and crashed after 2 scenarios! The others worked wonderfully.
Is there anything new about your version?
Seers
Is there anything new about your version?
Seers
Re: Storm Over Europe: Redux
1940 will have a more linear progression - Denmark and Norway aren't different paths and the invasion of the Low Countries focuses primarily on Belgium and Netherlands with the player later joining in France.
I've been a bit busy with work and new academic year - along with playing other games. I'm getting work done on incorporating the new unit models into SOE.
As long as there are no issues, still planning SOE Redux/Rework for Condor Legion/1939 in September.
Re: Storm Over Europe: Redux
Condor Legion and 1939 are now available for download on Steam.
Re: Storm Over Europe: Redux
Great.
Congratulations. Steam, and for others?
I mean for the download.
Congratulations. Steam, and for others?
I mean for the download.
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- Senior Corporal - Ju 87G
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Re: Storm Over Europe: Redux
Looking forward to playing!
I'm playing the AO Redone mod right now & note that I always choose tier 3 heroes for 5K which tends to overpower my core after a time. I'm guessing the 2.5K cost in SOE Redux will not going to be of any help in that regard. Have you ever considered throwing in a 4th option for hero generation that would provide a random hero from all 3 tiers for some mid-ranged prestige cost (1250 or some such)?
Edit: Just throwing this out there w/out any idea of practicality: I wonder if scaling the costs relative to campaign year (higher cost for later years) and # of heroes already acquired might be an idea worthy of consideration?
Re: Storm Over Europe: Redux
Scalling the cost with the number of heroes already in posession is an interesting idea. i´ll think about that.BarbarianHunter wrote: ↑Sat Sep 14, 2024 11:38 pm I wonder if scaling the costs relative to campaign year (higher cost for later years) and # of heroes already acquired might be an idea worthy of consideration?
sers,
Thomas
Re: Storm Over Europe: Redux
Really an interesting idea. Will see what Grondel can come up with.BarbarianHunter wrote: ↑Sat Sep 14, 2024 11:38 pmLooking forward to playing!
I'm playing the AO Redone mod right now & note that I always choose tier 3 heroes for 5K which tends to overpower my core after a time. I'm guessing the 2.5K cost in SOE Redux will not going to be of any help in that regard. Have you ever considered throwing in a 4th option for hero generation that would provide a random hero from all 3 tiers for some mid-ranged prestige cost (1250 or some such)?
Edit: Just throwing this out there w/out any idea of practicality: I wonder if scaling the costs relative to campaign year (higher cost for later years) and # of heroes already acquired might be an idea worthy of consideration?
Right now, heroes in Civil War have a lower cost as prestige is harder to come by. In 1939 it goes up to 5k.
Re: Storm Over Europe: Redux
Great and where others can find files for this mod? I mean owners od gog, or others platform