YAMATO Campaign for Phcas & AKRebels "PAK" mod

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Tobi72
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Re: YAMATO Kampagne für Phcas & AKRebels "PAK" Mod

Post by Tobi72 »

I also made something for “defeat”. If everything works I plan to include it from Yamato`38 and later update also for Yamato`37.

But as already mentioned, I'm the wrong person to talk to about graphic design. I wish I could do something like that.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sun Sep 08, 2024 9:03 am Japanese paratroopers are included from 1941 if I have looked correctly.
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You have them too late !
https://picturehistory.livejournal.com/6583586.html
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Japanese skydivers
Japanese paratroopers

The birthday of the Japanese airborne forces should be called April 22, 1937, when 88 parachutists in full dress uniform were dropped during maneuvers. The positive result convinced the Japanese command to practically use the capabilities of parachute units.

On the basis of this experience, in 1938 the Japanese army command ordered to drop a parachute force of 120 men in the rear of the Chinese troops for reconnaissance. This operation showed the great potential of airborne troops in utilizing the surprise factor. However, until the outbreak of World War 2, except for small experimental groups, Japan had no airborne troops as part of its ground and naval forces. From May to October 1940, General Tamayuki Yamashita (the future “Tiger of Malaya”) was in Germany and Italy, where he studied the organization of airborne troops.

The history of Japanese paratroopers began in the summer of 1940, when 100 German instructors arrived in the country. They began to build the core of future troops for the needs of the infantry and navy. Training was conducted in parachute schools and centers. The Germans chose the Chinese island of Hainan as a training ground for air-sea landing troops. By December 1941 all participants of the courses were thoroughly trained. At the same time, new training centers were being established in Japan and in the occupied part of China.
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A group of fleet parachutists :wink:

https://vk.com/@hearts_of_iron_strategi ... ovoi-voine
https://vk.com/@hearts_of_iron_strategi ... oi-voine-2
https://vk.com/@hearts_of_iron_strategi ... oi-voine-4
https://vk.com/@hearts_of_iron_strategi ... oi-voine-5


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https://lautlesen.livejournal.com/35863.html



Special marine landing units (Keibitai or Yokusaka), a kind of symbiosis between marines and commando units.
Until the end of World War I, the Japanese armed forces had no formations worthy of the name “marines” in the classical sense of the word. In case the army or navy was faced with the need to land on the coast, an improvised detachment was formed to perform this task. Every recruit of the Imperial Navy was obligatorily trained to act on land as much as in the skills of his ship specialty. If the sailor showed outstanding ability to fight on land or had special skills (for example, excellent in the machine gun or drive a car), this information was recorded in his personal file for records. The commander of each fleet, squadron or ship detachment usually allocated several warships to support amphibious landing operations, and their crews formed temporary assault groups. It is hardly necessary to say that the “land” combat training of these sailors was very poor, and their combat losses were correspondingly heavy.

In the 20-ies the navy in the order of experiment began to create units called special maritime landing units (Keibitai or Yokusaka) - a kind of symbiosis of the Marine Corps and commando units. The purpose of their formation was to replace shore-based detachments of crewed sailors, the use of which led to an unnecessary waste of qualified personnel. The SMDOs first took part in the Japan-China War back in 1932. During World War II, these units were used mainly in the defense of naval bases and facilities, as well as in amphibious landing operations. SMDOs were usually attached to large bases, where they performed garrison and police duty.

At the outbreak of war in the Pacific, landing units were organized into “battalions” of up to 2,000 men each. Three companies were divided into six rifle and one machine gun platoon each. The fourth consisted of three rifle platoons and a platoon of heavy weapons, which included four 3-inch naval, two 75-mm regimental and two 70-mm battalion guns. Depending on the nature of the tasks to be accomplished, SMDOs could be reinforced by units of light floating tanks or armored vehicles.

After the start of combat operations, the SMDOs were involved in both independent missions (e.g., the landing at Wake Atoll) and assault operations in the first echelons of the landing force (including the island of Java and the Rabaul area). In these operations, they could be used as mobile combat groups consisting of two rifle companies (each with its own machine gun platoon) and one or two companies of weapons (total of 1,200 to 1,500 men). Special support units could be attached to these units: sappers, liaison and supply units. Some of these units included well-trained teams of parachutists. As a rule, it was one of two rifle companies of up to 300 men. Its task included airborne ejection to the coast occupied by the enemy, constraining his actions, conducting sabotage and ensuring the landing of the main forces of the landing force from the sea. In 1941, the 1st and 3rd Yokusaka, totaling 1,000 to 1,500 men, received special training and were transferred to parachute staffs.

When Japan lost the initiative in the Pacific and shifted to strategic defense, differences arose between the navy and the army. The ground forces command categorically refused to participate in the defense of a number of strategically important islands, arguing that the defense of the latter was entirely the responsibility of the Navy. Accordingly, the coastal units available to the Navy underwent a significant reorganization in order to adapt to the new range of tasks. As a typical example can be given the example of the 7th Yokusaka. At the beginning of the war, this special landing unit did not have any heavy weapons that could be used in defense. Since 1943, the basic tactical unit of this SMDO instead of a company was recognized as a platoon (occupying a separate stronghold), and its combat orders are saturated with artillery on a much larger scale than before.
https://militera.lib.ru/h/nenahov1/10.html


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https://bangkokbook.ru/foto/letchiki-ka ... ponii.html

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As Romanians everywhere wore the papakha the Japanese took the saber )))) It didn't matter whether he was a pilot or a tanker.)
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http://tankfront.ru/romania/photo.html#!prettyPhoto


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https://foto-history.livejournal.com/11115391.html
:lol: :lol: :wink:
Happy Tank Man Day !!!
Last edited by bondjamesbond on Mon Sep 09, 2024 12:58 am, edited 1 time in total.
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

My Yamato`38 campaign is making progress. Mission 5 completed.

Briefings, orders and comments will be translated into English at the end.
Mission 3.png
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SaF.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Mission 4.png
Mission 4.png (241.51 KiB) Viewed 1895 times
Mission 5.png
Mission 5.png (292.71 KiB) Viewed 1895 times
FormosaM.png
FormosaM.png (239.24 KiB) Viewed 1895 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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RobertCL
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by RobertCL »

Hi Tobi72,

This is a well designed campaign but I have to add a few turns to win (I set 5, but my extra turns are not played ("add 5") so that I have to write "endscen 0" to move to next scenario), I am always lacking of time.
3 scenarios played so far but cheat was necessary (playing at lieutnant level).
Splitting its forces means failure (many Chinese units have a value of 15, so I lose easily my units at 10) but objectives are at different places and weakening AI is not sufficient.
This is not a complaint. I just guess the campaign is designed for experienced players.
Keep up the good work!
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sun Sep 08, 2024 8:00 pm Mission 4.pngMission 5.pngFormosaM.png
ImageImage
Tobi72 wrote: Sun Sep 08, 2024 7:58 pm My Yamato`38 campaign is making progress. Mission 5 completed.

Briefings, orders and comments will be translated into English at the end.Mission 3.pngSaF.png
Well done my friend, keep it up!
https://dzen.ru/a/XJ3H6-0h_AC0gqsc
RobertCL wrote: Sun Sep 08, 2024 9:56 pm Hi Tobi72,

This is a well designed campaign but I have to add a few turns to win (I set 5, but my extra turns are not played ("add 5") so that I have to write "endscen 0" to move to next scenario), I am always lacking of time.
3 scenarios played so far but cheat was necessary (playing at lieutnant level).
Splitting its forces means failure (many Chinese units have a value of 15, so I lose easily my units at 10) but objectives are at different places and weakening AI is not sufficient.
This is not a complaint. I just guess the campaign is designed for experienced players.
Keep up the good work!
I tested on the difficulty level Colonel ! The last 5 maps out of 10 I passed with cheats otherwise it was impossible to pass them ) as I was trampled by Chinese ) Tobi72 must be just an ace and a great professional in this game that recommends to pass on difficulty Field Marshal ))))
https://en.wikipedia.org/wiki/Japanese_ ... rld_War_II

P.s. Even I guess I'm not as tough a player as our Toby ;)
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Even I'm not as cool as our Toby Sun さん ;)
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

RobertCL wrote: Sun Sep 08, 2024 9:56 pm Hi Tobi72,

This is a well designed campaign but I have to add a few turns to win (I set 5, but my extra turns are not played ("add 5") so that I have to write "endscen 0" to move to next scenario), I am always lacking of time.
3 scenarios played so far but cheat was necessary (playing at lieutnant level).
Splitting its forces means failure (many Chinese units have a value of 15, so I lose easily my units at 10) but objectives are at different places and weakening AI is not sufficient.
This is not a complaint. I just guess the campaign is designed for experienced players.
Keep up the good work!
Thanks for the tip. I gladly accept constructive criticism as I always like to learn. My idea was not to make the campaign too easy. I will increase the number of rounds in the next campaign, I want everyone to be able to play the campaign. Did you change these options in your favour in the pre-selection at the start of the campaign? Sometimes that's enough.
best regards Tobi
Prestige.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Well, after your test I really changed a few things in favour of the player. Higher prestige, more turns, less enemies, less mines. And I've added additional triggers that even give the player core units if he doesn't have enough. I'm not a master of strategy, I just know where the enemy is about to come from...haha :lol:
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Typ90u240mm.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

My first attempt to replace the swastika in the game menu.from Yamato`38
Vorher.png
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nachher.png
nachher.png (421.54 KiB) Viewed 1740 times
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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serezha
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by serezha »

Thre campaign is good, but personally I don’t like enemy units appearing out of thin air out of nowhere, for example, when you approach a city, the script is triggered
Tobi72
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Re: YAMATO Kampagne für Phcas & AKRebels "PAK" Mod

Post by Tobi72 »

Thank you. Maybe I will give some hints about such enemy attacks in the future, so the players can prepare themselves better.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Mon Sep 09, 2024 4:23 am Well, after your test I really changed a few things in favour of the player. Higher prestige, more turns, less enemies, less mines. And I've added additional triggers that even give the player core units if he doesn't have enough. I'm not a master of strategy, I just know where the enemy is about to come from...haha :lol:
Sensei I'm ready to be your sempai )))))
https://fishki.net/1942631-poslednie-sa ... -goda.html

Don't be modest you are the coolest samurai in the world if you really play on the Feldmarshal difficulty level )
https://www.flickr.com/photos/150334035 ... 6023560832


Tobi72 wrote: Mon Sep 09, 2024 7:37 am Typ90u240mm.png
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Toby Sun さん ;) it makes my soul happy )))))
https://ru-railway.livejournal.com/2889181.html
https://waralbum.ru/201610/

Tobi72 wrote: Mon Sep 09, 2024 11:39 am My first attempt to replace the swastika in the game menu.from Yamato`38Vorher.pngnachher.png
Yeah that's better )
https://yandex.ru/images/search?lr=1033 ... 0%BD%D1%8B
serezha wrote: Mon Sep 09, 2024 12:27 pm Thre campaign is good, but personally I don’t like enemy units appearing out of thin air out of nowhere, for example, when you approach a city, the script is triggered
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Toby San is using the Chronosphere, the Allied superweapon from the Command & Conquer: Red Alert series of games.
:lol:

And Toby where are the Chinese guerrillas because they were in China and you have all the regular Chinese troops )?

https://rzhavin77.livejournal.com/162921.html

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During World War II, the Americans were looking for a way to supply explosives to Chinese rebels fighting the Japanese. As a result, they came up with the idea of disguising powdered explosives as flour. The fake flour was called “Aunt Gemma.”

The most curious thing is that the resulting powder could actually be used to make baked goods. It turned out to be quite edible, with the proviso that after consuming such a concoction, a person would refrain from smoking for some time.
https://asaratov.livejournal.com/3383125.html

I can see two future bonus missions on the horizon ) Catch a guerrilla and intercept a convoy with explosive flour ))))



P.S.Toby friend how about a cross between Panzer Corps and Fantasy General ?)))))
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:idea: :lol: :wink: :arrow:
https://www.youtube.com/watch?v=FsF6a8K ... el=UMSFILM

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:lol: :wink:
There was a real famine in the garrisons. It was during this period that cannibalism flourished among the Japanese army. It covered almost all garrisons scattered across the Pacific islands, as well as in mainland China and Burma. During the war, 132,134 soldiers of the Allied armies were taken prisoner by the Japanese, and 35,756 of them did not return home.
https://masterok.livejournal.com/1174870.html
https://de.topwar.ru/23219-koshmarnye-s ... ibaly.html

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https://visualhistory.livejournal.com/279848.html
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

"Toby Freund, how about a mixture of Panzer Corps and Fantasy General?"

No thanks, that makes my toenails curl upwards.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Mission 6 completed.
TUC.png
TUC.png (311.45 KiB) Viewed 1511 times
Mission6.png
Mission6.png (591 KiB) Viewed 1511 times
Mission 7 in progress.
Atrain.png
Atrain.png (517.9 KiB) Viewed 1511 times
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Tue Sep 10, 2024 1:16 pm "Toby Freund, how about a mixture of Panzer Corps and Fantasy General?"

No thanks, that makes my toenails curl upwards.
Why because all sorts of Wolfenstein and zombie modes are fashionable these days ))))

Tobi72 wrote: Tue Sep 10, 2024 1:51 pm Mission 6 completed.
TUC.png
Mission6.png
Mission 7 in progress.
Atrain.png
Great ! Especially happy on your picture Japanese motorcycles and Chinese armored trains !
:idea:
How about this idea to make a kind of flashback map, as your Japanese general was still a young lieutenant and fought with Chinese and Korean guerrillas )))) Such chips and flashbacks were not in any mod https://www.kinopoisk.ru/film/1178296/stills/.

Battle of Fenudong
Manchuria, 1920. To gain a numerical advantage, Korean guerrilla units join forces and engage in a two-day battle with the Imperial Army of Japan. The enemy has cavalry, cannons and machine guns, while our heroes have big knives, Mosin rifles and an unbreakable faith in victory.
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“Flashback (also retrospection, analepsis, or analepsis) is a literary device that interrupts the main text of a narrative and shows scenes from the past. This is often used to describe events that happened before the story being told, or to fill in some gaps in the main text. Flashbacks are also often used to reveal the character's personality and to show the motives behind certain actions.”
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Tobi72
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Battle of Tai'erzhuang
"Due to the lack of anti-tank weapons, the Chinese also used suicide attacks against the Japanese tanks. This involved strapping dynamite or grenades to individual soldiers, who then rushed towards the enemy Japanese tanks and blew themselves up in the process."

Don't worry, I won't let them march in hordes.
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chinBomb.png
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Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Wed Sep 11, 2024 7:10 am Battle of Tai'erzhuang
"Due to the lack of anti-tank weapons, the Chinese also used suicide attacks against the Japanese tanks. This involved strapping dynamite or grenades to individual soldiers, who then rushed towards the enemy Japanese tanks and blew themselves up in the process."

Don't worry, I won't let them march in hordes.

Banzai.png

chinBomb.png
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:lol: Oh Toby san you pleasantly surprised me )
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https://eto-fake.livejournal.com/924327.html
https://www.slitherine.com/forum/viewto ... 52#p988652
And it's easier to get into a crowd than one person ))))
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https://warspot.ru/8672-foto-dnya-kamikadze-po-kitayski

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https://dzen.ru/a/YyLi1DwDnElr66Yw
https://ru.m.wikipedia.org/wiki/Тэйсинтай
https://asiamedals.info/threads/japans- ... 945.25897/

In a number of cases, Chinese troops in battles with the Japanese used “live mines” - volunteers laden with grenades and explosives who blew themselves up along with Japanese tanks. The use of suicide volunteers in the Chinese army was limited, but they played a prominent role in a number of battles. The first time suicide bombers laden with grenades and explosives were used in appreciable numbers was during the Battle of Shanghai in 1937.

Very active “live mines” were used during the Battle of Taierzhuang in 1938. In the initial phase of the battle, a Chinese suicide bomber stopped a Japanese tank column by detonating himself under the lead tank. In one of the fiercest battles, Chinese Death Corps fighters blew up 4 Japanese tanks along with themselves.
https://de.topwar.ru/169778-protivotank ... ehoty.html

P.S.
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And remember Toby san that the Chinese are very dangerous even one at a time.)
https://www.youtube.com/watch?v=GICAPGl ... авБулахтин
https://mynickname.com/id73473
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

YP38.png
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JG.png
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TZ.png
TZ.png (502.75 KiB) Viewed 1011 times
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Sep 12, 2024 9:09 pm YP38.pngJG.pngTZ.png
That's good to know when we can start the test ? )
Image[/img]
A concrete model of a tank made by the Japanese on Penghu Island.
https://union.4bb.ru/viewtopic.php?id=971&p=29#p125426

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:lol:
https://masterok.livejournal.com/1957782.html

Image

Image
https://de.topwar.ru/189933-kak-japonij ... keane.html
https://mynickname.com/id73473
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