Stalling other buildings 1.03

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Surt
General - King Tiger
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Stalling other buildings 1.03

Post by Surt »

Stalling.JPG
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Why? I didn't ask for this ... to be build ahead of the others?!?
I actually wanted all to build???
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
Ageod
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Re: Stalling other buildings 1.03

Post by Pocus »

Feedback from people using the Steam beta was that the default ought to be High. You can adjust priorities manually if you want to parallelize things.
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Surt
General - King Tiger
General - King Tiger
Posts: 3990
Joined: Thu May 21, 2020 9:50 pm

Re: Stalling other buildings 1.03

Post by Surt »

OK, after playing it a bit, I would say there are some uninitialized variables as some start out at very high.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Surt
General - King Tiger
General - King Tiger
Posts: 3990
Joined: Thu May 21, 2020 9:50 pm

Re: Stalling other buildings 1.03

Post by Surt »

When a Governor starts a fortification, he sets it to very high, stalling the other buildings who are on high.
Maybe I should just set everything to very high so I don't have to lower these random events to stall everything.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Surt
General - King Tiger
General - King Tiger
Posts: 3990
Joined: Thu May 21, 2020 9:50 pm

Re: Stalling other buildings 1.03

Post by Surt »

It seems that the priority move of itself ... can I turn it off totally?
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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